Home  | Login  | Register  | Help  | Play 

Few tihngs

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Few tihngs
Forum Login
Message << Older Topic   Newer Topic >>
12/23/2013 7:59:53   
santonik
Member



1 thing
Boynty hunter (str build) (smoke is key factor)


boynty using normally smoke.(low lvl but still very powerful) hatcling rush it is very powerful too. 50% heal ability out in 3 turn (it is too good now)

What i seen this smoke give extreme good attack power in 3 turn. very easy make deadly combo whit h.rush. Those 2 skill is very cheap to using. Both is alone very powerful skills too. (it is good to see more energy cost at least those 2 skills.)

smoke http://forums2.battleon.com/f/tm.asp?m=21548417

Hatcling rush http://forums2.battleon.com/f/tm.asp?m=21524772

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

2. thing

Stregth anti skill Intimidate.
It is Joke. I feel that way now. It is useless even high support build. ( I have tested this str build and support build) Both this intimitade is pretty useless.

Smoke is at least powerful 3 times more powerful thAN THIS INTIMITADE. How? Smoke skill effect too many things. attack and defence same time. Intimitade take out only str out. intimitade can rounded totally.(players doing this easy) aux bot and techtree skill. And intimitade is useless.
smoke is number 1 debuff then coming malf. Those both is much better than this intimitade. intimitade need good fix. (for balance to skill and game balance too) 2 class using this joke skill now merc and bloodmage.

Now i tell you why smoke is (at least) 3 times better than intimitade. smoke is very good even low lvl techtree skill. intimitade is weak even 10lvl.
What we think those energy politic smoke wins 100-0. (if we want using good skill. hhmmm i forgot inimatde is weak now, even 10lvl.)
Now we think can that smoke rounded? Nope. Can that intimitated rounded? Yes it is pretty easy.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
3 thing

Mercenary sword builds. Only class what cannot do anything good in sword build. (energy is very important role now. )
1 enegy destroy or leeching move can be destroy this build totally. Why? Because merc cant get energy at all.(armor core only)
Other classes can doing somthing energy leech, destroy or gaining whit sword. but merc cant.
(what if merc gain energy saving abilty whit sword build. cost only about 80-90% skill energy)

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
4 thing

high support players they need more powerfull aux. ( i see this is important)

And some skills too. intimitide at least. And blood commander side effect healt leech abilty is destoyed in this updates too. It giving good healt before. but it is joke now.(high support mercenary lost good healt gaining abilty. Yes it giving healt but it is very weak now.)

(some skill is broken now. exapmle artillery strike. it cost too much. bug make this. bug work only 2vs2) Again mercenary is victim.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
5 thing

Attack turns.

This is me wondering. part of the class have the skills which will be able to attack endlessly. (boynty hunter is good example) only the attack will end if they need extra protection, or healt or energy. Mark of blood is completely replaced the normal heal. Thank you for this part of the skill debuff suddenly smoke. this in turn gives an insanely good synergy. and there is no need at all times to stop the attack.

i understand class cannons can attack few times hard but still. 1 debuff giving this abily for boynty. (smoke)
No matter r u tank build or str build or support build. this debuff is always good. maybe too good.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
6 thing

energy balance.

all of these skills are strong now. Why can not we weaken all of them. This would better reflect the other attacks.

It is now possible to destroy the other like crazy amounts of energy a single blow. Battery on the other hand gives quite awful lot of energy.
I see the possibility of distortion of this balance.

if the other player is not focused on energy attacks at all then it loses very likely.

This is an issue which is why it would be good to get out of the power of energy attacks.

Maximum limits would be good to have somewhere near 300. Now think about the other skills they are they cost about 200-300. and now if I into the blow what makes destroy / give 300-450 energy so something is wrong.


----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
7 thing

Balance core power and baqlance skilltree skill power.

There find pretty useless skill. andrealine and intimitade and sometimes multis.

and very powerfull smoke,assimilation battery. H.rush and ytc.....

What if game makers seek those little bit better balance. (no more waste skills)

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
8 thing

Requirements

yes Requirements some skill dont need anything and some need alot something stat. (this can be seek and fix. for balance)
Good example is battery. no Requirements

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
9 thing

Rwrrrrrooooommmm mmomm moomm mmooo WrrrRROOOOOMMMMMMMMMMmmm. Dont tell others i playing toy car ^^ BTW Merry Christmas.


Epic  Post #: 1
12/23/2013 8:41:17   
DarkDevil
Member

actually comparing smoke to intimidate proves intimidate to be stronger.
while smoke decreases armor it also decreases rage gain as it needs 5 turns to get rage off someone affected by smoke.
intimidate if used smartly can completely turn off some builds.

hatchling rush is a core , and increasing cost won't fix it .

mercs actually got a good power on the static smash due to the requirement of a club , removing requirement might end lowering its power by 20%

comparing mark of blood to blood commander is as comparing assimilation to static grenade.

while assimilation may seem lower effect it still is more effective due to the attack.
same goes here , while blood commander has a turn cost it also gives str and has higher regain and lower cost .

on the energy balance currently mods are working to nerf every skill that has an effect on energy into the ground so don't worry soon all energy drainers will only have like 100 effect.

battery can't have requirement due to existing in two classes with huge variety of builds , i was thinking about assimilation having a support requirement in other thread.
AQ Epic  Post #: 2
12/23/2013 9:16:47   
santonik
Member

actually comparing smoke to intimidate proves intimidate to be stronger.
smoke is really strong skill seek here. Intimitade works only pure str build. (now intimitade is very weak skill)

quote:

Smoke good sides is
--- It decrease enemy defence (normally about -40 dex. lvls can be changes littlebit.)
--- It give better change to hit enemy. (very powerful if you have boyntyhunter You dont need so much dex and still can hit enemy continuously.)
--- It can decrease opponent techtree skill (dex base skills)
--- It increase block change (tihs is powerful against all stregth build)
--- It can be very cheap use. (The benefit is large / small energy cost)
--- This last 3 round (very easy to make powerful combo. like this smoke and h.rush.)
--- easy to increase this power (increase technology<increase smoke effect<increase all damage 3 turn)



quote:

hatchling rush is a core , and increasing cost won't fix it .

There is manyway how this can fix. i give only 1 option this time.


quote:

mercs actually got a good power on the static smash due to the requirement of a club , removing requirement might end lowering its power by 20%
Try play merc whit sword. it is very difficult now.


quote:

comparing mark of blood to blood commander is as comparing assimilation to static grenade.
i dont comparing this 2 skill at all. i think this http://forums2.battleon.com/f/tm.asp?m=21549346 (Mercenary healt leeching?)


quote:

on the energy balance currently mods are working to nerf every skill that has an effect on energy into the ground so don't worry soon all energy drainers will only have like 100 effect. .
why not every energy skill is very powerful now. 100 is too weak but something 300 sounds good. because it cant destroy ultimate much energy or gain energy. Static moves can be about same limit. example destroy 200 energy gain 100 energy.(rough example)

quote:

battery can't have requirement due to existing in two classes with huge variety of builds , i was thinking about assimilation having a support requirement in other thread.
battery is only example there is good skill whitout Requirements

Epic  Post #: 3
12/23/2013 9:23:34   
ED Divine Darkness
Member

im a focus BH, and i beat str hatchling Bh's :D
AQ AQW Epic  Post #: 4
12/23/2013 10:14:23   
DarkDevil
Member

actually the energy part was sarcastic.
but from the way mods are working you can see that static charge and parasite (even when fixed) and static grenade all have the effect of ~100 on the regain.
so i won't get disapointed when i see static smash getting halved or battery having its lvl scale removed and heavily nerfed.
the mods have actually destroyed the energy part in game , the main reason behind it was battery.
AQ Epic  Post #: 5
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Few tihngs
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition