I think minigames are indeed a very nice idea,maybe even minigames that players can play together.
Id like to write down some suggestions,that i already posted somewhere else before.
I think all AOE attacks should complete ignore your characters dodge stat.
The point of a AOE skill,is to move out of its radius to avoid damage,and the game gives you plenty of time to do that,in most situations.
This would help to make the game more challenging,instead of randomly,,rewarding''standing inside a AOE with a dodge....im also not sure how exactly youre going to,,dodge''a dragon breathing fire at you,and the nearby area,while standing still,its just weird.
Would even take it a step further,and make all AOE attacks from mobs do more damage,so that people actually try to move away from them.
The game is very easy to play,you dont have to worry about complicated combos or managing a lot of skill cooldowns at the same time or anything like that.....moving away from AOE,s is one of the few things here that require some skill,so if you get hit by one,it should really hurt and ignore your dodge stat.
First,im glad that you removed evasion from pvp.
Makes it less luck based,and it can be very frustrating if a important skill that decides about winning or losing,gets dodged.
Its also nice that you have to face your opponent,to actually fight him.
Now,what i dont like,is the scaling,and the fact that gear is completely useless in pvp,and i will also tell you why:
I dont know if this was just done for the sake of testing pvp out,or if its going to stay like this,but you really shouldnt keep it.
Getting better equipment is a core aspect of a mmorpg,always has been.
Youre supposed to watch your character become stronger over time,thats part of the fun.
If youre fighting a boss with bad equipment and a low lvl,you may lose....but if you come back later,with a higher lvl and better equipment,and you win,it feels very satisfying,you feel rewarded for your,,work'',its awesome.
But in pvp?
There your character progression doesnt matter at all,and this is especially frustrating for people who are more into pvp than pve.
They have no reason to get better equipment or lvl up their character,its simply pointless and not fun,there is no motivation because it will be useless for their favorite part of the game.
Pvp isnt just about seeing who is the better player,its also about seeing who is the,,stronger''player,aka,who hits harder,and who worked harder for his gear.
In wow,you could get oneshotted easily by high lvls with much better equipment than yours,but for me this was always a strong motivation to be just like them,one day.
And once you manage to do that,you really feel like you did something important,that all your hard work finally paid off,and youre proud of it,that youre finally being one of,,those guys'',the people with max lvl and the best equipment.
Basically,from a noob to a onehitter.
Now,i know that AQ3D,s target audience,isnt exactly the hardcore gamer,more the casual player.
But really,getting your character,or a class,to max lvl,isnt very hard to do.
Equipment isnt so hard to get aswell,and it doesnt make such a huge difference.
If you really have to,keep the lvl scaling for pvp,but let us use the stats of our equipment there aswell,so that we actually feel rewarded for getting it in the first place.
Its also part of customizing your character,because there isnt simply,,the best''gear,but equipment that can boost different stats,and you can decide what you want to use.
Pvp feels more like a moba/fighting game/shooter now(NOT because of the gameplay),but definatly not like a mmorpg,since character progression doesnt matter at all.
Only your class rank matters,but you can max it in 1 day,and after that,theres nothing left to do.
There isnt so much room for outplaying someone aswell,because you can only use a few skills.
Please change the animations for the,,upgraded''reload and flak shot skills.
Moving your guns around while using reload or flak shot,looked amazing,but after you reach rank 8 and unlock the upgraded reload skill that removes the cast time for reload and flak shot....its gone.
The fancy reload animation was one of the reasons why i loved to play as a pirate,but now the animation looks just....odd,too rushed,not smooth.
And the flak shot looks less powerful now,without the gun twirling.
4:Scabbards and weapon sheathing
Would be nice to have scabbards for greatswords on your back(instead of just scabbards for twin swords)that you can use to sheath your weapons when out of combat.
I know that weapon sheathing is already planned,but it would be even cooler if you could store them in a scabbard,instead of simply showing the sword on your back/waist.
You are death,s champion.
I get that.
But there should still be some penalty for dying,something worse than just waiting for a few seconds,like a debuff.
Right now,its so easy to just join the fight again right after getting killed,that there is no real risk of,,losing''or fear of death.
Yesterday,someone actually told me to stop dodging mega don,s attacks,because its faster to kill him that way,and that letting yourself get killed,was to be considered,,teamplay''.
This is definatly the wrong way,you should try to stay alive,not get rewarded for dying.
< Message edited by Sendrik -- 5/23/2019 15:50:41 >