Home  | Login  | Register  | Help  | Play 

RE: =AQ3D= Feedback Thread

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion >> RE: =AQ3D= Feedback Thread
Page 7 of 30«<56789>»
Forum Login
Message << Older Topic   Newer Topic >>
8/26/2015 0:42:45   
Gorillo Titan
Member

The fact AQ3D is being made manly for phones is going to limit what you can do greatly when its all said and done I like the game its fun I like the AE LORE but being limited like that makes me think it wont reach the past epicness of games like WOW. I know in game I was talking about making the system similar to Dark soul being very hands on but the mobile limitations are just to great currently maybe with future updates to unity its possible but currently it would be very awkward and require a lot of memory space on are mobile devices.
Post #: 151
8/26/2015 11:20:34   
LyRein
Member

@RKC @Undead Lunatics

That's the problem.
No-one listens to me though (i can see why looking at my older posts, but still..).

Just because they're moving to mobile doesn't mean they'll automatically achieve the 4th dimension of technology.
They're game developers, not product developers.

Many people don't realize why the console rates are falling.
Yes, mobile may play a part, but the biggest role is PC.

People are accepting PC as a gaming platoform, and several of the console gamers are moving to PC.
Why? They can play console games on the best performance and play PC only games at the same time.

While mobile is good for gaming on the bus, to the way to work or school, you don't play it CONSTANTLY.
If you do then you're most likely just not trusted enough by parents/guardians to handle a PC/console independently (a.k.a underage and don't pull the "well their audience is underaged" card on me).

Mobile is so limited, VERY limited actually, that if someone were to say "mobile is taking over PC" to me I would never be able to take them seriously.

The only thing mobile's got going for it is portability.


< Message edited by LyRein -- 8/26/2015 11:27:58 >
Post #: 152
8/26/2015 12:47:15   
RKC
Member

Well if this game is just meh later. I will just be a founder and thats it
AQ DF MQ Epic  Post #: 153
8/26/2015 20:27:46   
Vypie
Member

Not only the game would have to be VERY limited because of mobile platforms, I can imagine that even playing in tablets would be a clunky unintuitive experience(in comparison).

Players playing from mobiles will never have the same control over their character, and will be at a disadvantage compared to PC players, as they already know.
How would anyone prefer to play this game on mobile if you are going to perform worse than PC players? It could be frustrating, even. It will most likely feel less natural, compared to PC.

Obviously, playing on mobile platforms enables playing on the go, whenever you want.
But at the same time, if you are going to be playing online with other players and friends or farming something, such as a boss, you will probably be at home, because that's where you usually have time for those things. But if you are at home, you can just play from a PC, right?
And what about PvP? Would mobile players even stand a chance?

I am worried so much potential may be wasted, just because it can't be done in a mobile. :(
Epic  Post #: 154
8/27/2015 3:43:48   
RKC
Member

What I want them to do is. I want them to create the no lock on skill game mechanic for the PC and the mobile things gets their own.
AQ DF MQ Epic  Post #: 155
8/27/2015 15:05:03   
Prince tommy
Member

quote:

I dont know if you guys know what real time combat in MMO's are but I hope AE puts it in this game.

What I mean about real time combat is. No more Lock on skills meaning you can dodge attacks in real time, same goes to monsters.

They should also make it that the mouse will control everything. The mouse should control your direction when you click you can attack normaly those basic stuff that MMOs are in today.

I think if AE does that this game will sell like hotcakes.

One Huge example for this is Tera Online.

A combat system like that would be awesome and I'd love to see it implemented in AQ3D because it makes it look like your really in combat and not just autotargeting your opponent and using only 3-5 skills during the battle. But with the current combat system I'm probably about ready to call it quits and switch to another MMO game but I'm gonna wait till beta or full release before I make that decision since things in AQ3D can still change since this is only alpha.

< Message edited by Prince tommy -- 8/27/2015 15:10:30 >
Post #: 156
8/27/2015 17:44:18   
Gorillo Titan
Member

I agree with the people who said the game needs something to make the combat new and not just AQW with 3D graphics. I can see the mobile aspect of this being the downfall of AQ3D I think once the mobile app gets released they should see what the number of PC vs mobile AQ3D players and decide on the future of the game from that cause it wouldn't make much sense to go for mobile mostly features if only 10% of people played this game on their phone.
Post #: 157
9/3/2015 21:19:56   
TTheDDoctor
Member

So far the alpha stage is coming along nicely, but there is one problem I have with the camera. Whenever I click and drag it to look around, my mouse moves rather than staying anchored in place until it finally hits the edge of my computer screen, abruptly stopping the camera. To further complicate things, right-clicking- which allows one to strafe right and left with the WASD keys rather than using Q and E- causes the browser's popup menu to appear when you let go of the camera if you moved the mouse beyond the borders of the game client screen; even more annoying still, after clicking the menu off and hovering the cursor over the client again, the camera still acts as if you're holding on to it. If the developers could be so kind as to fix this browser hijink, then it would make playing the more frantic portions of the game much easier.

I have heard this was supposed to be a feature since anchoring the cursor supposedly caused lag or something, so I am not entirely sure if this should be deposited in the feedback thread or the bug tracker...
Post #: 158
9/4/2015 10:27:09   
Gorillo Titan
Member

This has to be my favorite release so far. *Cough* Green frogzards *cough* Only thing I could see to make it better would of been a minimap this map is a lot more in depth than the old one so its kind of hard to explore the whole thing without some kind of way of keeping track.

I like the new sneevils a lot more now the King Sneevil should be renamed Sneevil king though since it currently sounds like a species of sneevil rather than a king of them.
Post #: 159
9/7/2015 6:28:37   
Zaldix
Member

This game is fun in my opinion, nothing artix entertainment tried and it proves to be a success for me. Although there may be a few flaw in my opinion such as the levelling up taking too long and is too difficult for new players such as progressing from level 1 to level 2. It would also be fun with a lot of people in the game so making the game downloadable on steam would be a great success to the game.
Post #: 160
9/7/2015 12:36:10   
Vypie
Member

@above

The two flaws you mentioned, are just there because the game is still in testing phases. When it's released, the exp requirements will change. And as it is usually done, the first few levels should be faster to obtain. :)
When the game is released, the amount of players will increase, too. So you can expect to see plenty of people playing! About steam... while it would be nice to have it there, the game wont have anything for you to download. It will be played in a browser, so I don't know how connecting to steam would even work.
Epic  Post #: 161
9/7/2015 13:16:16   
Mepe Ruse
Member

quote:

These are the versions we have planned…

Apple iOS

Android

Some Web Browsers

Downloadable Client for PC

These are the versions we hope to release based on time, community interest and the game’s success…

Windows Mobile

Kindle

Steam

Select Gaming Consoles
from the AQ3D Alpha FAQ

i think that a client version of the game is a great idea, 64% of web users browse using Google Chrome & a lot of those users won't even consider using a different browser, if they don't want to change their browser give them the choice to download a client to play AQ3D.
The other advantages of playing using a client are performance & stability improvements which are the reasons why i hope a client version is released.

Also if a AQ3D client is released you will also be able to add the game to your Steam Library.
Post #: 162
9/7/2015 15:08:27   
Vypie
Member

Wow, awesome! Thanks for the information!
I will definitely use the Downloadable client (since I use Chrome for everything else). And if you can add that to Steam, even better!
Epic  Post #: 163
9/7/2015 18:03:17   
LyRein
Member

@above

Re-read

quote:

These are the versions we hope to release based on time, community interest and the game’s success…

Windows Mobile

Kindle

Steam

Select Gaming Consoles


You can't get a game on steam unless Valve agrees for you to do so.
That's why they invented greenlight.

AQ3D won't be greenlit unless the players (AE' current community) get something in return, also known as several rare "thank you" cosmetics, which is the sad truth.

Also, how do they plan to add this game to the consoles?

Console gamers aren't going to buy a mobile game with the option of big screen.
It lacks what Console gamers and Steam gamers want today.

I honestly don't think AE thought this through..


< Message edited by LyRein -- 9/7/2015 18:04:34 >
Post #: 164
9/7/2015 19:11:58   
Azan
Member

LyRein: The game is still in the Alpha stage of development. The devs' vision has time to change. The game is still far from its official release, and I think AE has enough time to think about what they want to do for this game. I don't think "thinking this aspect through" is an immediate priority considering AQ3D only barely left Tech Demo! At this stage, I assume nothing is set in stone.
Post #: 165
9/7/2015 20:07:17   
Vypie
Member

quote:

@above

Re-read

Oh, there was no misunderstanding from my part. Hence the "IF you can" part. That means it may or may not be possible.

But yes. In the end, it's up to Valve, depending on how the game grows.

< Message edited by Vypie -- 9/7/2015 20:08:55 >
Epic  Post #: 166
9/7/2015 20:14:44   
Gorillo Titan
Member

I think adding in a quest about the sneevil king that has you fight the purple one under the name of the False Sneevil king to replace him with the real one. Also I noticed one of the sneevil boxes looks like it could be trap door to an underground base or something.

Its possible to add it to consoles if its done as a Download only game with a slower update release its possible cause they have F2P games for the PS3 - PS4 that play like that for example FF13 or FF14. Its possible the only problem is them making it aimed for the mobile only will make it a pretty bad game on better systems since this generation of Players is all about the FPS and the graphics.

As long as they make it unique and have something other games lack it could possibly be big if they change the main market they are aiming for to another platform.

< Message edited by Gorillo Titan -- 9/7/2015 20:19:58 >
Post #: 167
9/8/2015 11:20:18   
LyRein
Member

@above

Incorrect when you say graphics.

If the game has a beautiful story, memorable characters, nice amount of features and overall good gameplay, graphics won't matter.
As for FPS, obviously everyone wants good FPS, I mean no-one wants to run on 5-20 fps now do they?

AE and originality.

They're good at puns, not so much dark humour (they tend to make the darker characters be serious all the time and one-dimensional), references, have talented artists and are a responsive dev team, but for actual gameplay, they base it on old school RPG.

Which has been overdone and sadly, due to the current generation, will only be good if it is executed in a new way.

Story-wise... too many plot-holes covered up by excuses thought up on the spot that end up creating more plot-holes than before.

@Azan

If they hope to release the open beta, which is supposed to be the second stage of beta - closed and open - in December (this year) then it's not too early.

Anyways, it's too late to change the whole engine for the new generation at this point.

By the way, open beta is not the same as early access, they're different in many aspects.

Don't pull the "open beta could be next year" card on me.
If they hope to release it this early, then chances are they'll release it that early or a few weeks after.

@Vypie

Oh sorry, I read that in a different context, thought you wrote it with: "they're adding it to steam" in mind.
My mistake xD


< Message edited by LyRein -- 9/8/2015 11:25:49 >
Post #: 168
9/8/2015 12:58:46   
RKC
Member

The moment a 3rd person MMORGP has a point and click mechanic in combat is the moment it fails. Trust me, most of the MMOs right now don't use point and click mechanics during combat.

They use the basic 3rd person mechanics that most games have besides MMO's The use of hot keys, the use of a dodge system instead of the god awful lock on mechanic and actual block shield system if you dont like dodge builds. Those kind of stuff is what most people want (like skyrim) but if AE limits itself and makes up excuses like "this is the way the artist portrays" Ive been hearing that a lot if people cant find answer properly.

I hope they put those mechanics. I really hope so cuz Im afraid this willbe it and nothing more
AQ DF MQ Epic  Post #: 169
9/8/2015 15:41:29   
Gorillo Titan
Member

I think if they are willing to do anything in this game it would be more entertaining and by that I mean the story make it noncanon if they want and include the death of actual NPC with the choices players make would be something that AE is greatly lacking that alot of players were upset by during the chaos war when only safira died when many thought a DEVs character would die.
Post #: 170
9/8/2015 16:31:29   
LyRein
Member

AE HATE the idea of killing off NPC's or having your actions actually decide what happens next.
By hate I mean they either reject it or don't bother trying it.

That's why AE's newer games aren't becoming as big as AQW was.

I don't see the problem with killing off main cast... your still alive in your other games, still have a social media account related to the character, can still go on forums as that character.

AE is lacking the emotional impact story-making has/needs.
Why is the Hero so motivated to do everything in the first place?

Hero in AE just accepts anything. Hero in AE is always right. Hero in AE is the white in black and white story-telling.
Example, Laken's Lunarmancer.

We killed innocent people, nearly destroyed the world by causing changes in the water streams, but in the end, it was the "right" option and no-one cared if we killed people, cause we're the Hero.

For once, i'd actually like my choices to matter on how my Hero is.

If I want to be a darker Hero that isn't always "right", let me be so.
If I want my Hero to do an action that he could regret in the future or benefit from, let me do so, don't force me to do an option just because you want us to do that option.
Post #: 171
9/8/2015 17:48:58   
Azan
Member

I cannot speak for the other AE games, LyRein, but I am afraid it would be wrong to say AE rejects/doesn't try killing NPCs. Important ones. Reason is: have you played DragonFable? I suspect you haven't gone through the latest storylines, because very important characters are killed in a very definite way. I won't spoil the stories for those who haven't played yet! Let's just say the devs are not afraid to kill characters.

It could be a good idea to go check more AE games than AQW. Your point might change.
Post #: 172
9/8/2015 21:34:06   
Caststarter
Member

...This is going to take a bit.

quote:

Also, how do they plan to add this game to the consoles?

Console gamers aren't going to buy a mobile game with the option of big screen.
It lacks what Console gamers and Steam gamers want today.

I honestly don't think AE thought this through..


Or they are thinking this through if they want to get AQ3D on those sources entertainment. In terms of business, you would most likely have someone who manages finances who could offer insight of where the market is going. Add on the research that would have been made before thinking of doing the idea in the first place, I am sure AE knows how everything works. Also, not everyone has a console or a good PC to play games on. The entire point of this is to spread options to increase revenue as much as possible instead of just sticking to one system.

quote:

Its possible to add it to consoles if its done as a Download only game with a slower update release its possible cause they have F2P games for the PS3 - PS4 that play like that for example FF13 or FF14. Its possible the only problem is them making it aimed for the mobile only will make it a pretty bad game on better systems since this generation of Players is all about the FPS and the graphics.

As long as they make it unique and have something other games lack it could possibly be big if they change the main market they are aiming for to another platform.


...FF13 is a single-player game that needs to be paid for. But that is being nitpicky. Anyways, I am sure you know about the indie gaming scene going around yes? You know, developers that publish their own titles with small budgets and tend to push forth some ideas around quite a bit? It is a big thing right now and there are plenty indie games that are on handhelds that also went on the big name consoles. Shovel Knight comes to mind and that game is VERY looked highly as of now in the gaming community. Why I mention Shovel knight when it never had a mobile release? In terms of graphics, it is very middle-ground but due to its popularity, not many actually care for graphics in that regards especially when considering indie games yet its FPS and gameplay is fine on handhelds and consoles. If I were to guess, the AQ3D Mobile version would have either buttons that show up on the screen to tap on or it can be motion based. Either or will work. On consoles? Just a simple control layout will do. Even then, AQ3D, comparing it to other indie titles, actually does not look too bad even on the computer so I doubt that will be a problem.

quote:

They're good at puns, not so much dark humour (they tend to make the darker characters be serious all the time and one-dimensional), references, have talented artists and are a responsive dev team, but for actual gameplay, they base it on old school RPG.

Which has been overdone and sadly, due to the current generation, will only be good if it is executed in a new way.

Story-wise... too many plot-holes covered up by excuses thought up on the spot that end up creating more plot-holes than before.


Story-time! My favorite RPG series is Etrian Odyssey. Picked up Untold, loved it. Never looked back. Why mention Etrian Odyssey? Well it is about old-school inspired as you can get. Going back to games even on old computers before the Famicom where it is based on titles such as Wizardry. It does not have a big fanbase but I know for a fact it is more like it was barely heard of and those who DID played through the series can safely say it is one of the better RPGS they played, especially for the DS line. So is AE's style actually "old school RPG"? Actually, hardly. Yes, for the single player games it is turn-based but for the MMOs? Did MMOs not only grew big due to games like WoW which is not really "old" at all? (In fact, it is was released since... 2004. Old in this day and age but not "old-school" so sorry.) From what I can see, the typical MMO borrows from WoW and try their best to have their own take on the formula. Why they do this? It actually does in fact works. It is ludicrous to try and change something radically when it actually is not terrible in the slightest. There ARE reasons why games like WoW are still played to this day in the millions.

You also have to remember that each company has their own "specialty" that fans of the studio or company can normally expect. Let us look at two companies: Nintendo and Atlus. Nintendo is meant for family-friendly fun games where they try their best to be creative whenever they try to make a new console or their own IP. (Splatoon comes to mind.) They have a preference for light-hearted games meant to be enjoyed for all ages. There are reasons why Mario and Legend of Zelda are two of their prime IPs to this day still. Smash Bros also is a game made by the lovely Sakurai which still entails. the exact same all-age family fun that is expected from Nintendo. Then we have Atlus. I am pretty sure everyone knows how wacky and "Japanese" they can get with their products. Yet, despite being a relatively small company, they have an amazing track-record and their fans, while at odds at times, can most definitely expect a fine product from Atlus to be released. (Megami Tensei[Persona], Trauma Center, or in my case Etrian Odyssey.) My point being? You can not just expect a company to radically shift their "specialty" just to appease new players. Trust me. It normally comes off as unnatural. I know DF and AQ has touched on some dark matters but they still have that AE "flair" one can expect. It is what AE fans come to expect and why they are appealed to AE games in the first place. Let them do what they think is right for their audience. It normally comes out better in the end.


quote:

The moment a 3rd person MMORGP has a point and click mechanic in combat is the moment it fails. Trust me, most of the MMOs right now don't use point and click mechanics during combat.

They use the basic 3rd person mechanics that most games have besides MMO's The use of hot keys, the use of a dodge system instead of the god awful lock on mechanic and actual block shield system if you dont like dodge builds. Those kind of stuff is what most people want (like skyrim) but if AE limits itself and makes up excuses like "this is the way the artist portrays" Ive been hearing that a lot if people cant find answer properly.

I hope they put those mechanics. I really hope so cuz Im afraid this willbe it and nothing more


Skyrim is also seen as being mediocre. This is going to be on mobile phones/Ipads. I do not think more complicated methods will necessarily entail a good system. Sometimes simple is the best course of action. (Look at the part mentioning WoW for I think it also applies here.)

quote:

AE is lacking the emotional impact story-making has/needs.
Why is the Hero so motivated to do everything in the first place?

Hero in AE just accepts anything. Hero in AE is always right. Hero in AE is the white in black and white story-telling.
Example, Laken's Lunarmancer.

We killed innocent people, nearly destroyed the world by causing changes in the water streams, but in the end, it was the "right" option and no-one cared if we killed people, cause we're the Hero.

For once, i'd actually like my choices to matter on how my Hero is.

If I want to be a darker Hero that isn't always "right", let me be so.
If I want my Hero to do an action that he could regret in the future or benefit from, let me do so, don't force me to do an option just because you want us to do that option.


More story-time. Last year for school, I written an essay about this very subject of how it is seen "darkness" or greyness entails a better story. My answer? Hardly. I can think of plenty of examples right off the top of my head. (To Kill a MockingBird[you mean it is NOT morally grey and not dark? Trust me. It is not. And I doubt Atticus is a "grey" character. He is about morally and lawfully uptight you can get.], lots of impact and many themes worth looking into. Many Final Fantasy games. FF9,6,7... pick one. Many Pixar or Disney films comes to mind as well.) My point being is that just being "dark" , "gritty", or "grey" does not mean you have a higher chance of writing a good story. Can a dark game be good? Of course! Bioshock is a good example! ...Though how much grey does THAT game have, hmm? Despite being seen as "art"?

Also, about choices. I can absolutely understand in this day and age, especially in regards to developing ones OC, that choices matter a lot. Yet please think how difficult that normally is? Writing for any video game, despite how it may appear, is one of the most difficult tasks that can be handed to a person. They have to try to make sure the story keeps a certain tone, describe the scenes well enough for the artist to accurately portray them, make sure the characters act normally and not like they are artificial beings, make sure EVERYTHING comes together and makes sense. Having story choices and branching paths is one of those difficult things that can be added onto something that is already quite difficult. You then need to make sure, in terms of endings, the branching paths lead to a logical conclusion and not slapped on there just for the sake of a different ending. Better yet, you need to make sure you do not make anything redundant. So. Is adding more story choices actually a good thing? Think just a bit on that.

I am going to conclude that, while you all have good intentions, one needs to remember the limits that AE has right now and how these goals can make or break something. Just... think a little more, please.
DF  Post #: 173
9/8/2015 21:57:39   
Gorillo Titan
Member

The FF that is a mmorpg for the mobile games is the one I was talking about FF14/skyrim its plays on console and gets regular updates even though its on console AQ3D could work like that if done right marketing would have to be better so people actual know its coming out though.
Post #: 174
9/8/2015 22:11:00   
Caststarter
Member

FF14 also had a terrible start and had to be remade from the ground up with Realm Reborn. Skyrim is also not getting more official updates and still seen as mediocre from just a pure game standpoint. If I am to be honest? Too many times games are updated to patch things up right after launch. Since AQ3D is having monthly releases, IIRC, I think it will be much better to not only have larger releases, but to also take that extra time to make sure everything is as polished as they can be. Regular updates do not always indicate good things. It can mean that the game was very much rushed and the developers are still fixing things, just means that the game is still active and updates are meant to give more content to current players yet does not mean success, or it does mean success. It is finicky like that. If AQ3D has regular updates with a good amount of content, listen to players about problems and fixes those as quickly as possible, and said updates keep them happy... I am sure it will do well.

Here is the thing. All games now have updates, whenever they are on consoles or not. We have to keep in mind though that updates need to be more than just cosmetic items, balance adjustments(though it is important), and just correcting mistakes if we talk about games like AQ3D...

Come to think of it... AQ3D was technically spawn from the problems that Legends of Lore faced. Though unlike FF14, that Legends of Lore was not officially released plagued with problems. I do think that instead of focusing on where the game will go on what systems and how updates should be handled... I think everything needs to be focused on the game itself to avoid a "FF14" from happening. (If so though... would be great that an AE equivalent of "Primal Bahamut destroying the planet" would be nice...)

I WILL concur that updates are something to think about though.

< Message edited by Caststarter -- 9/8/2015 22:25:01 >
DF  Post #: 175
Page:   <<   < prev  5 6 [7] 8 9   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion >> RE: =AQ3D= Feedback Thread
Page 7 of 30«<56789>»
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition