Solanaceae
Legendary Nightshade
|
Ranger is incredibly fun to use. Amazingly strong DoT, extra turns that let you get the most out of (de)buffs like Mirror Eye Trinket and Not-So-Tiny Bubbles, making up to 3 skills crit, and the ability to recover 80% HP in a single turn. The only problem was that I found it better to burst down an enemy than to blow all of my focus on, say, Cripple (which only lasts for 1 turn). The new change, I agree, was a bit too strong when considering things like Quick Reflexes. Actually, just Quick Reflexes. It outstrips all the other defensive moves in Ranger's kit (besides the stun and maybe the HP recovery) and has a relatively low downtime when you have 2 attacks per turn. I wouldn't want to nerf the duration of Quick Reflexes, though, since you need it at the beginning of a fight to build up stacks. Maybe increase the cooldown of QR, increase the duration of Cripple, and bump up (or is it bump down?) focus loss from -2 to -3? quote:
Yeah, but you're also building fairly glass cannon if 900 damage is ~40% of your health. I have 60 base END and 78 from accessories (notably defensive Aventail and Nicky's Toasty Cap VIII), and that puts me at 2470 HP, only 220 above what you would call glass cannon. My stat distribution both before and after 14.1.0 is 200 LUK/60 END/160 WIS, which I guess is a bit heavy on the WIS side of things, but wouldn't that be more of a defensive build? I should probably start keeping notes on the effects of each stat now, since it looks like it's going to get a bit more complicated soon. Looking forward to that!
|