Simply put, we made this bot much stronger than we meant to. After 3 rounds it would deal regular bot damage, and
at round 7 it would deal 160% damage. Coupled with a rage attack and the fact that it was unblockable often meant a
guaranteed kill. Even if it did not secure the kill, 3 turns later it could be used again for the same amount of damage.
The new system will take 5 rounds before it deals regular damage, and won't hit the damage cap until round 15. This
means that it will still be powerful on a durable build, but will take much longer to pull off and provides a more interesting
decision of "do I use it now or risk waiting so I can deal more damage?".
seems good, i never tried this bot, nor intend to see how strong it is. but i hear its outrageously OP.
This special was easily the most useful of all the bots (before the Infernal Android) and eclipsed everything else because
of it. It will still remain useful, but should no longer be far and away the best to use in almost all cases. Depending on your
build, the other bots should be fairly attractive options now.
why? assault bot is already near usesless. the only good thing it had was its debuff. and in most cases now a days, the debuff is considered a waste of turn. making it even weaker will only magnify that effect, and will no longer be used by varium players.
i never found assault bot to be the most usefull. actually i found bio borgs thorn to be the most useful. i see alot of tanks using it.
u ever imagine a tank with 40 defense (total) and 40 res (total) and he uses thorn. thats the sickest thing i ever seen. they already tank so ur dealing low damage, then whatever damage u do, u take damage aswell? seems unfair. specially since using unblockables so that thorns dosn't take effect can sometimes end even worse with ur gun and aux being deflected by tanks. (which is a big reality against cybers and tlms)
the other most usefull bot to me was azrael because of its unblockable special. i had alot of tanks use buffing abilities on me (*cough* CH *cough* and bm/bh reflex boost) and azrael was almost always the way to go if i wanted a chance at winning.
This follows the Assault Bot, reducing someone's buffs by 80% was just too strong of an ability and an absolute counter to
certain builds. It will remain strong (65% is still a pretty hefty reduction), but allows the buff to still have *some* effect.
It no longer affects Thorns because we don't want one bot to be a complete counter to another. This effectively prevented
the Bioborg bot from being useful in any real way.
again why? the bot is unblockable, why not nerf it from that end instead?
and about the effectiveness of bio borg, isn't that was azrael bot was made for? to reduce effectiveness of buffs?
such a huge contradiction to the nerfs here.
Because of the random nature of this bot's special, we wanted to make it a little bit more useful than it is currently. We
thought about allowing it to be used more than once per battle, but were afraid that this could easily shut down someone's
ability to do anything (especially in a 2v2), which is not the intention. Giving it a little bit of extra damage on use should make
it worth using, even if it doesn't take away your opponent's best skill.
no comment, but u better expect that tank cybers will be OP with this. getting ur field medic or debuff shut down by pyro fly is the worst thing that can happen against a tank cyber. if this happens u might aswell exit the match.
Because this special could be blocked, the tactical decision of when to use it was left to chance. Now, you can choose the best
time to disable someone's gun and aux and know that it will work every time.
if this is going to happen, can we atleast get a support stat buff? the switch of deflection to tech and the change on field medic was a bit overkill for support. (now support is no longer even considered a viable build.)
the reason why i ask is,
u have baby yeti to cancel aux and gun.
u have the delta gear that has the curse effect which reduces support.
u took support from field medic and now that build has no strong surviving abilities.
u moved deflection to tech, and made tanks even stronger by doing this. because originally, support was a go to stat for countering tank builds. now support gets deflected by tanks, which kinda ruins the whole point of the build.
now if people say support would be OP. i dont remember support being OP back in the day when we had str BH and tank mercs.
now that we have more classes, (tlm, CH, and BM) so i honestly dont understand the reason for support being so weak. if support was buffed, u would be opening alot of options (most notably merc, and mages(not the caster versions)) for builds.
now i understand field medic may be a risk in the whole "heal looping" thing that the staff seem to hate, but if its such a big issue, why not add a cap to how many times u can heal in a battle? like lets say u can only heal once per battle.
support builds would atleast have 1 decent ability to use. essentially making it a support exclusive since it could be stronger with support. (and limited so it isn't abused into heal looping by CH, tlm, or tech mage)
anyway, the reason i just mentioned this is, it doesn't make sense to keep nerfing support. this bot change will essentially nerf support even more (because it affects their aux, ur essentially making support countering weapons even stronger)
We feel this bot is already pretty good at doing what it's designed to do, which is to simply deal damage.
very versatile robot.
< Message edited by goldslayer1 -- 8/15/2012 15:06:36 >