Darkforce832
Member
|
I believe Strength, Dexterity, Technology, and even Max Health are fine the way they are right now. What needs a kick is The Support Stat and an incentive for high level players to actually raise there base Max Energy levels. First i'll explain why Str, Dex, Tech and HP are fine: Str gives players incredible power with near no downsides, high damage output, no energy cost, fast rage gain. Some downsides are blocking and deflections. Dex gives players block chance, defence, and power to specific Skills. Tech gives players deflect chance, resistance, power to bots, and power to specific skills. HP gives players the amount the damage they can take in. The four stats stats above give something needed for players. I myself focus on Dex - Caster build, and although str players and Mercs have massive power on strike attacks I manage just fine defeating them. I tend to lose more against Tech players or 5 focus players. That is why I even say not touch the Str Stat. With the two stats Support and Max Energy, most players (at least at high level end game) only raise support stat to fulfill any requirements such as 5 Focus, or requirement for Skill usage. The players need a reason to raise Support without just meeting requirements otherwise its not really a Stat-Skill, just a berdone. Max Energy stat for most players (at least at high level end game) tend to keep the stat as low as possible and for a lot of players, they never raise it at all. Again here for most they don't see a reason to, so it's highly unused. Some possible solutions may be to have Support play a more significant role in rage gain, and critical chance. Those are probably most important to the players. As for Max Energy, i'm not entirely sure what can be done. Personally I think players keep it low is due to having energy drainers and energy gainers Skills. A suggestions iv'e seen was gives Max Energy players a damage buff to skills, but I don't think that would make balance fair. Thread titled edited due to being vague. Please make sure that your thread titles indicate what the thread is about. Thank you. ~Caststarter
< Message edited by Caststarter -- 8/1/2014 17:24:49 >
|