warbob1991
Member
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Below I have listed how the first idea occured , if you want to get straight to the point read the highlighted area only which is the suggestion. (EDIT: It's the first post that avavr has quoted just above me , thanks for that anyway ) quote:
While I was leveling my recently acquired pikeman I fought a merc vet.After attempting to possess him I got the "failed: you already have this character" and thought it's becaus I already have the merc recruit , which can be leveled to merc vet.That ment that if I didn't have the pre-evolution of the merc vet I would've possesed him but now I was stuck leveling my merc recruit. Than it downed on me.If I didn't have the merc recruit , I'd have gotten that merc vet.Shouldn't that mean that you can also posses characters that require SG to evolve?Ofcourse that would mean the chance is very low , but I thought Nulgath may have left us a door there so we have 2 ways to acquire the best characters. 1) Through acquiring the lower leveled versions and leveling them by meeting the SG wall at the end. 2) Attempting to posses at very low chances while the chance to meet it is low as well , but still having the possibility to acquire every single character. Now that I have wroten this I think someone mentioned that if you posses a higher-level version you get the basic rank though .But maybe this is something worth suggesting?Coments anybody? 1) Suggestion : To sum it up - why acquire the lowest rank when you posses something instead of possesing what you're fighting but at a lower chance?The main point of this suggestion is to make all characters avaliable for everybody while having the SG option as well to make it way faster.Why?Well for example you meet a Frost Void.What are the odds? 1%?5%?Then you win against it and you try to posses it.What are the odds again , 1%?5% ?The amount of mobs you'd have killed to successfuly posses a Frost Void far exceed the basic idea of getting a ice nomad , killing 9 enemies , getting an ice apprentice and then killing 80 more enemies.Ofcourse the chances to meet and posses one of the masters and legendaries (yes , I said every single mob ) shouldn't be too discouraging.For example 1%-5% to meet/posses a master ranked mob and 0.5%-1% to meet/posses a legendary monster.Introducing such chances means someone can be extremely lucky and get ahead of way too many players and it'd be unfair to payers as well , so added to the little encounter/possession chance I also suggest meeting master level mobs at levels 10+ (10 included) and legendaries only at level 20!This ensures that the buyer of SGs will have an extraordinary reward for his money like now , while keeping the game entirely free for all the players that don't wish or don't have the possibility to spend money on games. On average math getting a master ranked mob would happen once in 80+20*20 = 480 mobs. (5% chance used) For a legendary the amount becomes rather discouraging , but legendary is a strong word after all + I bet they'll all have rather amazing looks :) .606+100*100 = 10 606 mobs. 2) Suggestion : I'd like to suggest that retaliation spells (for example pikeman's "Counter Attack" or Black Dragon's "Void Reflection" ) to work as a second layer to the shields.For example if you use "Counter Attack" and get attacked - nothing happens.But if you use it and after it (or before ofcourse) you use a shield and then get attacked - you counter like now.If you lose the shield you don't lose your counter points ofc, just stacking them while you pop another shield on.Main reason for this is the fact that retaliation is a rather huge dmg output while it's shielding you at the same time from most attacks and I belive this will cause imbalance in fights between classes with retaliation and those without.It will also improve tactics in the combat since it has a rather high cost and it might not always be the best option to use it.On some rare occasions (like Black Dragon) where we have exquisite characters like legendaries , this requirement could be removed to distinguish legendaries even further and justify the high price for them (and possibly the rare odds to posses them) and the high card cost as well(Void Retaliation for Black Dragon costs 15 shadow points). 3) Suggestion : with the comming of characters that have more than 1 type of cards like Pikeman Commander(according to wiki) who uses ligh cards but has a neutral "Counter Attack" card (and even if that's a mistake, such characters will eventually appear anyway) I'd also like to suggest adding an option to increse more than 1 element in the same turn( yes I'm aware that if you use any type of element several times , it'll start adding "income" of the same element on every end of turn you have) on a halved scale.Atm I belive the scale for a new type that has no points is 0(unlocking it perhaps?)/1/2/3/4/5 if I'm not mistaken, when using 2 elements at the same time the scale could be 0/1/1/2/2/3/3/4/4/5 which as you can see takes 2 turns to increse the income amount to prevent players from getting both elements too fast and thus making it always a favorable option in combat , which also adds a little tactics to combat. 4) Suggestion : pardon me if I didn't see it, but if we don't - we need a thread for larger suggestions than "add this character" like I belive mine to be. 5) Suggestion : chat in pvp.EpicDuel can be given as an example for it makes the game a lot less dull sometimes.Tactics and all is fine but having the option to chat a bit with other players in pvp is always nice. 6) Suggestion : team pvp fights? 2v2 , 3v3 , 4v4 , 5v5 and such?
< Message edited by warbob1991 -- 11/5/2012 4:18:40 >
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