Stonehawk
Member
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@Mother1 I was talking about rethinking cores on another post. Concussive Shot: 85% damage, deflectable, 110 energy, random skill taken for only 3 turns, not re-usable. There are just so many drawbacks for such a weak core. If energy cost was removed, or damage 100% or even choose the skill to shutdown, it would be less worthless. Now talking about pyro fly, I suggested that it removes a random skill for some turns and it's reusable. I know you might take the wrong skill, or even the right skill for not a long time, you will never know. But don't forget it's an unblockable physical attack. Isn't that already too much to be able to use it as many times you need and also take a random skill? It's still better than lots of other bots and would definitely be on my favorite bots' list. Oh, if we are talking about bots in general, let me say some more: - Monkakazi Special reusable but opposite element - Infernal Android Special reusable, but resets the increased damage counting. Max damage higher, but takes a lot more turns to reach it. example 1: First turn it's usable = 90% +2,5% each turn, max increased damage 25% (after 14 turns) example 2: First turn it's usable = 75% damage. Increases +5% damage for each turn. Max damage: 125% (after 10 turns) Note: There should be a counting to show its special power maybe? lol - Assault Bot: Convert a debuff into a buff (removes debuff and add 20% of it as a buff) Example: Smoke -30 dex. ASSAULT BOT EFFECT => convert smoke into +6 dex - Azrael Borg: Reduces 85% or even 90% of all buff effects on an enemy OR increase damage to 100%. Or even reduces 75% and does 85% damage (it currently does 50%?)
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