The Finnish Phoenix
Member
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quote:
Because they are 2 different skills, 1 absorbs damage, the other reflects attacks. If you are up against someone that uses the tank + DoT tactic then just discard Void Reflection and use the mana on shields instead, i don't see what the big deal is here. It just seems like Iron Hide gives a lot more for its cost than Void Reflection. quote:
It is easier to defend then it is to attack, to break through someones defense it requires a little more effort. Try fighting against someone that spams shields and counter attacks and you would wish for a piercing type card. I'll remind you that I've played my share of OverSoul and that there's not much I haven't tried fighting, my opinion about "piercing type cards" remains unchanged. quote:
Well in order to be using Iron Hide every other turn would mean you get at least one in your hand every time you draw, and since the max is 7 you can get in a deck of 20 cards about 2/3 of the time you might not even have the card in your hand. For 14 turns total, you can have iron hide active, out of the turns that you played the card you spent 35 mana and another 35 left over to use for other cards. Neutralize maxes out at 1 per deck, meaning you have to go through 20 cards just to cycle through to get it again (if you fully CCed Iron Hide). Here bold caps are absolutely necessary. A HAND CONTAINS FIVE CARDS, NOT ONE. quote:
If you are doing nothing but trying to spam Iron Hide you will lose because you are not even dealing any damage and meanwhile the other person is just attacking you breaking your iron hides and killing you slowly. lol I don't know why you think spamming Iron Hide leaves you with no energy left for offence, but it's not the case. quote:
@TFP Also, because there are so many attack cards, shields have to make up for it by being more efficient.And if there is any amount of shields up, but your opponent only has 100 health, be glad for the piercing. When Pierce cards are either dead or too costly at any time other than when your opponent has 100 health, having too many of them likely means that you're not going to be able to reduce qualified opponents' health to 100 in the first place. quote:
@The Finnish Phoenix: No. Interesting. However, with as little as I know about how your battle with Mondez went down, I'd rather duel your Abberant with one of my Neutral characters personally before drawing any conclusions, preferably twice so that we could each go first once.
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