AQWorldsFarmer
Member
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This is a thread for you to post and discuss your core ideas. Passives My ideas: NOTE- I have not specified any item requirement, I'll leave it up to suggestions. Energy Efficient: Reduces the cost of ALL skills by 7. (Because 7 is a fun number :P) Grizzly-Effect: When below 15% health, you deal 15% more damage. Max Potential: When using a maxed-out attack skill, you deal 10 extra damage. Like-A-Noob: 25% chance of sacrificing 25 health for 15 extra damage. (only active when above 400 health) Special Powers: Decreases the energy cost of your special attack by 50 energy. (massacre, supercharge, surgical strike) I Seek Your Weakness: When you are striked, your opponent receives a random nerf (-5) that last for 2 turns. Only for the Brave: Your robot deals 50 more damage at the cost of 25 health. Actives Explosive Tip(Aux): Your aux deals 45% more damage, but is put into double cooldown. Deadly Precision(Sidearm): Your sidearm has a 100% chance of a successful hit (can't deflect). Deals 105% damage. Bloody Execution(Primary): You deal 85% damage, but your next attack will now deal 30% more damage. Urgent Reload(Sidearm): Your gun will be usable again next round. Catapult(Aux): Your aux fires rocks at your opponent, dealing 100% damage and 50 extra damage for the next 3 rounds. BowToMe(Primary): You deal 50% weapon damage, your primary now deals 80 extra damage for the rest of the battle.
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