Wiseman
Member
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@Remorse: The "one time only" bot ideas won't work because the system does not support one time use skills, however I like the idea of a bot that stops other bots, or better yet how about a consumable that stops bots? Sadly the term "EMP Grenade" is already taken, so if there is a consumable item that stops bots I'm not sure what it would be called, and it would most likely only stop bot special abilities. It would be equipped in the same slots as Boosters, even if that idea never happens, we do plan to make more consumables eventually. We've considered that option for Intimidate, and we like the idea, however the skill mechanics are Ashari's line of expertise, not mine. Also we believe that "First Turn" is overpowered, and are considering ways to improve the second turn players chances of victory, suggestions for that issue are also welcome. @Gepard Acht: I'm not sure if a skill that lowers def/res of the opponent is a good idea, especially with Maul having def ignore already (it would cause a similar issue to Smoke + Maul, which is the main reason we removed Maul from TLM). However I think Mercenaries do need a way to boost their overall damage, and all of our current passive options address that problem, including the rage increasing one (it allows them to hit hard more often), hopefully we can find the best solution.
< Message edited by Wiseman -- 1/13/2012 10:01:27 >
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