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RE: =AQ3D= Suggestions Thread and Rules

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9/9/2020 8:18:26   

Please consider. ??
1. Remove quick travel from the game, at least leave the travel crystal for tp with gold costs same with friend tp.
2. Since you're planning to add more trade skills it will be good to add filler locations in between main locations that are filled with mobs and specific resources that we can farm so we're forced to traverse the maps of the game to get to somewhere if were not willing to spend the portal costs. Red zones in high level areas will be nice too to add pk in the game. If you dont want to fully commit to it you can allow only farmed resources to be dropped upon dying from red zones. Teleporting from location to location from my option screen just doesnt feel like its an "adventure" imo. Not only does this add a competitive aspect in the game (since resources will be used for guilds, housing etc.) This also gives long time players something to do while waiting for updates every week.
3. Item enchants - element slots maybe or item upgrades. Almost all high levels has the same stats end game. Cosmetic freedom is nice but statwise the game is lacking.
4. If you dont like item enchants maybe do skill trees, so we can focus on classes or builds that we like to do instead of being a jack of all trades and switching classes just cause we can.
5. Random extreme level dungeons/world rifts (it can be random so the layout can be reusable) or boss spawns (removing free tp can help this idea to work too)
6. It would be nice if updates we get can cater casual players and hardcore ones, the one time I felt that was with the tengu dungeon farming 2 clouds for halo and pet. After that every update only caters to casual play, 30 mins - 1hr and the new content is done. Another week/weeks of wait for an update then repeat. Adds more content for us to do.
7. Factions, cause why not. Lol. With rewards and incentive from reputation. PK and daily quests can reward reputation for factions and maybe highest reputation in the week can enjoy the rewards then rep will reset for the next week.

PK and PVP should be implemented or at least be considered. I agree its not the right time for it. But just saying
Post #: 651
9/9/2020 8:31:09   

Rares should stay rares regardless of how low the drop rate for it is. smh
Post #: 652
9/14/2020 18:31:15   

I've got a suggestion regarding the exp system for ranking classes

We all know that the exp you get for stuff diminishes the higher level your account becomes so at level 30, the class exp you get for killing arcangrove monsters is more or less 11 exp per mob - and 33 for the boss

Same goes for the arena in the Underworld.

So far, I haven't seen any higher level things than those that scale and in those instances, I can't get more than 23 exp per kill

As you may know this may hinder lots of level cap players from ranking their classes up - and it definitely doesn't do us any favors that we have to grind 5x more than a new player when ranking up classes

This disparity in exp gain for class ranks cripples veteran player longevity in your proposed "reward dedicated players" model for the 100 class ranks update.

I personally feel only dread and despair at having to grind literally millions of exp points in 11 or 33 exp drops per kill :((

And I'm an avid fan and long-time player of Warframe, one of the grindiest games in existence.

SO PLEASE do something about class exp gain T_T I really want to enjoy this game for as long as it exists (just like I do Warframe), but the exp progression for me is just extremely slow and seems biased against players who have reached higher account levels in the game.

TL;DR - I'm a vet Warframe player and even I am getting jaded from grinding exp by 11's or 33's per mob/boss kill for ranking up the Ranger class which was released when I was already at account level 30. Progression feels stumped and the devs never seem to pay any heed to any of my posts about it T_T I'm on the verge of quitting and I bet so is a lot of your exp-capped players. I can't even seem to get from lvl 7 to lvl 10 in a week of playing and you guys add another 90? I'm sorry but it is what it is. I love the updates and activeness, but please fix existing issues as enthusiastically.

One Sentence Version: Make class exp gain scale with class rank, not account level.

< Message edited by Frizzlenumb -- 9/14/2020 19:01:11 >
Post #: 653
10/21/2020 13:01:25   

The Extreme South Wing of Mystcroft Manor needs to be nerfed and the Bow from the boss needs a much, much higher drop rate. Making there be only 3 before the boss and cutting enemy HP to one fourth of what it is would be a good start.
Post #: 654
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