Ranloth
Banned
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quote:
but if adding new stats because you just leveled up or something it wold cost more like it does now Hm, that's another valid point you bring up. Damage upgrade costs more than stats, and +50 (+5) damage lean would have -20 less stats, thus ending up more expensive. To clarify, the prices would be standardized - so, no matter what weapon lean you choose upon purchase, it will always cost the same as neutral or -50 (-5) damage lean. Armor values to stats.. They scale much slower, than damage on weapons, which is one thing that worries me in terms of Armor:stats ratio. Essentially, it's still 10:4, but not sure how the slower scaling works out. But I do see potential for some builds, especially with likes of Pistol Punch and Generator - being even more reliable source of HP/EP! Thanks for bringing up yet another point, which I've missed out. :p
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