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1/14/2017 22:42:26   
dragons are emo
Member

so does that mean that the windter set has no full set bonus by the lack of any mention of it?

No FSB. ~IMR

< Message edited by In Media Res -- 1/14/2017 23:47:25 >
AQ DF MQ AQW Epic  Post #: 151
1/15/2017 20:17:36   
Carandor
Legendary Scribe of Lore


Temp armour from the Thursday the 12th war.

Legendary Paladin Armour
DESCRIPTION
Once empowered by the pure power of Light, this armour is starting to lose its lustre.

AQ DF MQ  Post #: 152
1/19/2017 1:23:56   
  In Media Res
 Happy Heartloween!


Artix Form (Legendary Paladin Armour)

Stat distribution is STR/DEX/LUK/CHA. CHA is used for guests (Daimyo!)

Resistances and blocking are [expected shield] + [expected armour], 'cause he doesn't use a shield.

Normal attack does *1.4 damage, because Artix doesn't have any pet and SP is dubious.

Weapon is the Blinding Light of Destiny, which has the same effects as the Basic Fist, but its B/R/BTH scale to your level.

Only has an SP healing spell ("Recovery"), which works as expected.
AQ  Post #: 153
1/26/2017 15:07:06   
Andlu
Member

ShadowWalker of Time

Hooded:


Unhooded:


< Message edited by Andlu -- 3/22/2017 16:34:51 >
AQ DF AQW  Post #: 154
1/28/2017 1:20:26   
  In Media Res
 Happy Heartloween!


From the Frogzard Hunter Part 3: Zardhunter armour

Mid-offensive, Water/Wind/Earth armor. *1.1 greater seeking against zards, *0.95 against everything else.

[Seeks the 8 standard elements + Harm]

Lvl	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PLvl	15	35	55	75	95	115	135	153

BR	159.5	225.5	291.5	357.5	423.5	489.5	555.5	614.9
Stat	218.9	364.1	509.3	654.5	799.7	944.9	1090.1	1220.78
								
Fire	94	89	82	82	81	81	80	78
Water	92	83	75	65	57	51	44	41
Ice	94	89	82	82	81	81	80	78
Wind	92	83	75	65	57	51	44	41
Earth	92	83	75	65	57	51	44	41
Energy	94	89	82	82	81	81	80	78
Light	94	89	82	82	81	81	80	78
Dark	94	89	82	82	81	81	80	78
								
Melee	28	30	32	33	36	39	42	45
Ranged	28	30	32	33	36	39	42	45
Magic	28	30	32	33	36	39	42	45
								
Price	86	323	2230	17605	141561	1140935	9198196	44009393
Sell	43	161	1115	8802	70780	570467	4599098	22004696

DESCRIPTION
The outfit of the League of Frogzard Hunters. Wear it with pride! Offers good Water, Wind, and Earth defences; as well as seeking attacks against zards!

~Carandor


< Message edited by Carandor -- 1/28/2017 9:43:51 >
AQ  Post #: 155
1/28/2017 6:13:56   
RedEyedDrake
Member

Am I correct in assuming that the same unupgardeability that applies to the Level 5 and Level 10 versions of the Summon and Call Spells that are available in the Frogzard Hunter's shop also applies to the Frogzard Rider Armor and the Frogzard Hunter armor (or at least the Level 5 and Level 10 versions that are in the shop)?

It says in the description of the tier in the frogzard hunters shop that you have to do the quest to get the higher tiers.

Also, the Voltaic Guardian Dragon Form armor still doesn't have info subs posted. Just a reminder in case one was necessary.

It's not really necessary, as it has the exact same stats as the previous dragon forms, just with the element resists switched in conjuction with the elemental wheel. ~Carandor

< Message edited by Carandor -- 1/28/2017 6:36:38 >
AQ  Post #: 156
1/28/2017 12:21:49   
  In Media Res
 Happy Heartloween!


Calendar class item: ShadowWalker of Time

FO Darkness armour.

Normal attack is two hits.

~

Overclock skill: 2-hit Darkness spell. It deals +50% damage. Afterwards, the monster has a (1/1.4)*(hits connected)/2/0.85 chance to gain 1 turn of Celerity.

The skill is treated as a spell. It's Ranged if STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4; otherwise, it's Magic. If it's Ranged, then it uses STR/5 + DEX/20 (+LUK/2 on a LS) for damage.

~

Sands of the Hourglass skill: Inflicts Fragile (-33 END, 9999 turns) on the monster. The monster can resist with a save at a -20 penalty (inflict with MAX(STR,INT,DEX)/LUK, resist with END/LUK).

To prevent abuse, if you are more than 20 levels above the armour's power level, then the END penalty is multiplied by (10.5 + 1.125*(PowLvl + 20) + 0.0075*(PowLvl + 20)^2) / (10.5 + 1.125*YourLevel + 0.0075*YourLevel^2).

~

FSB (any ShadowWalker weapon + armour + shield): +4 Melee and Ranged blocking. In addition, the chance of the weapon's Celerity effect activating is doubled.
Lvl	55	75	95	115	135	150
Type	B	B	B	B	B	B
PLvl	59	78	98	118	138	153
						
Fire	90	89	89	89	88	84
Water	90	89	89	89	88	84
Ice	72	64	56	50	44	41
Wind	90	89	89	89	88	84
Earth	90	89	89	89	88	84
Energy	90	89	89	89	88	84
Light	90	89	89	89	88	84
Dark	68	60	53	47	42	39
						
Melee	40	43	46	50	53	55
Ranged	40	43	46	50	53	55
Magic	30	33	36	40	43	45

SKILLS
MelRan	127	171	222	279	342	392
Magic	159	214	278	349	427	490

OVERCLOCK
Base	51	72	96	124	154	179
Rand	104	144	194	247	309	358
Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
BtH	14	19	24	29	34	38
EleComp	1.32917	1.36773	1.39336	1.42426	1.41391	1.53517

Price	2453	19365	155717	1255028	10118016	48410333
Sell	1226	9682	77858	627514	5059008	24205166


< Message edited by In Media Res -- 1/28/2017 12:48:19 >
AQ  Post #: 157
1/28/2017 12:46:00   
Thor
Member

Could we get the SPell's elecomp?

Added. Thanks! ~IMR
AQ DF MQ AQW Epic  Post #: 158
1/28/2017 12:51:02   
Andlu
Member

Wait is that really right? they have 83.5% chance of getting the celerity, and we only get 50% damage out of it? Wouldn't the damage have to go above 100%? Since it would mean the monster would deal another 140% damage, so 0.835 * 140 would 117%?

It's a spell (err, a SPell). +50% damage on a spell is worth +100% Melee damage. ~IMR

Hmmm and what about that /0.85?

From IMR
quote:

It's to correct for player hit rate. ideally you get +100% Melee damage and the monster gets +100% Melee damage, and then you each get a roll and can miss. But with this you already hit and the monster might not, so we need to boost it for the monster.


< Message edited by Andlu -- 1/29/2017 16:29:18 >
AQ DF AQW  Post #: 159
2/17/2017 15:53:41   
  In Media Res
 Happy Heartloween!


quote:

New GGB rare: Quester's Heavy Dragon Gunner

MC FD Fire armour.

Comes with two skills:

1) Plasma Bolt Rifle: Ranged Fire skill. (Yes, this is intentional. No Magic version. No, it's not Light like the WF version.) +3 BTH lean. The skill is treated as a spell and uses its own built-in B/R/BTH numbers. It uses STR/5 + DEX/20 (+LUK/2 on a LS) for damage.

2) Force Field: "Healing" skill. You perform an attack that uses the numbers listed for the Laser Bolt Rifle skill. This is treated as a Healing spell. It does *0.85 damage for auto-hitting (it doesn't do *0.9 damage 'cause it's not always useful, and it doesn't get EleComp). After you apply all effects, you reduce the damage from the attack to 0. You then gain a Mana Shield (power = damage dealt; efficiency = [MP Cost] / [damage dealt]). This takes a turn, and you can't use it if you have 0 MP.
Level	15	35	55	75	95	115	135	150
								
BR%	145	205	265	325	385	445	505	559
Stat%	199	331	463	595	727	859	991	1109.8
BTH	1	4	6	9	11	14	16	19
								
Fire	91	80	71	61	54	48	42	39
Water	97	95	91	90	89	88	84	84
Ice	97	95	91	90	89	88	84	84
Wind	94	83	74	68	64	60	56	52
Earth 	97	95	91	90	89	88	84	84
Energy	97	95	91	90	89	88	84	84
Light 	97	95	91	90	89	88	84	84
Dark	94	83	74	68	64	60	56	52
								
Melee	31	34	38	40	44	47	50	53
Ranged	31	34	38	40	44	47	50	53
Magic	23	26	30	32	36	39	42	45

SPELLS
Base	15	30	48	69	93	120	150	179
Rand	28	58	94	136	184	238	298	358
Stat	199	331	463	595	727	859	991	1109.8
BtH	3	8	13	18	23	28	33	38
EleComp	1.11754	1.18837	1.19660	1.27136	1.37296	1.51510	1.59384	1.58111

SPCost	45	80	120	166	217	273	335	392
MPCost	76	134	201	277	362	456	559	653

Price	71	267	1840	14523	116788	941270	7588511	36307750
Sell	35	133	920	7261	58394	470635	3794255	18153875
(Price is armor+1 skill. It's assumed that you'll only be using one skill.)

New GGB UR: Golden Paragon Plate. Kam says:

Basically a clone of Paragon Plate, but with resists shuffled around.

Update Feb 18, 2017:
quote:

ORIGINAL: Kam
After mulling it over, I've added a set bonus to the Golden Paragon items. Using the armour/shield and any of the weapons will now cause you to deal +5% weapon/special/spell damage (1/2 boost for spells and /0.75 for Magic weapon/specials) and take -(5/1.4)% damage from monster attacks.
~Carandor


Type								G
Level	10	30	50	70	90	110	130	150
PowLvl	10	30	50	70	90	110	130	153
								
BR%	130	190	250	310	370	430	490	559
Stat%	166	298	430	562	694	826	958	1109.8
BTH	1	3	6	8	11	13	16	19
								
Fire	97	90	90	85	80	79	79	70
Water	98	94	93	90	90	84	84	80
Ice	98	97	95	95	95	90	90	89
Wind	98	97	95	95	95	90	90	89
Earth 	97	90	90	85	80	79	79	70
Energy	98	94	93	90	90	84	84	80
Light 	94	82	73	63	56	49	44	39
Dark	100	100	100	100	100	100	100	100
								
Melee	29	33	38	42	45	48	52	55
Ranged	29	33	38	42	45	48	52	55
Magic	29	33	38	42	45	48	52	55

MCPrice	39	117	739	5758	46217	372410	3002287	24205166
MCSell	19	58	369	2879	23108	186205	1501143	12102583


New GGB Rare: Headless Horseman

FO Fire armour.

Normal attack is two hits, -3 BTH lean.

MC: Comes with a skill. 2 hits, element is locked to Fire, but it follows your weapon type. This is treated as a normal player attack. It does *2 Base/Rand damage, and non-LS stat damage is doubled (to STR/4, etc). If you're wielding a Magic weapon, then it does *4/3 Base/Rand damage. It respects your weapon's effects, and your weapon Special can occur. As EleComp, it gets a reduced SP cost.
Level	15	35	55	75	95	115	135	150G
								
BR%	145	205	265	325	385	445	505	559
Stat%	199	331	463	595	727	859	991	1109.8
BTH	1	4	6	9	11	14	16	19
								
Fire	91	80	71	61	54	48	42	39
Water	100	100	100	100	100	100	100	100
Ice	100	100	100	100	100	100	100	100
Wind	99	93	92	92	90	89	89	84
Earth 	97	89	74	69	66	62	55	53
Energy	99	93	92	92	90	89	89	84
Light 	100	100	100	100	100	100	100	100
Dark	97	89	74	69	66	62	55	53
								
Melee	32	36	39	42	46	49	52	55
Ranged	22	26	29	32	36	39	42	45
Magic	32	36	39	42	46	49	52	55

SP COST
MelRan	40	53	71	75	70	76	93	111
Magic	51	73	101	117	124	145	177	209

Price	71	267	1840	14523	116788	941270	7588511	36307750
Sell	35	133	920	7261	58394	470635	3794255	18153875

Got this. ~Carandor

< Message edited by Carandor -- 2/24/2018 13:22:55 >
AQ  Post #: 160
2/17/2017 15:56:20   
ZumaChaosReborn
Member

Why is there SP1 and SP2? Is it a spreadsheet/copy-paste glitch?

Fixing. Thanks! ~IMR

< Message edited by In Media Res -- 2/17/2017 16:00:33 >
AQ  Post #: 161
2/17/2017 16:35:45   
Andlu
Member

The elecomp on headless horseman isn't right

It's right. It has Water as a secondary resist. ~IMR

< Message edited by In Media Res -- 2/17/2017 16:50:00 >
AQ DF AQW  Post #: 162
2/17/2017 17:19:45   
  In Media Res
 Happy Heartloween!


Update: Shuffled resists on the Headless Horseman to make it have better eleComp.
AQ  Post #: 163
2/17/2017 17:35:56   
Immortal God
Member

quote:

Golden Paragon Plate-

Forged in the underworld, this radiant armour can absorb the souls of defeated foes and become stronger!

Quester's Heavy Dragon Gunner-


Straight from the WarpForce armoury comes an armour built for taking some serious punishment! It even comes with a modified force field that runs off mana!

Headless Horseman-

It's a scream!

Got these. ~Carandor

< Message edited by Carandor -- 2/24/2018 13:23:37 >
AQ DF MQ AQW  Post #: 164
2/17/2017 17:49:06   
Kay Oh
Member

quote:

Quester's Heavy Dragon Gunner


Got this. ~Carandor

< Message edited by Carandor -- 2/19/2017 21:11:00 >
AQ MQ AQW  Post #: 165
2/17/2017 18:04:50   
Andlu
Member

quote:

Headless Horseman



Golden Paragon Plate


Got these. ~Carandor

< Message edited by Carandor -- 2/24/2018 13:23:57 >
AQ DF AQW  Post #: 166
2/19/2017 20:40:10   
RedEyedDrake
Member

The Headless Horseman's Skill lacks information on the values of its elemental compensation, both here and in the encyclopedia entry. Thus meaning that the damage done by said Skill can't be calculated for the purposes of equipment comparison.

It says in both the info subs and the entry it gets a reduced SPCost as elecomp, like every other weapon-based skill... ~Carandor

< Message edited by Carandor -- 2/19/2017 20:56:28 >
AQ  Post #: 167
2/25/2017 12:03:31   
ZumaChaosReborn
Member

quote:

I saw Carandor's entry on Quester's Heavy Dragon Gunner and it says that the mana shield skill fails if the mana shield is active, if this is the case the writing implies it can stack with Gandolphin. If it cannot stack, please change the wording to "if you have AN active mana shield, the skill fails." and do so on the original Heavy Gunner if necessary.

Changed the wording a bit, thanks! ~Carandor

< Message edited by Carandor -- 2/25/2017 13:29:27 >
AQ  Post #: 168
2/27/2017 18:51:20   
  In Media Res
 Happy Heartloween!


Updated! Now found in the "Hans in Love" subquest in Snugglefest: Swamp Troll armour

MC FO Water/Earth armour.

Attack is one hit, -5 BTH lean.

MC: attacks can Daze the monster. You have a (10/119) (5/56)*[hits connected]/[hits attempted] chance at Dazing the monster. The monster can resist with a save at a +0 bonus (inflict with [STR|DEX|INT]*/LUK; resist with END/LUK). This applies to all normal player attacks, weapon specials, and spells.

*STR for Melee player attacks, Melee spells, and weapon specials from a Melee weapon; etc. This is based off the last attack performed before the end of turn.
Level	20	40	60	80	100	120	135	142G	150G
									
BR%	160	220	280	340	400	460	505	535	559
Stat%	232	364	496	628	760	892	991	1057	1109.8
BTH	2	5	7	10	12	15	16	18	19
									
Fire	100	100	100	100	100	100	90	90	90
Water	88	78	68	61	53	48	43	42	40
Ice	91	84	79	75	75	71	69	68	65
Wind	100	100	100	100	100	100	90	90	90
Earth 	88	78	68	61	53	48	43	42	40
Energy	95	95	84	84	84	83	79	79	79
Light 	95	95	84	84	84	83	79	79	79
Dark	91	84	79	75	75	71	69	68	65
									
Melee	33	37	40	43	47	50	52	54	55
Ranged	23	27	30	33	37	40	42	44	45
Magic	23	27	30	33	37	40	42	44	45
									
Price	121	559	4094	32591	262352	2114754	10118016	21006559	48410333
Sell	60	279	2047	16295	131176	1057377	5059008	10503279	24205166


Z-Token variants
Level	40	90	135	143
Type	Z	Z	Z	Z
PowLvl	60	100	145	153

MCPrice	1540	8140	12815	13860
MCSell	Z	Z	Z	Z


< Message edited by In Media Res -- 3/1/2017 12:56:28 >
AQ  Post #: 169
3/1/2017 10:16:23   
Rayimika
Banned

 

I take that the chance to daze accounts for only chance to dodge and monster immobility, but shouldn't it also factor in the lean of the armour?
Like 10/119*85/80=5/56
It is FO armor, its not like someone is gonna use high proc with it or a spell effectively.
Full formula: 1.4 melee(immobility)*0.85(chance to dodge)*X=5%(mc)*2(roll). X=10/119

< Message edited by Rayimika -- 3/1/2017 10:30:28 >
AQ AQW  Post #: 170
3/1/2017 12:55:48   
  In Media Res
 Happy Heartloween!


You're right! The rate is now 5/56. Thanks!
AQ  Post #: 171
3/2/2017 19:43:26   
  In Media Res
 Happy Heartloween!


New package item: Necragon Guise. Kam says:

Darkness armour, FO, Ice/Earth secondaries. Has two skils, so *2.2 cost, but is a package item, so halved price from there, total of *1.1. First skill is a raw damage spell-type skill, so nothing special there. The second skill costs SP = to 75% Melee, and is quick-cast, but it makes you deal +25% weapon/spell damage (Usual /0.75 to the boost for Magic weapon attacks and /2 for spells) for 3 turns, only applies while in the armour and only lasts for the current battle,

Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
						
BR%	277	334	394	454	514	559
Stat%	489.4	614.8	746.8	878.8	1010.8	1109.8
BTH	7	9	12	14	17	19
						
Fire	86	86	86	85	85	84
Water	76	76	76	75	75	70
Ice	73	65	58	51	45	42
Wind	76	76	76	75	75	70
Earth	73	65	58	51	45	42
Energy	86	86	86	85	85	84
Light	95	95	95	95	95	95
Dark	68	60	53	47	42	39
						
Melee	31	34	37	40	43	45
Ranged	31	34	37	40	43	45
Magic	31	34	37	40	43	45

SKILL
Base	51	72	96	124	154	179
Rand	104	144	194	247	309	358
Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
BtH	14	19	24	29	34	38
EleComp	1.32413	1.49443	1.57285	1.59483	1.60230	1.75974

SKILL SP COST
Range	127	171	222	279	342	392
Magic	159	214	278	349	427	490
						
AMPLIFY
SPCost	95	128	167	210	256	294

A-MCP	2453	19364	155718	1255027	10118016	48410333
A-MCS	1226	9682	77859	627513	5059008	24205166


< Message edited by In Media Res -- 5/18/2017 21:49:47 >
AQ  Post #: 172
3/2/2017 19:51:55   
Andlu
Member

What's the elecomp for the first skill?
AQ DF AQW  Post #: 173
3/24/2017 1:16:57   
  In Media Res
 Happy Heartloween!


New GGB item: Giant's Might. Kam says:

Neutral Earth armour. MC is a straight up +5% damage to all weapon attacks/specials/spells, and a further +15% damage (this +15% is paid for by the armour having -9 MRM, already included). This bonus is halved for spells, and /0.75 for Magic weapons. If using the Giant's Wrath axe, then you deal a further +5% damage when using weapon attacks/specials.

Level	15	35	55	75	95	115	135	150G
									
BR%	145	205	277	325	385	445	505	559
Stat%	199	331	489.4	595	727	859	991	1109.8
BTH	1	4	7	9	11	14	16	19
									
Fire	100	98	97	97	97	97	95	95
Water	94	90	87	87	87	84	83	79
Ice	92	85	72	67	63	59	53	51
Wind	92	85	72	67	63	59	53	51
Earth 	91	80	71	61	54	48	42	39
Energy	98	94	93	93	92	92	91	90
Light 	98	94	93	93	92	92	91	90
Dark	94	90	87	87	87	84	83	79

Melee	23	27	30	33	37	40	43	46
Ranged	16	20	23	26	30	33	36	39
Magic	16	20	23	26	30	33	36	39

MCPrice	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	23	89	613	4841	38929	313756	2529503	12102583
AQ  Post #: 174
3/25/2017 15:39:53   
Andlu
Member

Necragon Guise

AQ DF AQW  Post #: 175
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