odsey
Member
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After reading in Ed GD for a while, I noticed a interesting idea. These are covered to three parts: 1. Tech Mages: Fixing thing. Tech mage/blood mage could have a job where they have to fix things that are tech like. Tech Mage could also enhance a certain technology. Blood Mage would be the opposite of tech Mage: They could be used to destroy things that the Tech Mage has done. They could be used in battles. Bounty Hunter: Bounty Hunting Bounty Hunter/ Cyber Hunter would be asked to Hunt somebody, be it npc or Normal players. The different of Bounty Hunting with the normal mission chain is that the Player must search for the players by dueling instead of battling. In some cases, play must defeat the target but not kill it. Cyber Hunter would instead destroy the technology of a enemy such as Aux, Sidearm and robots. The effect won't be permanent. In some cases, CH would only destroy a technology but not the person it self. Cyber Hunter could also support Bounty Hunter by Destroying the Technology, in some cases killing the person. Mercenary: Mercenary would act as a support to the other classes. Mercenaries could work for both Exile and Legion with a contract. Mercenary could also kill the target like bounty Hunter, but the target cannot be high priority target, only normal target. Tactical mercenary: Tactical mercenary would assign the contracts for the mercenary. They would also manage resources for the battlefield, giving out command to mercenary and also giving strategies. Reward: You would get a reasonable amount of credits for doing a work and also a tiered achievement. If you have achieved the maximum Tier for the achievement, you would be asked to do jobs from The exile Leader: Exile Leader/ Oz or The Legion leader: Baelius(I dont know how to spell him sorry) and Alydriah which would add harder and more challenging class mission. Credit to Hjinks and Mondez for suggesting the idea. (For some Suggestion, credit to Necromantess and Rein VI).
< Message edited by odsey -- 6/6/2013 4:17:56 >
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