Lord Machaar
Member
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quote:
Massacre; Either uses the same concept as Berzerker, Bludgeon and Double Strike or giving it a fixed lifesteal of 30% like other Ultimates. Essentially, it's either sticking to the pure damage concept or bringing it closer to other Ultimates (by giving it an effect). Fixing a 30% lifesteal is better, this skill is shared by 2 classes, both classes have different access to energy, CHs can easily use lvl max massacre while BHs can't, therefore following the concept of berzerker/bludgeon/double strike will "overnerf" this skill when it is used at level 10. As for atom smasher, Just by looking at the place of this skill in the skill tree, you would probably never feel alone again, this skill is the only draining skill that requires a special weapon to be used, on top of that, it is badly nerfed, it is a bad version of EMP, EMP that doesn't require a special weapon to be used. I don't know if by doing this, you are trying to make TLMs use their clubs again, but let me tell you something, I would probably never use this skill if it remains like this, for A- requires a club, B- Nerfed so bad and C- You have to waste one skill point on multi (in case you aren't using support build). And for god sake can you fix the descrition of the skill so it doesn't say conversion, it isn't conversion. Unless if you mean concersing the enemy's energy into void. The skill is already doing bad, I think by removing the weapon requirement, making it blockable again, and replacing stun grenade with maul would probably give a good reason for strenght TLMs to use their clubs again. For other tweaks: I like the concept, numbers will be fixed by testing, it is totally clear that the fix targets skills which is better, as for example, if you are buffing strike or even strenght, you will be targeting a bigger audience of builds which isn't always healthy. Targeting skills will be more specific to avoid any balance troubles. Berzerker, Bludgeon and Double Strike; Double strike should be buffed more because it requires a club to be used. Atom Smasher + Static Smasher; Atom smasher is still isn't a good incentive for TLMs to use strenght builds. Actually it isn't used by any build anyways. Fireball; Sounds like idea, but having 3 skills improve with dex (Fireball - Overload - Plasma rain) is kinda humm... why not making improve with technology to go on par with plasma canon?
< Message edited by Lord Machaar -- 6/17/2015 19:29:53 >
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