zentrix321
Member
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SUGGESTION ATTACK CARDS Chaos Element: Card name:Chaotic -Attacks 5 damage and applies Chaotic attack the enemy decrease 2 HP for 2 turns cost 8 Chaotic Element Fire Element: Card name:Fire Ring -The player buff a RING OF FIRE for 3 turns, when enemy strike ANY "ATTACK CARDS" the enemy gets 2 damage and applies 2 DOT burn for 2 turns for attacking the player with RING OF FIRE, (if ever the enemy strikes again the enemy gains 2 damage and 2 DOT burn again for 2 turns)cost 15 FIRE CHARGE Water Element: Card name: Sea Breeze -The player cast a spell, FLOOD , the enemy first damages for (5 unlockable damage) for 2 turns when damages is done.. the enemy get stunned because of flooding and can't breath, stunned for 1 turn. cost 15 water element. Shadow element: Card Name: Shadow -became trully BLACK like SHADOW, and has 50% chance to miss any attacks for 3 turns cost 6 shadow charge Ice Element: Card name: Chilice -the player cast for 3 turns to enemy, applies (5 unlockable damage) stings the enemy and the enemy bleeds for 2 unlockable damage for 2 turns (cost 6 ice charge) (3 turns need to cast/attack) Neutral Element: Card name: Slash -the Player, attacks 3 SLASH for 2 damage (6 damage all) and 50% chance to bleed the enemy for (1 unlockable damage for 2 turns) (unlockable because its BLEED the armor cannot be BLEED) cost 7 neutral element. Water Card: Healing Pain- when an enemy strike ANY DAMAGE to the caster of healing pain will receive the 30% of the damage of an oppoment example: enemy strikes 5 damage to you and you will recive 3 Heal cost 10 water element Energy Card: Powercharge- 75% of your ENERGY CHARGE will became attack to enemy example: you have 20 energy charge then you use Powercharge card the enemy will receive 15 damage (powercharge don't cost any energy charge) Shadow Card:Shadow Ball card- you TRASH OUT 6 cards to gain 20 damage to damage enemy or attack the enemy example: if you don't have 2 more cards to empower the shadow ball, you can still flip cards to get 4 to make it 6 cards to empower/trash the cards to activate the shadow ball, its like CHARGING. the card will be activate when 6 cards are trashed out to the Shadow ball card. Light Card: Blinding Light- blinds enemy for 3 turns IF EVER HE ATTACKS they have chance to miss for 50% chance even UNLOCKABLE cost 6 light charge Neutral Card: Call of Arms- block 20 damage for 2 turns and damage enemy for 5 damage cost 8 neutral charge Chaos Card: Curse- the enemy decrease 2 hp and 2 element charge for 2 turns cost 6 chaos element Earth Card: Tangled- use the rock or mother nature to tangled enemy STUN FOR 2 turns and damage the enemy for 3 damage for 7 earth charge Fire Card: Hell- discard 4 cards and need 10 Fire charge to DOT the enemy for 5 damage for 3 turns -This cards is only for KILLING FASTER or a GOOD PROTECTION , for more fun fight, i didn't say this is common cards That programmed to character who is mixed up element this is the power of an character's ONE element power. example PALADINS,BARABARIANS,BLACK DRAGON, they only have ONE ELEMENT if the character has 2 or 3 element mixed up THEY ARE NOT able to get the kind of this cards, cause they will had a problem of charging every element. ^_^ -this is only for MASTER FORM and LEGENDARY FORM characters. -if ever you accept my suggestion cards Please don't double post as it's considered spam. If you need to add on to your post then use the Edit button up in the top right corner of your post. I also edited the color of one of your color tags to make it easier to read. ~Mallet
< Message edited by The ND Mallet Guy -- 1/30/2013 0:18:40 >
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