quote:
Okay, advanced Werewolf class armours. Kae says:
Level 70 90 120 135 150
PLvl 70 90 120 135 153
BR% 310% 370% 460% 505% 559%
Stat% 562% 694% 892% 991% 1109.8%
BTH 8 11 15 16 19
Fire 105 105 105 100 100
Water 93 93 93 90 90
Ice 73 70 65 59 56
Wind 100 100 100 95 95
Earth 63 56 47 42 39
Energy 85 84 84 83 82
Light 67 60 51 46 42
Dark 85 84 84 83 82
Melee 42 45 50 52 55
Ranged 37 40 45 47 50
Magic 32 35 40 42 45
2MCBuy 23032 184868 4229511 20236032 96820665
2MCSell 11516 92434 2114755 10118016 48410332
Level 1 - Costs 100% of a Melee skill, so:
Level 70 90 120 135 150G
SPCost 154 204 288 335 392
Level 2 - Regenerate (Your Max HP at [Powlvl] with your current END)/400 HP per turn.
Level 3 - Uses the following:
Level 70 90 120 135 150G
Stat 45 45 45 50 50
SP 31 31 31 35 35
Level 4 costs the standard skill cost:
Level 70 90 120 135 150G
Mel/Ran 154 204 288 335 392
SPCost 193 255 360 419 490
Level 5 needs its own table for the guest:
Level 70 90 120 135 150G
Base 30 41 61 72 86
Rand 16 22 30 35 43
Stat 632.25 780.75 1003.5 1114.875 1248.525
BTH 17 22 30 33 38
SPCost 34 45 63 73 86
Level 6 also needs its own table:
Level 70 90 120 135 150G
Base 63 86 127 150 179
Rand 126 173 253 298 358
Stat 562 694 892 991 1109.8
BtH 17 22 30 33 38
SPCost 154 204 288 335 392
Level 7 - Regen 4% of a skill per turn, calculated using PowLvl instead of CostLvl, and rounded randomly:
Level 70 90 120 135 150G
Regen 7.7 10.2 14.4 16.8 19.8
Level 8... uses the same numbers as Level 3:
Level 70 90 120 135 150G
Stat 45 45 45 50 50
SP 31 31 31 35 35
Level 9 is a spell-like skill, so it uses the same damage numbers as Level 6 and the same SP costs as Level 4, but it has eleComp:
Level 70 90 120 135 150G
SP 1.27490 1.29463 1.33728 1.38009 1.27490
Level 10 costs 75% of a Melee skill:
Level 70 90 120 135 150G
SPCost 116 153 216 251 294