battlesiege15
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Ok I have an idea for a new set... It's called the Corrupter set. It's basically a power and buff set with damage over time... Armor: Corrupted Conqueror [No lean, fully offensive darkness armor. Mastercraft bonus is the skill. Skill does lesser damage than others because of the lesser SP cost and the additional over time Poison effect] Level: 150 Power Level: 153 Price: 48,410,333 Gold Sellback: 24,205,166 Gold Location: Path of Corruption Element: Darkness COMBAT DEFENCE Melee: +55 Ranged: +50 Magic: +45 ELEMENT MODIFIERS Fire: 75% Water: 80% Ice: 75% Wind: 80% Earth: 80% Energy: 80% Light: 100% Darkness: 40% ATTACK #1 [only happens if you are using a melee or magic weapon]: You basically just go up to your enemy and slash your weapon. Hits: 2 Element: «As Weapon» Type: «As Weapon» Damage: 349.5% base and random each; 693.5% stat each BTH: +19 plus Stats Rate: 100% ATTACK #2 [only happens if you are using a ranged weapon]: You throw your ranged weapon at the enemy and it returns to you by reappearing from the ground in front of you... like from a portal Hits: 1 Element: «As Weapon» Type: Ranged Damage: 699% base and random each; 1387% stat each BTH: +19 plus Stats Rate: 100% SKILL: [it probably won't get elemental compensation to make up for the side effect] Mentality Striker : A giant red, transparent claw like illusionary figure swipes the monster's head level and quickly closes to deal the first hit. Then the hand explodes into dark red sparks and some of the sparks fly towards the player. Hits: 2 Type: If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged; else, it's Magic. Element: Darkness Damage: The skill takes weapon stats like Shogun and Solaris... Idk how to balance this at all :O BTH: 38 plus Stats each Cost if Ranged: ??? SP Cost if Magic: 4/3* cost of Ranged SP Note: This is treated as a normal Player attack; it is not treated as a Spell. If the skill does magic damage, Stat bonus is INT/4 with an additional LUK/2 if a Lucky Strike occurs. If it does ranged damage, Stat bonus is STR/5 + DEX/20 with an additional LUK/2 if a Lucky Strike occurs. If the the hit connects, then the monster makes a save roll. If it fails the save roll, it is inflicted with "Brain Drain"*. It is a renamed Poison (Level 153, Power level 5 that lasts for 3 turns) that targets darkness damage to the monster's MP pool. You also gain the same amount of mana. Level: 153 vs MonsterLevel Major: VirStat vs MonsterINT Minor: YourLUK vs MonsterLUK *A psionic link drains your foe's mana and augments your. If the monster runs out of MP because of the MP drain, then the drain takes away the monster's HP instead and you heal 50% of the damage to your HP. FSB: (Shield+Weapon+armor) All normal attacks and specials deal 110% damage. The skill deals 110% damage. Description: A forged replica of Corruptos's armor imbued with his power to infiltrate and torment the minds of your foes. Appearance: It looks like a black suit of armor with intricate red swirling designs on it. The helm is similar to a regular helm like from White Knight Z but the jaw part is like a steel bear trap. There is also a dark red cape. There are small bits and pieces of chains hanging down from the arms and some down the back of the suit of armor. Weapon: Havoc Halberd [Inaccurate ranged weapon. Special does only 80% of damage of a 10% special the first time but deals 50% more because of the Spiritual Seed effect 50% of the time. Any other specials before the spiritual seed succeeds makes the special deal 110% of a 10% weapon special. Mastercraft bonus goes into having the skill.] Level: 150 Power Level: 153, Mastercraft Price: 24,205,167 Gold Sellback: 12,102,583 Gold Location: Path of Corruption Type: Ranged Element: Darkness Damage: 12 - 52 BTH: 19 SPECIAL: The weapon is pointed towards the enemy and the "soul" of a black and red dragon is summoned from the axe head and goes towards the monster and deals damage upon contact. Hits: 1 Type: Magic Eleent: Darkness Damage: 1508.8% Base and Random Stats: No normal stats; 819.2% Lucky Strike damage BTH: +52 each Rate: 10% EFFECT All normal Player attacks and weapon Specials deal *85/80 damage, but take -5 BTH. (Not factored in) On the weapon Special, there is a 50*(HitsConnected/HitsAttempted)% chance of inflicting the monster with "Soul Corruption"* (a renamed Spiritual Seed) that activates in 3 turns, and it deals 50% of a the above special damage. It is also multiplied by the monster's Darkness resistance. Darkness-element monsters are immune to this effect**. The monster takes +0 to its save***: Level: 153 vs MonsterLevel Major: YourDEX vs MonsterEND Minor: YourLUK vs MonsterLUK *Coldness and corruption consumes your foe's soul. **Darkness monsters have no effect from such corruption. ***The foe fights the corruption. If another special occurs before the spiritual seed takes effect, the special deals [Special 1/.8]*1.1 damage instead. FSB: (Shield+Weapon+armor) The weapon gains +5 bth (to make it equivalent of a no lean weapon of the level) without damage penalty Description: Although this replica is not as powerful as the original, it still has traces of the powerful soul-corrupting magic infused in it. Appearance: A dark halberd with red markings on the axe head part. The axe head resembles a dragon. Cataclysmic Crossbow Level: 150 Power Level: 153, Mastercraft Price: 24,205,167 Gold Sellback: 12,102,583 Gold Location: Path to Corruption Element: Darkness Type: Ranged Damage: 16 - 48 BTH: 19 SPECIAL Hits: 1 Element: Darkness Type: Ranged Damage: 371.18% Base and Random Stats: 1132.2% BTH: +19 plus Stats each Rate: 100% Note: This is treated as a Normal Player Attack EFFECT All normal Player attacks and weapon Specials gain +1 BTH and deal *85/86 damage. (Not factored in) There is a 25*(HitsConnected/HitsAttempted)% chance of inflicting the monster with "Tainted Soul"* which reduces the monster's effectiveness by 20% and reduces bth by 5**. This effect lasts till the monster successfully makes a save***. Level: 153 vs MonsterLvl Major: YourDex vs MonsterEND Minor: YourLUK vs MonsterLUK *The corruption from the crossbow spreads to your enemy's soul. **A tainted soul is a weak soul. Effectiveness reduced by 20% and -5 bth. ***The flames are no longer powerful enough to overcome the purity of the monster's soul. DESCRIPTION This crossbow was forged with the flames of Heck itself and quickly fell to corruption. It is rumored that this weapon can taint the souls of its victims. Appearance: It looks like a regular crossbow but it's tip is shaped like Dark Energy Scepter's tip. It is also pure black with red gems studded throughout. Attack animation is that it shoots out one arrow that is engulfed in a dark, flicker flame that deals one hit of darkness damage. Shield: Chaos Seeker Level: 150 Power Level: 153, Mastercraft Price: 48,410,233 Gold Sellback: 24,205,166 Gold Location: Path to Corruption Element: Darkness COMBAT DEFENCE Melee: +13 Ranged: +10 Magic: +20 ELEMENT MODIFIERS Darkness: -26% MC bonus: Clicking on it gives you a built in spell called "Chaotic Sight"*. It's a buff effect that increases your weapon attacks and specials (skills included) by 150% and gives you a +10 bth for 3 turns at a cost of a normal spell of the same level (so the 150G one would cost 653 MP) and a turn. Magic weapons gain *4/3 of this boost and spells/skills receive *1/2 of this boost. This only applies to attacks targeted towards monsters so activating a turn costing misc or using a potion won't be buffed but still consumes one of the "3 turn" boosts. *The Eye has found your enemy's weakest points! Description Who knew an eye could be a great shield? Click on it to boost your attacks and accuracy! Appearance Like this except with some red to go with the armor and weapon. The spell buffs you for 3 turns but takes away an entire turn of damage, and because of that, it deals 150% damage. The accuracy boost is equivalent to *85/75 damage so overall, each attack should deal about 170% damage. Pets: Chaotic Orb Level: 150 Power Level: 153, Mastercraft Price: 12,102,583 Gold Sellback: 6,051,291 Gold Location: Path of Corruption Element: Darkness Damage: 43 - 100 BTH: +38 Stats: 832% Training Difficulty: -66 ATTACK: The orb turns into a darkness ray and hits the enemy for hit 1 and then explodes for hit 2. It then reappears next you. Hits: 2 Type: Ranged; Magic Element: Darkness Damage: 48.85% Base, Random and listed Stats per hit BTH: +2 Rate: 100% EFFECT: All pet attacks deal *85/87 damage and has +2 BTH. (Factored in). Pet has a 10*[number of hits connected/2]% chance of attempting to Daze** the monster (for 3 turns with a 20*[Monster darkness resistance/100]* of not acting). The monster takes a -20 to its save and can resist the Daze*. Darkness monsters are immune to this effect.*** Level: Plvl vs. MonsterLevel Major: PlayerCHA vs MonsterEND Minor: PlayerLUK vs MonsterLUK *<<monster's name>> merely grimaces at the shattered orb. **The orb's shattering has left <<monster's name>> in confusion. ***The dark shards have no effect on monster's tied with the Darkness realm. Full Set Bonus: When wearing one of the set shields plus one of the set armors, the pet's infliction rate increases to 25% Description: A mere darkness orb that was animated by Corruptos's chaos magic, it now stands strong by your side. Appearance: A black floating orb with red sparks of electricity surrounding it, like with the Voltaic Orb.
< Message edited by battlesiege15 -- 2/4/2014 20:34:51 >
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