Dev
The Reckoning
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quote:
Staff of Perplexity -Energy, Magic -TRIGGER (happens every turn) Boosts monster damage by *= 1 + Math.min(Math.max(0.05*(AssumedINT-MonsterINT)/AssumedINT, 0), 0.05) (bounded between 1 and 1.05, scales to 1.05 at MonsterINT = 0) Boosts player Attack and Special damage by *= 1 + Math.min(Math.max(0.1*MonsterINT/AssumedINT, 0), 0.1) (bounded between 1 and 1.1, scales to 1.1 at MonsterINT = AssumedINT) AssumedINT = min(max(mround(2.1462*ItemLevel + 10.399,5),0),200);
Level 19 39 59 79 99 119 139
Type G Z G G Z G G
PLvl 27 59 63 82 109 122 142
Base 3 4 4 5 6 6 7
Rand 13 20 21 23 27 30 32
BtH 3 7 8 10 14 15 18
Proc 20 20 20 20 20 20 20
SBR 4.17 7.6 8.03 10.03 12.44 13.32 14.18
SLS 2.78 4.89 5.16 6.41 8.19 9.05 10.37
SBtH 11 25 27 35 45 50 52
As'dINT 50 95 135 180 200 200 200
Price 52 1350 1679 13349 8100 865996 6981741
Sell 26 Z 839 6674 Z 432998 3490870 Examples of the trigger for clarity: MonsterINT = 0: Boosts monster damage by 5% (*= 1.05) Boosts player damage by 0% (*= 1) MonsterINT = 0.5*AssumedINT (e.g. lowlevel hybrid): Boosts monster damage by 2.5% (*= 1.025) Boosts player damage by 5% (*= 1.05) MonsterINT = AssumedINT: Boosts monster damage by 0% (*= 1) Boosts player damage by 10% (*= 1.1) MonsterINT > AssumedINT (e.g. higher level magic user): Boosts monster damage by 0% (*= 1) Boosts player damage by 10% (*= 1.1) Got this thanks. - Dragoon23
< Message edited by Dragoon23 -- 6/23/2012 15:54:54 >
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