od
Member
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quote:
There really is no way to balance it out perfectly, but skill trees should all be like this to make it fair. 1 heal 1 energy taker 2 passives 1 ultimate skill( massacure, etc..) 1 debuff skill 2 buffing skills( energy shield, defense matrix, reflex boost etc.) 1 stun skill 1 skill that's ignores defense and has a chance to crit 2 skills that do damage( plasma bolt, bezerker, overload, etc Agreed. Although I'd like to tweak it just a bit. Each class should have 1: Field medic Enhanced attack ( ignore defense, bonus dmg, switches elements, etc.) Stat buff Stat debuff Shield (defense/resistance buff) Ultimate skill Energy drain Multi Primary passive Secondary passive Stun skill Unblockable/undeflectable raw damage skill( Note: skills such as overload or stun grenade are NOT in this category, since they are stunning skills. Skills such as plasma bolt, toxic grenade, venom strike, plasma cannon are in this category)
< Message edited by od -- 12/28/2011 1:13:27 >
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