Kiazz
Member
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Super Charge: 8+2+2+2+2=18=2800 damage (like I said, you might as well use hex for its 5 200 cards.) 8+2+2+5=17=2400. 8+2+5+5=20=2700 (made possible by energize with luck) Charge: There's two in addition the super charge and two energizes, for only 8 attack cards, the perfect number for which might be 4 for each charge thing. Can be fixed with CC, but still depends incredibly on luck with no 500 normal attack cards, the ones which actually do more than the price. Would still prefer volt, even though it has more cards that don't use attack cards Edit: Energizes consume attack cards, which your charge-type cards depend on. Despite it's usefulness as an energy-booster, there's two; and one would pretty much mean 20 energy with the 5+5 charge after use while drawing more cards. (Again, possibly fixed by CC.)
< Message edited by Kiazz -- 1/30/2014 21:03:32 >
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