The ErosionSeeker
*insert cheesy pun here*
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That's... not laziness. DK uses a distinctly different code as compared to both Necro and Paladin, as demonstrated by its higher passive, and likely has a bunch of other backend things that make it significantly more complex code-wise than the result. Additionally, since lorewise DeathKnights are a combination of Necromancer and Paladin, there exists the thematic justification that although corrupted, the pressure that you inflict on your opponent translates to a near-vampiric effect to restore your own life force. The way it works now, the DOT by itself is narratively functional, but the actual HP recover isn't. It says that your presence grows, but that... doesn't restore health. Sure, something about shadows binding to mend wounds, but the current thing is called Blood Tap. Where is that blood coming from? This was mostly stream of consciousness, so I apologize if it doesn't make too much sense, but uh... eh.
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