so0meone
Member
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At some point, I'd like to see SGs become more like AQ's Z-Tokens in that you don't need them for almost everything good. I'm fine with them not ever dropping free, and I probably will buy SGs at least once, but I really don't want to NEED SG for my Master characters (bar the starters and Pikemen), which I'd imagine will also be required for Champions. I suggest allowing for the use of both SG and Gold for evolving. It would look something like this: For SG, Apprentice lv4=>Veteran, Veteran lv8=>Master, Master lv15=>Champion For Gold, Apprentice lv4=>Veteran, Veteran lv10=> Master, Master lv20=> Champion I don't mind the extra work, I just want to be able to get the characters. Sorta like AQW's Class system. You can either farm the rep and get the Class for gold or you can buy it for ACs without the work. Likewise, you can evolve sooner with SG, but you can still evolve with Gold at later levels. Or for a higher relative cost or something similar. And of course, I understand that when shops are introduced there will be Gold characters and SG characters for purchase. In these instances, Gold should have Gold costs and SG could have SG costs with no overlap between. I think there should be some SG-exclusive stuff like there is for Z-Tokens, NG, DC, AC, etc. but that it shouldn't be all but 8 characters needing SG for their highest forms.
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IGN: Peeves
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