Implement stances for the classes or to choose a stance for your character.
Warrior holding a sword like its a stick? Make the sword rest on his shoulder or two handed to a side when idle/running. Showing brute strength.
Make the thief/rogue crouch and dual-wield daggers. Deadly, sneaky.
Mage hold the staff upright and straightened back. Mighty, proud.
A stretch would be to have also more animations for the different classes like Dragonfable. Whenever the character dodges, the normal attacks, the walking animation.
The main problem i see with the game is that it doesn't look like something new. It may have unique features from AE (like able to switch between classes and quick updates), but it still wont feel unique if it plays and looks like the typical mmorpg.
Its not good to just have fetch quests and gear that looks the same(in this case, it is used the same. Just put it in the right hand and swing it around).
-Metin2 gets rid of the lock system and allows players to have a more hack and slashy game. Each class has two or three variants of animation attacks. Yet it has fetch quests and no direction. Chinese setting, but aged badly.
-Cabal has battle-styles for the characters and is very colorful(animations) plus an addition of a combo system that speeds up animations to improve upon the typical lock-on enemies. Has unique dungeons that are not the typical caves(castles, train raids, islands) and unique music for each(tasty electric guitar riffs, good piano to chill). Fetch quests, but a kind hand-holding while doing them(good gear). + Each area looks and feels unique: From a rainforest to a snowy city to a desert to a steampunk wasteland, and so on. Also, each character holds its weapon differently such as the warrior resting the sword on the shoulder (from here came the idea), the duelist holding two swords on each hand pointing to different directions. And being so colorful, each character feels really different.
-Dark souls is not an mmo, but it has each weapon looking special and is used differently. Plus it has the use of WEIGHT on the weapons, you can see how the character STRUGGLES TO SWING heavy swords (e.g: Black knight Greatsword attack animations)
WoW -Unique huge story, but fetch quests, lock on system, bulkful of abilities. Plays the same. -wind up abilities.
Guild wars 2 -Progression quests that still feel like fetch quests, lock on system. Is played the same. -wind up abilties
ArcheAge -Plays the same. Each area is not refreshing enough, looks the same. -wind up abilities
Another suggestion is to get rid of the timer at the bottom, I know my character is charging its ability. Just lock me in place and don't allow me to do anything else while I am winding it up. Looks unfashionable.