Home  | Login  | Register  | Help  | Play 

RE: =ED= Balance Discussion Thread

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= Balance Discussion Thread
Page 16 of 30«<1415161718>»
Forum Login
Message << Older Topic   Newer Topic >>
1/4/2012 6:51:03   
EMINEM DR.DRE
Member

They are OP But they are beatable . They make the game really unfair for other classes especially a class that is slightly up to the other classes.
Epic  Post #: 376
1/4/2012 7:40:58   
Remorse
Member

^ I agree many of the requirment were really unnecesary when all that needs to be changed is ONE big change.

If I could change them I would switch Stun greande for maul and reflex/defce matrix for hybrid.

BUT not give them blood sheild for technicain, blood sheild in extremely underated it lasts 5! turns not to mention comined with frenzy Blood shield is selfsustainable.

Could worsen tanks if the dont remove their hybrid.

But I would also remove all the new requimrnet they were given inlcuding the reroute, hybird, frenzy etc. and I would make frenzy usable with a sword agian. Thier is really no need for the irratating so called balance changes made to TLMsin the past which do next to nothing to fix them.

< Message edited by Remorse -- 1/4/2012 7:41:25 >
Epic  Post #: 377
1/4/2012 8:29:28   
Calogero
Member

And after many many months, I'm still waiting when they'll give Assimilate
back to BloodMages... No Smoke/Malf, ok but no energy steal skill, that's just lame...


_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 378
1/4/2012 8:45:03   
ND Mallet
Legendary AK!!!


@andy The Ultimate skill is planned to be their energy drain. I'd rather have Reflex switched out for something like Bludgeon or Double Strike.
AQ DF MQ AQW Epic  Post #: 379
1/4/2012 8:49:50   
Calogero
Member

actualy removing Reflex would hurt my build right now lol...
I rely on the energy regain of it for my Dex build BM

unreliable but nonetheless the only regain it has...
I wouldn't mind seeing Intimidate go, It's nearly useless
( I only use the lvl 1 to make the opponent waste a turn, there is no other use lol )
AQ DF MQ AQW Epic  Post #: 380
1/4/2012 9:20:38   
Remorse
Member

^ If they braught in my counter bot special, bot.

then intimidate would be an amazing skill agian.
Thier should be a way to counter aussult bot it is one of the worst strategy killers their is not to metnion allowed for STR builds to rise.
Epic  Post #: 381
1/4/2012 9:27:11   
Calogero
Member

One day Counter assault bot will exist... But that will not happen in years...
IF they add a new Super Skill, They might aswell add a Tier 5 and add Intimidate there
because for now, that skill is just useless
AQ DF MQ AQW Epic  Post #: 382
1/4/2012 11:05:53   
Wootz
Member

Intimidate is pretty usefull from times to times.
And, there really isn't a skill that, except Intimidate, could be replaced for Assimilation.
I don't know how you play as an Blood Mage, but they are perfectly fine.
AQW Epic  Post #: 383
1/4/2012 11:40:23   
Calogero
Member

@ Wootz

No Debuff worthy calling a Debuff
No Energy stealing

The class isn't ' Fine '
It was more fine with Assimilate to be honest.
Like I said ages ago, Remove Intimidate, put in Reflex Boost there and put Assimilate back at Tier 4
AQ DF MQ AQW Epic  Post #: 384
1/4/2012 12:22:00   
Shadow Rouger
Member

@ Above, Have you even ever played ED >.<

Str Bloodmages can take down Tactical mercenaries (If they aren't tanks). Assimilate will make them pretty OP compared to other classes. A strike doing 30-40 maybe even 50 taking away energy and giving some back...
Epic  Post #: 385
1/4/2012 12:25:47   
supermasivo
Member

^And assimilation MUST HAVE a BUFF, not possible having almost max assimilate and i get back 4-5 mana -.- and can be blockd so this is really unfair...
Mages NEEDS another buff too... we all know that mage (in all mmropg ive played) has a lot of magic damage and low def but damage can be comparable to warior class with low magic resistance but high physical damage its like yin-yang and CH or BH could be like a mix class with mid magic damage and mid phys damage.... and ED ballance team would not have any problem at all.
Epic  Post #: 386
1/4/2012 12:34:32   
Calogero
Member

quote:

@ Above, Have you even ever played ED >.<

Str Bloodmages can take down Tactical mercenaries (If they aren't tanks). Assimilate will make them pretty OP compared to other classes. A strike doing 30-40 maybe even 50 taking away energy and giving some back...


Yes I have, and looking at my Battle account I've been playing a lot longer than you...
Assimilate Would not OP Bloodmages.

Pro's:
Improves with Str
Can drain up to 12 Energy
Con's:
Blockable
Can drain ' ONLY ' 12 damage
Only returns Half the drained energy

So please, before questioning my ' skill ' and ' knowledge ' in this game, do
check up the facts first.


< Message edited by andy123 -- 1/4/2012 12:39:19 >
AQ DF MQ AQW Epic  Post #: 387
1/4/2012 13:56:42   
Wootz
Member

They are better off without it.
I have tried the class, and I managed to beat every build that I got to battle.
The only thing that I have problems is that Super Charge abuse, but thats also an abuse so, it doesn't really matter.
AQW Epic  Post #: 388
1/4/2012 16:01:19   
steven11113
Member

after this update there are going to be 3 passive skills but the problem is we cant just spend mostly every stats on passive so we should change to 2
AQW Epic  Post #: 389
1/4/2012 16:15:45   
Wootz
Member

It would be great for diversity.
AQW Epic  Post #: 390
1/4/2012 19:00:08   
Laces
Member

@Steven

If you talking about CH having 3 passives, its more like 1.5 passives. SC is not a passive. Tends to get blocked quite a bit when smoked. SA is a luck based skill and Plasma Shield shall be the CH only true passive.

BM should improve in damage output at least this update. I also personally would like to see intimidate get a buff. Instead of -30 to their strength stat, I would like to see intimidate subtract damage from their primary and secondary. i.e:

17-21 + 34 -8 <--- -8 is from intimidate.

It would be more useful then. Also would be a buff to the Mercenary class which has been seemingly forgotten.
AQW Epic  Post #: 391
1/5/2012 0:30:04   
kittycat
Member

Well, here is something I caught. After the balance update, TLMs and CHs have no stat boosters I.e. (field commander).
AQ MQ  Post #: 392
1/5/2012 17:33:44   
AQWPlayer
Member

@Laces
By your logic, TM also has only 1.5 passives, just sayin :P
Your idea of intimidate sounds interesting, as it would be a nice counter to the OP and popular strength builds, as well as an anti-DA skill
AQW  Post #: 393
1/5/2012 17:44:56   
Wraith
Member
 

@AQWPlayer: Not really, Deadly Aim is unblockable and Reroute is...well...you know.
AQ DF AQW Epic  Post #: 394
1/6/2012 0:26:09   
PD
Member
 

With Weapon Re-Stating Update (Also known as Equipment Standardization) fast approaching (ETA is about 3-4 weeks), I wonder what everyone's perspectives on this update would be.

As for me I think it'll be a great update as it'll close in the gap to a fair and standardized amount while providing a safety net for the under-privileged.

Think of it as a sort of.... Welfare system that makes the game much more enjoyable by assuring greatly improved chance to play without fear of being out-stated by a motherload. Most of the problems I see on this thread stem from stats rather than skills (despite popular belief because stats power up skills).

With the update and the new enhance system, I (and everyone else) can finally kiss the Stat Inflation issue, level disparity issue, and 2v2 issue good-bye. Perhaps every retired player can finally come out of retirement and start playing again without fear that they're "behind" statistically. Hopefully.

< Message edited by PD -- 1/6/2012 0:37:19 >
Post #: 395
1/6/2012 11:11:14   
Laufey
Member
 

Urgent !!!!!! is very detrimental to have you support higher as the chances of critical range and deflection are very low ... I think this is one thing to do as soon as possible ... it is frustrating to have high dex and high support, but lose many games that support TLM or CH down and do not once or critical range or deflection.javascript:void(AddText('[\&o]'))
Post #: 396
1/6/2012 14:33:28   
psycho009
Member
 

so bm get an energy shield? yay 'rollseyes'
Post #: 397
1/6/2012 16:02:11   
4 y0u M1St3R PuM4
Member
 

when will be this balance?
Post #: 398
1/6/2012 16:46:54   
  Digital X

Beep Beep! ArchKnight AQ / ED


There is a balance update planned for today, details of this can be found in the DN's thread, here.

< Message edited by Digital X -- 1/6/2012 16:47:38 >
AQ DF MQ AQW Epic  Post #: 399
1/6/2012 17:18:33   
Gabriel Dude
Member
 

Just saying to those that want for intimidate to be removed that would be a stupid thing to do. the blood mage class is well made exept for the fact that it has tooo much spells no one even really uses. blood mages can eassilly counter strength builds by intimidate and reflex boost if you use the new frostbite thing in your side it will work better. The deadly aim ability gives a little boost to the class also taking in mind that berzeker can be used with rage to take advantage of its power. personally if i had the enough varium i would probably change to bm since its really similar to bounty hunter. but i surely agree it is the only class without an energy drain but the problem its it cant really be placed in some other skill place. not intimidate cuz then that will make it the only class with no debuff and that might be a problem if strength age comes back.
Post #: 400
Page:   <<   < prev  14 15 [16] 17 18   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= Balance Discussion Thread
Page 16 of 30«<1415161718>»
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition