Etrigan
Member
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This is the list of all TLM skills, what they do, and their average use, AND how I rate them on a scale of 1 - 10. 1 being terrible, 10 being great. Field medic - heals. Used a lot. 9 Double strike - Hits twice for 15% - 42%. Not used very often. 8 Mineral armor - increased defense by a small percentage. Not used that often. 2 Stun grenade - (RIP OFF OF BH) Does less damage for a stun chance. Used sometimes. 4 Blood resistance - Takes away some health and puts an equal amount taken away into resistance. Used seldom, if at all. 4 Field commander - Increases strength. Used seldom. 7 Battery backup - Restores energy. Used very frequently. 8 Frenzy - Does average damage, steals 30% - 57% of damage dealt for health. Used seldom. 7 Artillery strike - Multi attack, does damage based on support. Used sometimes. 6 Surgical strike - "Ultimate attack" Does high damage based on technology. Used seldom. 8 Atom smasher - Attacks enemy's energy. Drains 50% - 80% of the energy damaged to yours. 8 Toxic grenade - Does 70% damage and inflicts poison, doing 40 - 130 based on the level, but can be negated by field medic. Used often. Before field medic negated it - 8. After - 5. Rating - 76 / 120. TLM scored a 63% on this exam. So it would have failed it. Now, to make it better: Field medic - Can't make better Double strike - Can increase the damage slightly Mineral armor - Replace with the armor that increases defense AND resistance, just defense is not good. Stun grenade - Make the stun chance 1/3rd instead of 30%, some sort of increase so it's not wasted energy 70% of the time. Blood resistance - Increase the time the resistance is applied. Otherwise it's unfair to use if it's energy used for the resistance. Field commander - No improvements Battery backup - Nerf slightly maybe. It has too great of an increase in energy; maybe a health - energy transfer of some sort (FOR ALL CLASSES WITH THIS) Frenzy - No improvements Artillery strike - Replace with the energy multi Surgical strike - Replace with a weapon ultimate Atom smasher - no improvements Toxic grenade - Decrease poison damage but increase initial. 90% damage and 20-110 poison (Same applies to the BH's poison) (That was so it was still constructive criticism and not a rant)
< Message edited by Etrigan -- 12/30/2013 23:46:15 >
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