Caststarter
Member
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Let me address some things to two separate folks. @Ck: quote:
As true as that may be, the current state of the game's areas worries me a bit. Other browser Unity games such as FusionFall and Milmo already had things like Mario 64 style obstacles and velocity with cannons, respectively. I'm not seeing any of those in AQ3D and we already know that the areas are currently limited due to what they think users' devices can handle. So to declare exploration mechanics without any testing of agility features...is just something that's hard for me to believe. :/ Of course, what worries me the most is the idea that AQ3D will start off with the areas it currently has. I loved the fact that Legends of Lore had its own unique maps and starting areas, meant for its own story. If they're just going to copy Battleon, Greenguard, and Doomwood again, will any exploration elements actually allow us to discover anything new? Right now they are just doing iconic areas so players at least have some familiar territory. It was already confirmed that AQ3D will not follow the AQW continuity. It will have its own original story and characters. Plus stats in items is much more important to look at compared how it was in AQW. Yes, iconic characters like Robina, Cysero, and Artix do come up. Yet they are iconic. They are three characters that you would usually think first in your average AE, fantasy game. Nothing out of the ordinary. Also, it has been quite some time since I heard of FusionFall... I think it says something. In fact, I may want to wager that FusionFall had some... less than adequate platforming. Not good design now is it? Just because one game did something that was out of the norm does not mean it is worth emulating. Doing something just for the sake of being "different" is NEVER a good direction to take in. Even then, AQ3D is in Alpha. Right now, AE wants to have the core basics (IE: questing and combat.) down where they are not a hassle later on. Maybe in beta, there COULD be jumping. Just not now. quote:
There's no such thing as 3.5D (but there are 4D games, so 3.5D is technically possible). Unless somehow a game incorporates space and time, there is no 4D game at all. Space and time is not just some "dimension" that involves shapes on a certain plane or planes. It is literally in a class of its own where objects in space warps the space around them as if they are making a depression, where light(which is actually time in this case) is affected as a result. Look at Black Holes. Impossible that AQ3D can do such a thing. Even games maybe in a century will not be able to do such a dimension unless the setting is out of a planet's atmosphere and even then, it might be just a basic 3D game. With just that information, it should be apparent that since space and time, in order to be a dimension, can NOT be separated. So no. 3.D is IMPOSSIBLE. quote:
As it is now, there's no reason to waste time creating that much space. The mobs are still in groups down a single path with simple entrances to other areas (which 2.5D would still allow), the majority of the objects in the game world have no purpose other than just being there, there's no parkour or agility mechanics, you're still bound to a very small area, and overall they're not really using the 3D game world for any reason other than for it to look 3D. 2.5D would still look 3D, would still do everything they're doing in the game now, etc, but would cost less resources and time to use. They wouldn't even need to rewrite anything - they can make 2.5D areas right now with the features they already have in-game. Such things are perfectly feasible in a 2D, Sprite-based game. Such things have nothing to do with being 3D. In all honesty, what would be the point of such "parkour"? From the looks of it, the "feature" would be so hardly used that you would honestly ask what is the point of it? There really is no need for it. Even if there were aesthetic reasons for it, it would not be there for 99% of the game where AQ3D is not based on parkour at all, where all it will do is distract development that would go to more essential, more important, and more worthwhile features and mechanics. This is saving money afterall, no? Why waste it? @Lyrein: quote:
AE has a tendency to keep old gameplay mechanics and rarely fix or update them unless visually which happens often. AQ is incredibly different. DF is incredibly different. MQ is incredibly different. AQW is incredibly different. ED is incredibly different. Bladehaven is incredibly different. Battlegems is incredibly different. Only as of now, HS and AQW are the games that have the most similarities and even THEN HS has something to make it stand-out in terms of gameplay. (Which is I remember... NO CLASSES.) So no, AE does not have a tendency in keeping old gameplay mechanics. Do you mean updating them in the games themselves? Well I am afraid to tell you that programming makes it rather difficult to do. quote:
Again the problem isn't resources the problem is AE not actually using the 3D mechanics. AE is actually using "3D" mechanics. What are they? A free-range camera. Open fields as if it was Ocarina of Time. And that is it. Why? Simply because that those are the only true "unique" features that 3D games bring. Being 3D is just an expansion and creativity choice. As well as allowing AE to actually practice doing a 3D game. For the first time. Stop giving such high bars on AE on something that they are NOT used to doing. Look at the console generation that introduced 3D gaming and the Wii. A lot of developers went in blind and there were a lot of screw-ups because of it. Let AE take the time and be prepared for later 3D projects, where they might include more focus on the features you all want due to having a better understanding on how to run everything. quote:
I'm against it. I HATED AQW for this. I've been arguing on these forums about the four skill problems for a while now. AE is already taking steps to counter such a problem. Even then, players HAVE expressed feedback that is very good where they have brought forth ideas that still kept four skills but added things that would make skills have more than one use, expanding options. Even AQW is doing this! quote:
Is this going to make me and a majority of the community (which is taken up by AQW) not use /join? No. So allow me to understand you. You are arguing against something that is solely meant for convenience yet do not like it where you have the option of not using it at all yet you would use it anyways? Sorry, but it sounds to me that it is there as it is meant to be, especially for people who are short on time, where it isharmless. In general, I would like to make a note for everything that it may be more beneficial to offer suggestions on how to improve things rather than lamenting on "what could have been"'s AE DOES know what goes on here and I think they would greatly appreciate the help that you all can bring. Really, suggest on! It is perfectly fine! All ideas are taken into consideration!
< Message edited by Caststarter -- 11/17/2015 17:51:37 >
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