DemonicDarkwraith
 ArchKnight DragonFable
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<Dragon> (3) Dragon Location: Your Dragon! Level: As player Damage: Scaled Damage Type: Melee/Pierce/Magic Element: Evil HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/4 INT: Level*5/4 CHA: 300 LUK: Level*5/4 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 20 + Level/5 Crit: 15 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 50 * Level/90 + LUK/20 Pierce: 50 * Level/90 + LUK/20 Magic: 50 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Evil: 100 Shrink: 300 Attack Types (Phase 1: Young) Attack Type 1 / 1.1 - Approaches and tickles their target before beaming it for 1 hit of 300% Magic damage, with +50 Bonus; applies 'Mischievous Lights' (-30% Boost, -100 Crit, -10 All Resist, -50 Immobility Resist, +60 Health Resist) to target for 6 turns inclusive. Attack Type 2 - Approaches and breathes fire at their target for 1 hit of 300% Magic damage. Attack Type 3 - Automatically applies 'Noxious Fumes' (-50 Immobility Resist) to target for 2 turns inclusive; approaches and breathes fumes at their target for 1 hit of 600% Magic damage; applies 'Dragon Fumes D' to target, stunning it for 1 turn. Attack Type 4- Approaches and beams their target before beaming it for 1 hit of 600% Magic damage; applies 'Magic Burn', a 50% Pierce DoT effect, to target for 4 turns. Attack Type 5 - Approaches and breathes a magic ball at their target for 1 hit of 450% Magic damage, with +600 Crit. Attack Type 6 - Approaches and blasts target with a supernova for 1 hit of 1,200% Magic damage; if <Dragon> was affected by a negative Boost/Bonus/Crit effect(s), applies 'Magic Conversion' (+X% Boost, +Y Bonus, +[2Z] Crit) to themselves for 4 turns inclusive. (Pop-up: <Dragon> inverts any negative offensive effects!)- X is equal to the total value of -Boost currently active on itself upon applying 'Magic Conversion'.
- Y is equal to the total value of -Bonus currently active on itself upon applying 'Magic Conversion'.
- Z is equal to the total value of -Crit currently active on itself upon applying 'Magic Conversion'.
Attack Type 7 / 7.1 - Applies 'Tempered Dragon Scales' (+120 Melee/Pierce/Magic Avoidance) to themselves for 4 turns; approaches, shines, and breathes fire at their target for 1 hit of 300% Magic damage. Attack Type 8 / 8.1 - Recovers themselves for 7.5% of their max HP; <Dragon> recovers with a red and blue energy before breathing fire twice at target for 2 hits of 300% Magic damage, amounting to 600% damage. Attack Type 9 / 9.1 - Applies 'Dragon Scout Super' (+70 Bonus, +30% Boost) to themselves for 6 turns inclusive; approaches, shines, and beams their target for 1 hit of 300% Magic damage. Attack Type 10 / 10.1 - Applies 'Solid Scales' (+20% Non-Crit/DoT/Crit Damage Reduction) to themselves for 4 turns; approaches, shines, and claws their target for 1 hit of 300% Pierce damage. Attack Type 11 - Applies 'Bracing Stance' (+40 All Resist, -40 Health Resist) to themselves for 5 turns; approaches and charges their target for 1 hit of 300% Melee damage. Attack Type 12 - Approaches and lashes their target for 1 hit of 600% Melee damage; if the hit lands, purges 'Bracing Stance' from themselves and applies 'Tail Lash Super' (-20 All Resist, +20 Health Resist) to target for 4 turns inclusive. (Pop-up: With a successful Tail Lash, <Dragon> drops their Bracing Stance!) Attack Type 13 - Approaches and claw their target for 4 hits of 300% Pierce damage, amounting to 1,200% damage; applies 'Outrage', a 100% Pierce DoT effect, to target for 3 turns. Attack Types (Phase 2: Titan) Attack Type 14 / 14.1 - Permanently applies 'Charged Scales' (a Flat Damage Reduction effect that reduces direct damage (including glancing hits) and DoT damage taken by a flat [Level] before Resists, see other information) to themselves; shields themselves before approaching and headbutting their target for 1 hit of 400% Melee damage. Attack Type 15 - Approaches and claws their target for 1 hit of 400% Pierce damage; applies 'Rending Claw' (a 50% Pierce DoT effect, Attack Types 16/17/28 gains +100% base damage) to target for 4 turns. Attack Type 16 - Blasts their target with their elemental breath to target for 2 hits of 200% Magic damage, amounting to 400% damage.- If target was affected by 'Rending Claw', instead performs 2 hits of 300% Magic damage, amounting to 600% damage.
Attack Type 17 - Blasts their target with their elemental breath twice for 4 hits of 200% Magic damage, amounting to 800% damage.- If target was affected by 'Rending Claw', instead performs 4 hits of 300% Magic damage, amounting to 1,200% damage.
Attack Type 18 / 18.1 - Applies 'Welling Elements' (+20% Boost, +60 Bonus) to themselves for 4 turns inclusive; powers up, approaches, and headbutts their target for 1 hit of 400% Melee damage. Attack Type 19 - Automatically applies 'Smash' (-100 Immobility Resist) to target for 1 turn inclusive; approaches and headbutts their target twice for 2 hits of 200% Melee damage, amounting to 400% damage; applies 'Stun' to target, stunning it for 2 turns. Attack Type 20 / 20.1 - Applies 'Elemental Scales' (+120 Block/Parry/Dodge Defense) to target for 4 turns; shields themselves before clawing their target for 1 hit of 400% Pierce damage. Attack Type 21 / 21.1 / 21.2 / 21.3 / 21.4 - <Dragon> blasts target with their Primal power for 5 hits of 300% Magic damage, amounting to 1,500% damage; element used will be Fire, Light, Darkness, Wind, or Ice, depending on current 'Elemental Prowess (Titanic)'. Attack Type 22 / 22.1 - Applies 'Primal Vigor' (+75 Melee/Pierce/Magic Avoidance) to itself for 6 turns; <Dragon> shields themselves with their Primal power before blasting its target with their elemental breath twice for 2 hits of 250% Magic Nature damage, amounting to 500% damage. Attack Type 23 / 23.1 - Applies 'Primal Defense' (+100 Block/Parry/Dodge Defense) to itself for 6 turns; <Dragon> shields themselves with their Primal power before blasting its target with their elemental breath twice for 2 hits of 250% Magic Energy damage, amounting to 500% damage. Attack Type 24 / 24.1 - Recovers 3% of their max HP; applies 'Soothing Waters', a HoT effect equal to 3% of <Dragon>'s max HP, to themselves for 3 turns; <Dragon> shields themselves with their Primal power before blasting their target with their elemental breath twice for 2 hits of 250% Magic Water damage, amounting to 500% damage. Attack Type 25 - Claws their target for 1 hit of 400% Pierce damage; applies 'Sundered Arms' (-10 All Resist, +10 Health Resist, -20% Boost) to target for 6 turns inclusive. Attack Type 26 - Headbutts their target for 1 hit of 400% Melee damage. Attack Type 27 - Dives their target for 2 hits of 400% Magic damage, amounting to 800% damage. Attack Type 28 - Blasts their target with their elemental breath for 2 hits of 200% Magic damage, amounting to 400% damage; applies 'Overwhelming Onslaught' (-50 Bonus) to target for 4 turns.- If target was affected by 'Rending Claw', instead performs 2 hits of 300% Magic damage, amounting to 600% damage.
Attack Type 29 - Siphons their target for 2 hits of 150% Magic damage, amounting to 300% damage; applies 'Siphoned Stats' (-20A STR/DEX/INT/LUK) to target for 10 turns inclusive, where A is equal to number of times 'Siphoned Stats' was applied and will reset to 0 if it is purged or expired. Other information This version of <Dragon> has the following cosmetic distinctions:<Dragon> begins the battle with 'Elemental Prowess' permanently applied to themselves. - While affected by 'Elemental Prowess', <Dragon> shifts elements at the beginning on their turn; all attacks and DoT effects from <Dragon> will use the element based on their current 'Elemental Prowess':
- Elements in order: Fire -> Nature -> Light -> Energy -> Darkness -> Wind -> Water -> Ice -> Repeat.
- In Phase 2, 'Elemental Prowess (Titanic)' replaces 'Elemental Prowess'. While affected by 'Elemental Prowess (Titanic)', <Dragon> shifts elements upon receiving direct damage, still using the same above elemental rotation and mechanics.
- While in Phase 2, <Dragon>'s breath attacks (Attack Types 16, 17, 22, and 28) are color-synchronized through 'Elemental Prowess (Titanic)': Fire, Nature, Light, Energy, Darkness, Wind, Water, Ice.
<Dragon> applies the following effects if they take direct damage while stunned (including the first hit of a stun): (Pop-up: <Dragon> manages to shake off some of your stun.) - Removes all stun effects from themselves.
- 'Small Nap': Stuns themselves for 1 turn.
- Permanently applies 'Resilient Scales' (+300 Immobility Resist) to themselves.
<Dragon> has two Phases:- <Dragon> will remain in Phase 1 until they fall below 50% of their maximum HP, where they will transition to Phase 2.
- While in Phase 1, each time they lose a total 10% of their max HP for the first time, they will set their HP to that threshold and become impervious to all sources of damage until their next turn, up to 5 times (50% of their maximum HP).
- If <Dragon> falls below 50% of their maximum HP, they will enter Phase 2 next turn.
- Upon entering Phase 2, <Dragon> will titanize, changing their appearance, and applies the following effects:
- Zoom out the battle background.
- Changes background music.
- Resets its rotation.
- Removes 'Elemental Prowess' and permanently applies 'Elemental Prowess (Titanic)' to itself.
- Permanently applies 'Titan Scales' (+20% Non-Crit/DoT/Crit Damage Reduction, +20% Boost) to itself.
Upon applying 'Charged Scales', <Dragon> gains 10 Charged stacks; each time <Dragon> received a direct hit (including glancing hits) or a tick from a DoT effect from the attacker, <Dragon> loses 1 Charged stack. (Pop-up: Charged Scales: <1-9>/10 hits remaining.)- If <Dragon> loses all 10 Charged stacks, 'Charged Scales' is removed from <Dragon>. (Pop-up: <Dragon>'s scales lose their charge!)
<Dragon> follows the skill rotations, which is dependent on their current Phase:- Phase 1 (Young): <Dragon> uses one of the following rotations:
- Rotation 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 2 -> Attack Type 8 -> Switch to Rotation 2; this rotation is used first if one of the following conditions are met on its first turn:
- One of player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is lower than 120.
- <Dragon>'s Bonus stat was greater than 10.
- Rotation 2: Attack Type 9 -> Attack Type 2 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Attack Type 13 -> Attack Type 7 -> Attack Type 2 -> Attack Type 8 -> Switch to Rotation 1; this rotation is used first if one of the following conditions are met on its first turn:
- One of player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is greater than 120.
- <Dragon>'s Bonus stat was lower than 10.
- Each time <Dragon> loses a total 10% of their max HP for the first time, <Dragon> will instead skip to the next underlined attack; this can only be done 4 times.
- Phase 2 (Titan): <Dragon> uses two attacks as a double turn per turn and performs two rotations that run in parallel:
- Attack 1: Attack Type 14 -> Attack Type 15 -> Attack Type 16 -> Attack Type 17 OR Attack Type 18 -> Attack Type 19 -> Attack Type 20 -> B -> Repeat., with certain Attack Types used on certain conditions:
- Attack Type 18 is used if all hits from Attack Type 16 are missed or glanced; otherwise, <Dragon> uses Attack Type 17.
- On the turn labeled B, Attack Types 21-24 can be used on the following conditions:
- Attack Type 21 is used if the current element from 'Elemental Prowess (Titanic)' was Fire, Light, Darkness, Wind, or Ice.
- Attack Type 22 is used if the current element from 'Elemental Prowess (Titanic)' was Nature.
- Attack Type 23 is used if the current element from 'Elemental Prowess (Titanic)' was Energy.
- Attack Type 24 is used if the current element from 'Elemental Prowess (Titanic)' was Water.
- Attack 2: Attack Type 25 -> Attack Type 26 OR Attack Type 27 -> Attack Type 28 -> Attack Type 26 OR Attack Type 27 -> Attack Type 29 -> Repeat., with Attack Type 27 replacing Attack Type 26 if <Dragon> falls below 15% of their max HP.
Monster's race was changed from '???' to 'Dragon' on May 15th, 2026. Other Phase 1 Growth Appearances: Toddler / Kid Titan Appearance
< Message edited by DemonicDarkwraith -- 7/6/2026 22:10:40 >
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