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Why doesn't health and energy have diminishments?

 
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12/9/2013 17:20:13   
edwardvulture
Member

Every other stats have diminishments, why doesn't health or energy?

< Message edited by edwardvulture -- 12/9/2013 17:31:41 >
AQ DF MQ  Post #: 1
12/9/2013 17:23:43   
Mother1
Member

Energy actually does scale like that.

quote:

-Energy Flow Adjustments-
With recent updates adding energy costs to cores, and reworking passive skills into useable skills, energy management has become much more important. We feel that this is an important aspect to managing the pace of a fight, but certain things are a little out of line, so we want to review the system in general to make it fit better with the updated skills.
Energy per stat point has been increased to 1.25 from 1. Now every 4 stat points will give +5 Max Energy


Taken from the design notes.
Epic  Post #: 2
12/9/2013 17:31:05   
edwardvulture
Member

ahhhh I just noticed it jumps from 79 to 81. I'm going to edit this topic to something more fitting.
AQ DF MQ  Post #: 3
12/9/2013 17:37:55   
Ranloth
Banned


In regards to your new thread title, it's because HP and EP were nerfed when Omega has started - going from 2 HP/EP per stat to 1.25 HP/EP per stat. Agility has served as that diminishing, and it's not needed no more.
AQ Epic  Post #: 4
12/9/2013 21:59:26   
  Exploding Penguin
Moderator


except with the lack of passive armors high HP and high strength abusers have a field day, especially with nerfed crit damage.

There should still be some sort of diminishing return, IMO. At least on health, if not energy.
Epic  Post #: 5
12/9/2013 22:13:34   
Mother1
Member

@ exploding

I remember the staff calling that idea a bad band aid for a gaping wound at best. Adding diminishing returns on health will just be bring back the old agility thing that the staff worked so hard to get rid off. Not to mention it will once again restrict freedom which omega last I checked is suppose to be for.
Epic  Post #: 6
12/9/2013 22:20:03   
Remorse
Member

I don't like all dimishing returns, it is nothing but a variety constricting band aid solution.


Epic  Post #: 7
12/10/2013 0:30:58   
edwardvulture
Member

low support and high health is sort of overpowered
AQ DF MQ  Post #: 8
12/10/2013 2:32:45   
Teserve
Member

@above
How so?

@below
Crit chance isnt the only thing support does.

< Message edited by Teserve -- 12/10/2013 15:35:23 >
MQ AQW Epic  Post #: 9
12/10/2013 4:52:46   
edwardvulture
Member

^If they don't get crit then having low support serves no penalty
AQ DF MQ  Post #: 10
12/12/2013 0:00:41   
  Exploding Penguin
Moderator


I don't find diminishing returns a band-aid fix for balance. However, what I don't like about it is that it supports balance of all the stats, which I already didn't like because of focus which promotes it even more. Focus should not be promoted so much.
Epic  Post #: 11
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