Koree
Legendary AK!!!
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mythicswords: If you're referring to the Guest Index by Element, there are plans to make it a bit easier to find guests there. Not exactly what you suggested, but something close to that. Unfortunately, the update might not be happening very soon. Here's something that we have been planning for 100%-proc weapons (bows, guns, wands and so on): As 100%-proc weapons ignore your armor attacks by having special(s) with a (combined) rate of 100%, we have listed them as Special Attacks in our entries. However, they aren't typical weapon specials, as they are treated as normal Player attacks and receive stat bonuses to damage and BTH. Furthermore there are weapons with both bow attacks and real weapon Specials, and all this can affect weapon performance depending on the player's build, and make it confusing for viewers. To address this, we came up with a slightly different format that differentiates bow attacks from real specials. Here's what the entry for Volleyball would look like currently: quote:
Volleyball Level: 2 Power Level: 2 Price: 31 Sellback: 15 Location: Limited Time Shop Type: Ranged Element: Water Damage: 5-7 BTH: 0 SPECIAL #1 Hits: 1 Type: Ranged Element: Water Damage: 95.4% Base and Random Stats: 101.9% BTH: +0 plus Stats Note: This is treated as a normal Player attack Rate: 80% SPECIAL #2 Hits: 1 Type: Ranged Element: Water Damage: 183% Base and Random Stats: No normal Stats; 113% Lucky Strike damage BTH: +2 Rate: 20% DESCRIPTION Perfect for spiking at your enemies, or for talking to when you're cast away on a deserted island! And here's what it would look like with this plan: quote:
Volleyball Level: 2 Power Level: 2 Price: 31 Sellback: 15 Location: Limited Time Shop Type: Ranged Element: Water Damage: 5-7 BTH: 0 NORMAL ATTACK Hits: 1 Type: Ranged Element: Water Damage: 95.4% Base, 95.4% Random and 101.9% Stats BTH: +0 plus Stats SPECIAL Hits: 1 Type: Ranged Element: Water Damage: 183% Base and Random Stats: No normal Stats; 113% Lucky Strike damage BTH: +2 Rate: 20% DESCRIPTION Perfect for spiking at your enemies, or for talking to when you're cast away on a deserted island! Here's a list of other minor changes this would bring that you may have noticed from the above:- The Normal Attack uses the same format as Armor attacks, not weapon Specials: gameplay wise, the role of Bow attacks is to mimic (mid-defensive) armor attacks.
- There is no longer a separate note that says "This is treated as a normal Player attack". NORMAL ATTACK written in all caps should be clear enough.
- Rate has been removed from the Normal Attack. If you see a weapon with Normal Attack, it will use Normal Attack whenever it doesn't use Special. Similarly normal weapons don't list the rate of turns where the special doesn't occur. If the weapon has multiple Normal Attacks, then naturally the rates are listed for each Attack.
The lack of a real Special will be indicated just like we do with normal weapons: quote:
NORMAL ATTACK Hits: 2 Type: Ranged Element: Light Damage: 247.48% Base, 247.48% Random, and 478.50% Stats each BTH: +8 plus stats each SPECIAL None Any of the above may be changed, new things can be added, or the whole idea can be scrapped, depending on the feedback we receive.
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