Faerdin
Rune Knight
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Due to the prevalence and sheer power of stats like Melee Defense, Pierce Defense, Magic Defense, and Bonus, that is true for many Classes. Necromancer and enTropy fare very well against Doctor When if you happen to require some Class recommendations. They both have abilities that rely more on actively mitigating incoming damage (Rot, Shroud of the Undead) than avoiding it entirely, which is what can put some other Classes in a tough situation. I have noticed that Death Knight is capable of handling Boss Fights where the enemy cannot: 1) Pierce through Garb of Undeath. 2) Execute VERY high damage moves (800-1,000 damage at level 80) without discernible patterns. Looking at you, ManaCrest. 3) Target and eliminate your Mana reserves. 4) Heal large quantities of Health. See the issue with Inspire Weakness I described above. Death Knight really shines against Boss Fights where you face a steady, mid-range level of high damage (300-400 damage). You are practically untouchable then. Immobility Resistance is not as much of a problem when factoring in Garb + Rite + Tap, but Stunning becomes much more important when you happen to find yourself against anything with enough Bonus to pierce through it without a second thought.
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