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All Energy Drainers

 
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1/14/2013 12:23:04   
Hottie19967
Banned

 

I think atom smasher should be buffed whitch i think means improved a little as it goes up 2 energy drain from level 1 to 4 then 1 energy drain for the last 6 levels of atom smasher also atom smasher can be blocked and is only 1 energy cheaper than emp. emp cannot be stopped/blocked/deflected it costs 10 energy atom smasher costs 9.emp should be nerfed becuase it is way more powerfull than atom smasher (NO FLAMING JUST SUPPORT OR NOT SUPPORT!)
Post #: 1
1/14/2013 12:30:48   
Drianx
Member

I support, atom needs a buff.
AQW Epic  Post #: 2
1/14/2013 12:32:38   
Blitzex/Sr. Zeph
Banned


Supported. It does not make any sense the Hunters' is unblockable and the Mercs' blockable.
Epic  Post #: 3
1/14/2013 13:57:37   
Renegade Reaper
Member

im not saying that i support, but what about tech mages assimilation?
AQ DF MQ AQW Epic  Post #: 4
1/14/2013 17:34:46   
Blaze The Aion Ender
Member

Not supported
Tac Merc can loop a 6 energy skill effortlessly
AQ DF MQ AQW Epic  Post #: 5
1/14/2013 18:14:43   
ED Prince of Shadows
Member

Assimilation is fine, you can gain energy and deal damage while the other ones take energy and deal no damage.
AQW Epic  Post #: 6
1/14/2013 18:27:45   
  Exploding Penguin
Moderator


I think atom's base energy reduction should be nerfed, but it scales higher. For example, level 1 atom smasher converts 24% or something like that, but each level increases it by 11%, then 7-9% after a certain level. Something like that would definitely nerf TLM heal loopers who spam level 1 atom to ruin the opponent's healing/offensive capabilities, but in the long run buff atom so it's actually worth leveling up.
Epic  Post #: 7
1/14/2013 20:05:46   
TRizZzCENTRINO
Member

atom should be nerfed rather than buffed, remember bounty hunter and cyber hunter has to use 10+ energy to drain your opponent's energy, while tactical mercs have reroute, therefore they can drain other's energy many times as long as their opponent attacks them, so atom smash on tactical mercs is OP and no need to buff it.
MQ AQW Epic  Post #: 8
1/14/2013 21:57:46   
Remorse
Member

The energy reduction and cost is fine.

It only costs 6 energy at lvl 1.


They only thing I would add is when it is blocked the energy reduction amount is considered damage and therefore adds to rage by the amount blocked.

This means having atom smash blocked isn't as bad as a self inflicted stun.

Having it blocked is actually one of the worst possible outcome you can have in a turn worse then a skipped turn because you lose energy and alot worse then normals blocks cause you gain no rage.

< Message edited by Remorse -- 1/14/2013 22:04:06 >
Epic  Post #: 9
1/14/2013 22:29:43   
Blaze The Aion Ender
Member

@Remorse
Forgot about that part of Atom Smash
Yeah, add it to rage...
AQ DF MQ AQW Epic  Post #: 10
1/15/2013 17:35:53   
Lycan.
Member

Not supported.
Emp can get with malfunction

Post edited. Watch your language, even if you censor it. ~Mecha


< Message edited by Mecha Mario -- 1/16/2013 11:04:31 >
Epic  Post #: 11
1/15/2013 20:08:40   
zer00x
Member

^ Atom smasher can be blocked and can be nerfed with intimidation, but EMP cant be blocked no matter what
AQW  Post #: 12
1/15/2013 22:04:53   
Stabilis
Member

You could also say Smokescreen decreases the success rate for Atom Smasher, and Intimidate bluntly decreases the effects.
AQ Epic  Post #: 13
1/15/2013 22:25:32   
Giras Wolfe
Member

All skills of each class are not supposed to be equal. A mercenary's multi-shot is stronger than a bounty hunters, for example. Its supposed to be that way.

But still, atom smasher should be unblockable. It's all ready tough enough sacrificing a turn worth of damage to drain energy, you shouldnt have to risk that failing too. Especially since its a merc's main way of stopping a high-massacre bounty hunter which get really good blocking.
AQ AQW Epic  Post #: 14
1/15/2013 22:44:13   
zer00x
Member

What about increase the energy required to use atom smasher lvl 1 to 10 instead of 6 (just like emp scale) and make it unblockable. I think its fair
AQW  Post #: 15
1/15/2013 23:18:29   
Giras Wolfe
Member

quote:

What about increase the energy required to use atom smasher lvl 1 to 10 instead of 6 (just like emp scale) and make it unblockable. I think its fair


Agreed. It is a tier 4 skill after all. It should be unblockable, but cost more energy.
AQ AQW Epic  Post #: 16
1/15/2013 23:31:56   
Mother1
Member

@ zeroox

I know right. I mean emp is a level 2 for BH and a level 1 for CH and it is unblockable, yet atom smasher and Assimalation is level 4 and blockable? How is that fair.
Epic  Post #: 17
1/15/2013 23:44:22   
  Exploding Penguin
Moderator


I think a main issue I'm concerned about is the power that atom smasher gives TLM. By effectively removing around 25 energy with level 1 atom smasher and only requiring 6 energy, TLMs can abuse it to remove any healing/offensive capabilities of the opponents without worrying too much about a penalty to their heal looping, particularly with boosters. Increasing its energy cost but buffing it would definitely be a strong solution to this.
Epic  Post #: 18
1/16/2013 2:06:52   
Remorse
Member

Since its a STR calculated attack and not an ultimate,then I think it should stay blockable however it needs to give a rage bonus for being blocked, this bonus can be quite high and also increase the energy cost at lvl 1

< Message edited by Remorse -- 1/16/2013 2:07:26 >
Epic  Post #: 19
1/18/2013 7:52:05   
Wrathchild
Member

Nope, Atom Smasher can remove a way more than EMP based on strength, also it costs really low energy and gets good % grow per level, thats why it can be blocked.
AQW Epic  Post #: 20
1/18/2013 10:51:39   
doomkiller98
Member

Wow i honestly think atom smasher is fine maybe it should be unblockable, Emp is way "OP" at lower lvls and if used correctly at lvl 30+ can be devastating.
Then you have the completely useless Assimilation. It is god awful and even putting 6 or 8 skill points in it doesn't do you any good... It might cost no energy but maxed out it takes what 11 energy away? Not worth putting the skill points in it considering tech mages need to have 7-9 reroute and 2 types of shields and DA is a must there is just no room for Assimilation even if it took away 20+ energy assimilation is almost completely useless at high lvls and is not on par AT ALL with Emp or Atom smasher.
Oh almost forgot if atom smasher gets a buff than assimilation should Absolutely get a buff as well!
Post #: 21
1/18/2013 23:07:42   
Banir
Member

The thing about Atom Smasher improving with strength is kinda strange to me. If you have high enough strength, its just a waste of a turn instead of you dealing 30+ damage. The players who use it have moderate to low strength which only gives it 25-35 energy drain. I think a buff to the percentage and an increase to the energy consumption would be the best course to take. And yes, getting your Atom Smasher blocked is basically like stunning yourself, and that can be the reason you lose to someone with Massacre. And really, who here has seen someone with 100 strength use Atom Smasher?
Epic  Post #: 22
1/19/2013 2:29:03   
Hard boy
Member

If anything, atom smasher needs a nerf, buff assimilation, like for real what do u mean by gain energy from assimilation? its a max of 6 energy when the skill is MAXED OUT, + gets blocked, and mages dont need it since they have reroute.
atom needs 6 energy to take around 21 energy and then loops since TLM got reroute.
more than 80% of the time assimilation is useless.
Epic  Post #: 23
1/19/2013 7:12:12   
theholyfighter
Member

IMO it doesn't, due to its low energy cost.
AQW Epic  Post #: 24
1/19/2013 7:19:44   
Remorse
Member

Assimilation is one of my favorite skills.

I think it is perfectly fine.


If I was forced to give it a change I would say make it so the energy drain side was unblock-able however the damage can be blocked.
Epic  Post #: 25
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