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11/17/2013 18:52:27   
Altador987
Member

look it up if you're that interested i've already suggested a bunch of ideas slash given my opinions
AQW Epic  Post #: 51
11/17/2013 21:17:28   
Rayman
Banned


I don't want SG to be nerfed badly, it makes Alot of builds work, Including Venom/Poison builds + Dex builds.
but we'll see.
AQW Epic  Post #: 52
11/17/2013 21:23:19   
Stabilis
Member

^

Honestly, it does not have to be nerfed badly: our goal is to bring energy skills to the same level, so we can change Static Grenade and the other skills to use as much energy as Atom Smasher, for example. Or, we can change all of the other skills to be as high as Static Grenade. As long as they are on the same scale, the goal is reached and the conclusion is balance.
AQ Epic  Post #: 53
11/17/2013 23:12:01   
ur going to fail
Member

BH needs a slight nerf to SG, like giving a fixed amount of energy taken away, just like how battery backup has a fixed amount of energy regained, and is unaffected by any stat.

-35 energy, 17.5 energy gained (18, rounded up) at level 10 would be fair. I sense buffs to classes like CH, maybe TM. I don't see how a BM, merc, or TLM should have any trouble beating a BH right now. Hell, I've seen some quite nice focus TM builds as well..
Epic  Post #: 54
11/17/2013 23:19:31   
Altador987
Member

but SG is also an emp and all the versions of emp are affected by a stat bm being the only one affected by the opponent's actual mp, that wouldn't be fair i like the idea of buffing the others up to make up for it as it would hopefully fix things across the board rather than leave them broken and take another one down with it
AQW Epic  Post #: 55
11/18/2013 1:20:16   
GearzHeadz
Member

Hmm... What if the grenade could be deflected? Would do half of its drain/gain.
DF AQW Epic  Post #: 56
11/18/2013 3:48:58   
DarkDevil
Member

good idea , but its already on tech and it doesn't scale so this would not affect tech bountys but other bountys , which doesn't change the situation it only increases the amount of tech bountys.

what about doing the following , it will be abused by all builds except with lesser power so you can't abuse tech in it.

1. make the drain equal 70% of drained energy.
2. scale 1 every 4 lvls so at lvl 36 its 19-34 drain without tech.
3. make it increase by tech/15 so it will only increase by 6-8 points max with tech abuse to prevent it.
4. make it deflectable to make up for the scaling to prevent abuse by no-tech builds and give tech builds an advantage when using it.

it will be less abused by tech and decrease effecnicity of tech for bountys , and it will never be higher than 40 drain and with 24-28 energy back , enough for a moderate skill while deflectable to prevent abuse by non-tech builds.

< Message edited by DarkDevil -- 11/18/2013 7:41:15 >
AQ Epic  Post #: 57
11/18/2013 13:43:28   
LatinLover/Martini
Member

Just make it deflected or block able. And make the increase stat from technology to support to really mix things up and give an equal balance to all classes. Durdadur

_____________________________

AQW Epic  Post #: 58
11/18/2013 13:56:14   
Stabilis
Member

I would like to hear from someone who supports making skills blockable or deflectable explain how it nerfs the skill.
AQ Epic  Post #: 59
11/18/2013 13:58:32   
Ranloth
Banned


On average, probability (luck) will nerf it. In practice, it'll only do more harm than good.
AQ Epic  Post #: 60
11/18/2013 14:00:46   
Stabilis
Member

I agree that this sort of balancing act is harmful.
AQ Epic  Post #: 61
11/18/2013 14:24:10   
kaierti1
Banned


change to improve with none and i have 2 variants. 30-35 energy steal and back 50%. or 20-25 energy steal back 100% but cooldown 4 because 3 is very soon.
Post #: 62
11/18/2013 15:26:15   
doomkiller98
Member

OK Well I'm gonna start off by saying this: This static grenade skill is not just "over used" Its both over used and over powered right now, And if you cant see that then your the one abusing it and

don't want it to get nerfed (or other skills buffed).

AQWorldsFarmer Is right. This skill was not meant for taking energy it was meant for REGAINING energy.

The fact that ONE skill can throw a class OP really scares me for the future of this game BTW.

This skill like AQWorldsFarmer said needs to just have its drain lowered and it will be fine.

As of right now the skill synergies's Way too much with the rest of the BH skill tree.

Lowering the energy taken should fix this.
Post #: 63
11/18/2013 15:37:31   
kaierti1
Banned


doomkiller98,
yes man we are talking about that because look: im blood mage. started bh with smoke. i use reflex boost. then he used emp static and he is full energy and i have 0. its not right. i using energy parasite but bh spending his energy on mark of blood and i cant even heal myself. its so bad. need energy gain this skill lower. 46 is so much. almost whole energy we have at least 62. if bh will not be decreased in this friday update i will change class to bh but i know 90% that they will do this. because it is not normall 101 wins and 2 loses or 91 wins and 1 loses. just terrible
Post #: 64
11/18/2013 15:40:29   
Elite Tuga
Member

+1 Agreed Kaierti1

Been saying the same before about Static Grenade.

Minimal adjustment to that S. Grenade should be; At least make it 4 cool-downs because Battery itself has 4.
Or
Maximum adjustment/s; No improvements with a fixed capped amount of Energy drain around 30-35 points at lvl 10 & steal gain to caster around 90-100%.

That done, we could focus more on slightly buffing the other classes here & there to make it all more equilateral excluding the obvious two who are already good (T. Mage's & B. Hunters).
Epic  Post #: 65
11/18/2013 15:42:52   
DarkDevil
Member

i hate quoting myself because ppl just forgets it.
making it deflectable is not a nerf as its users have 80-110 tech so mostly its 2% deflection against most enemys.
making it on supp makes there 5 skills on support which will cause more unbalance even if another skill is shifted to tech.

each class has a way to destroy and regain energy and in case of tm and tlm and ch its two separate skills while in merc and bh and bm its only 1 skill doing both.
so NO its main purpose isn't to regain energy , its both drain and regain , so don't say otherwise without clues.

have you even read the thread , you are going back to the start point each time we try to make an advance.

just stop whinning there are already 5 other threads where others are whinning without anyone trying to be constructive but only the word "nerf it *cry* "

< Message edited by DarkDevil -- 11/18/2013 15:54:05 >
AQ Epic  Post #: 66
11/18/2013 15:50:40   
kaierti1
Banned


Elite Tuga,
i dont agree u with 90-100% back because they changed such: even assimilitation getting back 50% energy of full. and they will not change to this skill (static grenade) 100% back steal. 50% is normal and 30-35 energy. im sure this they will do something because energy backup was 49 max and now is 37 max. -12. and bh have usually 46 energy and 46-12= 34. its normall 30-35 energy steal with 4 cooldown and 50% back. 4 cooldown because it is best skill as energy backup is (4 cooldown too) or improve with support will be good because some bounty hunters have strength build and tank build together with low support and with high tech and it looks like he can smoke me many dex 38-40-42 and plus steal me many energy 40-42-44. it means that support dont need bounty hunters only 26 or 28 or 30 for smoke. its not right

please look that guy. he is 33 lvl and look he dont need support only 26 have. and 42 dexterity can + 49 energy stealing. bounty hunter with poison bot it is really op, because poison bot can do 6 damage with non focus build and because bounty hunter never let enemy to use energy attack on him (cause of bh's static grenade). just incredable. and this is only 33 lvl. plus 3 lvl? unbelievable. i think this skill really need improve with support and cool down 4!!!

http://image.geotorrents.com/images/48459239246836798504.png

http://image.geotorrents.com/images/96220366324041360291.png

< Message edited by kaierti1 -- 11/18/2013 16:09:08 >
Post #: 67
11/18/2013 16:10:56   
LatinLover/Martini
Member

We don't wanna nerf. All it will do is make another class OP. a luck based game needs a luck based change.
AQW Epic  Post #: 68
11/18/2013 16:17:28   
Ranloth
Banned


quote:

a luck based game needs a luck based change

That's exactly why it won't happen. Balance is a serious topic, so please don't make a joke out of it.
AQ Epic  Post #: 69
11/18/2013 16:19:55   
LatinLover/Martini
Member

How else would they affect the change of it? Decreasing the power of it?
AQW Epic  Post #: 70
11/18/2013 16:21:08   
Stabilis
Member

quote:

We don't wanna nerf.


Of course not, we want balance, not favoritism. We are not going to nerf or buff things blindly because we feel like it. We are going to bring everything to the same level of power so any option becomes viable.
AQ Epic  Post #: 71
11/18/2013 16:22:08   
LatinLover/Martini
Member

But how does this update support that
@depressed void
AQW Epic  Post #: 72
11/18/2013 16:22:50   
DarkDevil
Member

@ kaierti1 smoke has just been nerfed and no longer scales.
if you have read the thread which i am sure you didn't , the problem is that its 100% governed by a stat and i have given the solution above (way above) and thus it will be reduced to 42 down from 49 if it was aplied even though he got 120 tech which is considered alot.

can you please stop acting childish , a skill like backup has 4 turns cd because it just genrates a big amount of energy from nothing at anytime without requirements (not governed by a stat).
on the other hand static grenade like Static smash has requirements and is governed by a stat and needs enemy to have energy so it doesn't genrate it from nothing , which is why it is 3 turns.

as i have suggested above it does need a balance because its the only way a bounty can have any control over energy , a nerfbuff is about nerfing its tech abuse side and increasing its usefullness to others while putting bounds to prevent abuse which all i have stated above.

can you finally stop whinning you have stated your point already 20 times and you are repeating it everywhere , i am sure staff now has a background of your problem yet it won't change now , as bloodmage remained OP for months its not like its any different now , the only difference is you can't hold yourself for a week when you are of the harmed.

< Message edited by DarkDevil -- 11/18/2013 16:24:54 >
AQ Epic  Post #: 73
11/18/2013 16:25:30   
Stabilis
Member

quote:

But how does this update support that
@depressed void


Staff like Rabblefroth listens to us and considers our perspective, but they do not follow us word for word. Sometimes they take the wrong input, sometimes someone gives them the wrong input. I for one never expected Static Grenade to change so much energy in comparison to Static Charge or Battery Backup, for example.
AQ Epic  Post #: 74
11/18/2013 16:30:23   
Ranloth
Banned


Besides, not even Rabble could predict it'd have that much of an impact. It seems obvious for us, after facing them, but Devs have a bit less time to play than we do and I doubt Balance Tracker can show as much information as we provide via feedback.

Sometimes it takes a week worth of feedback to balance it properly - example: passives to actives change & balance fixes the week after which have balanced many skills.
AQ Epic  Post #: 75
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