mahasamatman
Member
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Great job, Ash. a lot of paladinish healing powers, modified to life-draining. really good for long time battles. (although slightly vampiric). good damage, but not OP. nice, useful debuffs and 2 stuns. points for improvement: the "death knight items" skill was cool, because of sir malifact's items... but i think it kinda lost it. also, it becomes a bit useless in higher levels. there should either be more (and more powerful) deathknight items, or the skill should be based on something else (as Faerdin suggested- the amount of darkness equipment you wear). EDIT: i didn't know there were new, powerful DK items. thats great. why the cooldown on the necrotic presence shift? i think we should be able to change it freely (especially if the count restarts when we shift). if it does not restart, then yeah, its fair. the passive buff itself was a great idea, but i think instead of making it stronger than each of the original classes, it would be better to make it considerably weaker and to have both HoT and DoT. (a deathknight is not as good in healing as a paladin, or in destroying life as a necromancer). It's a great improvement, anyway, both in terms of power and of flavor. EDIT: just found out both my points for improvement were improved. DK is perfect.
< Message edited by mahasamatman -- 9/28/2014 8:56:54 >
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His followers called him Mahasamatman, and claimed he was a god. He never claimed to be a god, but then, he never claimed not to be a god. Circumstances being what they were, neither admission could be of any benefit. Silence, though, could.
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