Jack Crescent (1)
Location: The Show Mustn't Go On!
Damage Type: Magic
Stats: STR: 0, INT: 0, DEX: 28, END: 14, CHA: 666, LUK: 14, WIS: 0
Defenses: Melee: 12, Pierce: 12, Magic: 12, Parry: 10, Dodge: 10, Block: 10
Offenses: Crit: 17, Bonus: 4, Boost: 0%
Resistances: Immobility: 200
Attack Type 1 - Jack takes his right hand out of his pocket and snaps his fingers, which has a chance of enabling either Soulbound (+50 to Defenses for three turns), Spellbound (+50 to Critical for three turns), or Songbound (+50 to Power Boost for three turns) for the Gnarly Guitar of Doom to inflict.
Attack Type 2 - Jack takes his right hand out of his pocket and snaps his fingers, dealing severe darkness damage.
Gold gained: Scaled
Experience gained: Scaled
If Jack Crescent is defeated before the Gnarly Guitar of Doom is, he will be revived to full health.
< Message edited by Jay -- 1/12/2019 17:32:54 >