Ranloth
Banned
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quote:
If you get blocked with Double hit, you wasted your energy in using it, not supporting the 100% chance to stun, not balanced at all. Low defense builds should block less often, thus not get high chance to stun. The defense ignore has also been removed, whether it's on block or on hit. Furthermore: quote:
A blocked stun will result in the target remaining in the defensive position while stunned, granting them 10% bonus defences. So if the guaranteed stun happens, at cost of no damage (15% is often around 30-50 damage max.), then the stunned player gets 10% boost to their defenses. If need be, I'm sure Xendran could boost it to even 20-25%, to compensate for it; it'd have big impact on tank players though, since 20-25% would be a hefty amount, but at the same time, you gain a free turn and your blockable attacks are unblockable (whilst opponent is stunned). quote:
While it "works fine" in opponents with Armor Breaker, Mercs lack an energy damaging skill, which at least every class has a skill that does both types of damage. All of the melee skills aren't locked to any type, so you could just use Energy Primary with them. Other classes have the same, but perhaps less skills of both type but also unblockable. Mercenaries are melee-oriented class and I can see FIVE skills which could deal Energy damage - Double Strike, Armor Breaker, Adrenaline Rush, Maul, and Berzerker. There's a risk of getting them blocked, yes, but that's still pretty high amount + some of them have nifty effects to compensate, on blocks.
< Message edited by Trans -- 2/3/2014 8:52:05 >
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