Home  | Login  | Register  | Help  | Play 

73+ Skills

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> 73+ Skills
Forum Login
Message << Older Topic   Newer Topic >>
3/14/2012 15:29:11   
Stabilis
Member

We currently have 6 skill trees, and 12 skills for each class, at a total of 72 skills. Each skill tree is 3 x 4 in dimensions.

Do you wish for more skills? Why not or why?





I personally prefer that we have more skills to select. I say this not because we lack diversity, no, that is not an issue, but because we need more tools to counter opponents. I do not wish for luck oriented skills such as grenades or critical skills because they are unreliable + luck is not appropriate to use in strategy, it may lead to an easy loss or an easy win. I also do not wish for passives that are unoriginal or compensate stat points, such as armour skills, permitting stat points to be exploited (armour points can be converted into stat points in value) whereas classes without armour skills do not.
AQ Epic  Post #: 1
3/14/2012 15:34:13   
Basicball
Member

most skills are in more then 1 skill tree

_____________________________

AQ DF MQ AQW Epic  Post #: 2
3/14/2012 15:38:53   
TurkishIncubus
Member

I wish Mastery option, there should be 3 Mastery options and players should choose 1 of them.

So that will increase the strategy in game more. Classes will also have difference inside them :)

Example:

Lets say the Mastery options are[letters symbolize skills] 1) A - B - C 2) D - E - F 3) G - H - I

so for a TM at 1st mastery skill tree will be:

Heal - Def. Mat. - Bolt
Tech. - Blud. - Overload
Malf - Reroute - Rain
Asim - SC - Deadly
A - B - C

or

for 2nd mastery


Heal - Def. Mat. - Bolt
Tech. - Blud. - Overload
Malf - Reroute - Rain
Asim - SC - Deadly
D - E - F


something like that

_____________________________

Epic  Post #: 3
3/14/2012 15:43:44   
Stabilis
Member

quote:

most skills are in more then 1 skill tree


Yes, many have been recycled, for example Tactical Mercenaries use Tech Mage's Reroute passive.




Do you want to see new skills or more classic skills?
AQ Epic  Post #: 4
3/14/2012 17:39:43   
Silent blood
Member

I personally like TurkishIncubus"s idea..
Epic  Post #: 5
3/14/2012 17:52:42   
PivotalDisorder
Member

would be a lot simpler if all we had was strike, gun, aux and robot :)

I propose removing all skills. that way stats from enhancements are not gamebreaking, but instead the lifeblood of ED.
Post #: 6
3/14/2012 21:01:22   
BlueKatz
Member

I think we should have 1 more Skill tree, 4x4. I was thinking about this too since it's almost 1 year since Delta
AQ DF AQW Epic  Post #: 7
3/14/2012 21:10:21   
JohnMenzies
Member

@TurkishIncubus

What skills exactly would the letter represent in your diagram, and how exactly does this concept work?
Epic  Post #: 8
3/14/2012 21:15:06   
rej
Member

If more skills are added, balance will be further complicated. Since the current balance system is already overly complex, further complication would be a terrible idea.
AQ DF MQ AQW Epic  Post #: 9
3/14/2012 21:50:47   
Stabilis
Member

I'm not arguing against you Rej, but why would another skill not only complicate balance, but be terrible? You must take into account that there are only as many skill points as there are levels in EpicDuel. By releasing more skills, if they follow the guidelines of our current list, it is really a means of synergy as to which class obtains which skill. If we gave Bounty Hunters an Energy attack skill that improves with Technology, there is no synergy between it and Smokescreen for a combo, nor Reflex Boost, however all attacks apply to Bloodlust. It just takes practical application and testing to find appropriate skill classifications.
AQ Epic  Post #: 10
3/15/2012 2:48:40   
Remorse
Member

New skills added,

Can be made to improve baalnce.
They dont have to be balance breacking.



I propose a Talent idea,

Where every 10 levels a player get to choose a talent specific to the class, talents are little mini skills which take 1-2 points to master.

And they have effects such as:

For a Tech mage:
-Reroute Msater: allows the mage to gain energy above the total energy capacity eg. you have 48 energy capacity and you get hit you temporarily have higher then 48 energy.
-Spell Master: Reduces the cost of all spells by 2 energy (lvl 1) 4 energy (lvl2).

For BH:
- Bloodlust master: Allows the BH to get above health capactiy if they gain health via bloodlust with full hp.
-Shadow arts master: Allows the BH an additional 5% connectivity chance.

Mercs:
-Penatrating Intimidate: lets intimidate last an extra turn and when the aussult is used only 40% of the intimidate is reduced rather then 80%


ETC.

If you guys like my idea Ill come up with some more talents :)
Epic  Post #: 11
3/15/2012 3:40:19   
IvanXY
Member

@Remorse
That's a good idea actually.
DF MQ Epic  Post #: 12
3/15/2012 3:40:45   
TurkishIncubus
Member

quote:

What skills exactly would the letter represent in your diagram, and how exactly does this concept work?


its just an idea, skills are not important at this point

It can be like class change, you can go to a npc and select your Mastery. Mastery lvl should be 30, and skills should be small buffers.

i think something like 3 option for 3 playing style, "Offensive Path", "Defensive Path" and "Skill Mastery", these skills will be directly Max at 1 skill point so that will not effect your strategy.

Offensive Path can be:

Bloody Hands - Enhanced Power - Anger Management

Bloody hands will be 5% more dmg ( doesnot include skills)
Enhanced power will be 10% more dmg for % skills
Anger Management will be 5% more rage point for strike

Defensive Path can be:

Super Booster - Dense Shield - Protection

Super Booster will give +5 more hp/en for boosters
Dense Shield will increase the shields/buffs 10% and reduce azraels bot's special 10%
Protection will be 5% decrease in oponents DMG (Opposite of Bloody Hands) ( doesnot include skills)

Skill Mastery can be:

Magic Gloves - Skill Focus - Iron Fists

Magic Gloves will increase every energy skill 15% more dmg (include % skills if you use energy primary but does not include strike-gun-aux-robot dmg)
Skill Focus will decrease the requirement and energy for skills 5%
Iron Fist will increase every physical skill 15% more dmg (include % skills if you use physical primary but does not include strike-gun-aux-robot dmg)

like these small buffs can be intresting, so Offensive TM and Skill Master TM will be different. Also for a Massacre CH, Offensive Path and Skill Mastery is both usefull so that will increase the variety in builds. and CH/TLM might go for Defensive Path or with a focus BH Defensive path can be more usefull.

This will give players an option to do their own skill tree.

< Message edited by TurkishIncubus -- 3/15/2012 3:44:53 >
Epic  Post #: 13
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> 73+ Skills
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition