| Primate Murder Member
 
 
   | Welcome. This thread is mainly to put my ideas out there and get feedback. If the staff implements any of them, then all the better. 
 Table of Contents
 
 
 Weapons:
 
 -  Malleus Maleficarum. This weapon's special can thoroughly jinx your foe.
 
 -  Guiding Winds Bow. Spirits guide each shot of this bow, allowing its wielders to strike true even with eyes closed!
 
 -  Dragon Down Ballista. FO anti-dragon 100-proc weapon designed to commemorate the dragon war.
 
 -  Spellbow. A wand-bow that costs mana, but deals ranged damage.
 
 -  Spellblade. Imbue your weapon with any spell from your collection.
 
 -  Master Wand. Substitute your magical energies with pure skill when spellcasting.
 
 -  Zweihander. The very name implies that this sword should be wielded with both hands.
 
 -  Gungnir. This spear makes your pets and guests do the dirty work.
 
 -  Warder's Tome. This tome contains three spells designed to strengthen your defences and punish your foes if their attacks miss.
 
 -  Warrior's Mage Blade. So, I've seen the reignited argument on the balance of mages and warriors and how 8*75% and 2*200% are equal to a constant 100%. Here's my answer.
 
 -  Bard's Ukulele. A wind weapon with the ability to grant celerity to your companions.
 
 -  Infamous Blade. An element-seeking sword.
 
 -  Gogg's Claw. An energy claw that starts off with a high LS chance.
 
 -  Loco's Mallet. A chaotic energy hammer that hits harder at the cost of scrambling your resistances!
 
 -  Axe-odus. An energy axe that can make your attack an automatic Lucky Strike!
 
 -  Jaw-elin. A water spear that deals increased damage based on the % filled of your sp bar.
 
 -  Dragonhunter Bow. A bow of incredible size, allowing the wielder to shoot from an immense distance.
 
 -  Dragonguard's Serendipity. A powerful stave, granting increased lucky strike rate and damage on spells cast against draconic foes.
 
 -  Neko Ranger's Bow. A powerful longbow designed specifically for use by neko archers.
 
 -  Neko Scout's Bow. A tricky shortbow designed to aid neko's beast allies.
 
 -  Swinging O'Teeny. Thank you Cray and Frostval!Sham for this wonderful idea!
 
 -  Warp Lance. An energy weapon with several damage-boosting toggles.
 
 -  Caduceus of Transmutation. An alchemical tool that can transform your opponent into lead!
 
 -  Lernaean Rod. A 100-proc water weapon that attacks the monster with trained hydra heads.
 
 -  Undead Sneak Stave. A 100-proc Cha weapon that can poison or paralyze your enemy.
 
 -  The Cycle of Change. A 100-proc multi-elemental weapon imitating the changing seasons.
 
 -  Dragon's Tail. A fire glaive with a dracomancer theme.
 
 -  Warlic's Prototype Orb. 100-proc energy wand with several status effects inspired by the Dragonlorn Keep's intro quest.
 
 -  Terminus Avenger. A knight-element weapon for beastwarriors and rangers.
 
 -  Deadslayer Halberd. An anti-undead light weapon with several modes.
 
 -  Shepherd's Arc-Cane. An energy weapon for beastmages.
 
 -  Doomseeker. A darkness crossbow with several thematic effects for damage and blocking.
 
 -  Bloodhunter. A 100-proc darkness spear with several Bleed-based abilities.
 
 -  Ranger's Bow. Because rangers need a tome of their own!
 
 -  The Lost Tablet. A darkness tome of beastmaster SPells!
 
 -  Icy's Journal. An ice tome for beastmages with Freeze infliction and a Cha boost.
 
 -  Helmbasher. An earth hammer with a Daze toggle.
 
 -  In Shadow of the Scythe. A darkness tome focused on effect infliction.
 
 -  The Whistler. A wind axe using werepyre stats. Enhances your spells when used against bleeding foes.
 
 -  Spirit Breaker. A light maul than uses werepyre stats. Enhances your spells when used against panicking foes.
 
 -  Scourge of Pestilence. A poison-inflicting darkness whip for the upcoming Harvest Fest.
 
 -  The Book of Whispers. A dark/ice tome inspired by the Nightmare Realm and the Frostval 2020 quests.
 
 -  Scorching Spectre Sceptre. A fire staff that enhances spells cast against a Burning foe.
 
 -  Skirmisher's Hornbow. A wind bow for dodge-based builds.
 
 -  Dreadblade and Dreadbow. Melee and ranged darkness weapons with a necromantic motif.
 
 -  Faithbreaker. A hybrid-stat weapon with a trigger against Knights.
 
 -  Superbia Pistol. A dark gun with several modes and a charge-gathering mechanic.
 
 -  Luxuria Las-stave. A 100-proc light weapon for FD beastmasters.
 
 -  Ira Control Module. A 100-proc weapon with fire/earth compression and a delayed attack.
 
 -  Acedia Heavy Cannon. 100-proc energy weapon with Backlash.
 
 -  Gula Graft. Melee water fist that turns into a high-tech garotte.
 
 -  Invidia Rifle. 100-proc ice gun with effect infliction and status potence.
 
 -  Relic of Avarita. A composite 100-proc wind weapon designed for FD hybrids.
 
 -  Wardcrafter's Pen. A ranged energy wand that toggles between dealing pure damage and giving you a Barrier.
 
 -  Tempest Shard. A magic energy fist that allows your weapon attacks and spells to seamlessly flow into one another.
 
 -  Liminality. A ranged shadow weapon with a toggle to gain celerity per hit.
 
 -  Adept's Athame. 100-proc darkness weapon for beastmages.
 
 -  Timekeeper. An energy weapon for hybrids.
 
 -  Niflheim. A compression weapon for hybrids with a variable special.
 
 -  Opportunist's Blade. A wind weapon for FO beastmasters.
 
 -  Wednesday. Inflict your least favorite day of the week upon your enemies!
 
 -  Gu Jar. An earth wand/tome that uses a summoned guest for several powerful attacks!
 
 -  Wand of Levitation. A training wand for students just starting out at Zardwarts! Warning: does not provide extra damage against trolls.
 
 -  Biter Rifle. An earth gun with a semi-crafting mechanic.
 
 -  Sword of the Dead. A darkness weapon for End builds.
 
 -  Runic Kit. A wind/earth tome for mages with End.
 
 -  Wand of Illusions. A wind wand that inflicts EleVuln.
 
 -  Pawn's Pike. A dark spear with an eye toward late game.
 
 -  Bishop's Baton. A light wand for dodge builds.
 
 -  Rook's Recurve. A heavy-duty wind bow with a 1/battle defensive skill.
 
 -  Knight's Sabre. An energy sword with a common special that inflicts permanent random debuffs.
 
 -  Drakel Mortar. A simple darkness 100-proc that inflicts monster with EleVuln.
 
 -  Bo Staff. A simple melee weapon with an alternate mode if you're fighter or martial artist.
 
 -  Wand of Cosmic Power. An energy wand for beastmages.
 
 -  Nameless Glaive. A dark spear for beastrangers with a compressed guest.
 
 -  Hunting Spear. An ice spear for offensive beastrangers.
 
 Armors:
 
 -  Swordmaster. Master of the sword, duh.
 
 -  Healer. Turns out, knowing your foe's body from inside out makes you surprisingly good at taking people out. Who would have guessed?
 
 -  Drone Master. Energy armor with guest-type skills.
 
 -  Zombie Form. FD darkness armor with the ability to suck the life out of your enemy.
 
 -  Chronomancer Bloodmage. Neutral armor that pays for spell celerity with your blood.
 
 -  Bard of Medrovia. Dragon Bard of War.
 
 -  Phantasmal Puppeteer. You are no mere necromancer, you're a true performer putting on a show! An armor with a Cha-based elelock toggle.
 
 -  Knight Commander. A defensive armor with compressed guest summons and skills.
 
 -  Wasteland Wanderer. FD fire armor with a Burn eater skill.
 
 -  Artillerist. Shoot your foe with a ballista!
 
 -  Doom Binder. Bind the darkness of Shadowscythe to your will!
 
 -  Infernal Engineer. FD fire armor with a toggle to hybrid stat FO form.
 
 -  Lagohm Reactive Armor. FO energy armor with a charging skill. Based on DF Lagohms.
 
 -  Fae Battle Armor. Offensive wind armor that can take to the air for increased defences.
 
 -  Vartai Transformations. FD energy and FO water armors for classical hybrids.
 
 -  Smuggler. FD light armor prompted by the newest star wars series. Also has initiative bonus, because Han shot first, damn it!
 
 -  Asurendra. An earth armor that combines offense and defense into a single skill. Ideas drawn from Buddhism.
 
 -  Ancient Guardian Cuirass. A hybrid spellcaster armor with a strong focus on blocking.
 
 -  Invisibility Cloak (revamp). A blocking-based water armor for ranger builds that want to dabble in a little magic.
 
 -  Benandanti. A spellcaster armor with a spell and the ability to recover mp.
 
 -  Snowrunner. A n-ice armor for beastrangers that prefer a more offensive playstyle!
 
 -  Jotun Slinger. Ice/wind armor for offensive rangers with focus on Bleed and blocking.
 
 -  Tribal Shaman (revamp). A multi-element spellcaster armor with a toggle altering both weapon attacks and spells.
 
 -  Abyssal Hunter. Defensive water armor with a focus on blocking and status infliction.
 
 Shields:
 
 -  Am-bush's First Strike. It's an ambush! Your ambush, to be precise.
 
 -  Tic-Toc Clock. This shield has an ever-increasing chance to petrify your foe.
 
 -  Baby Braken. What a despicable person would shield themselves with a baby? Why, one that is fighting spellcasters, of course.
 
 -  Sunray's Healing. Heal a little mana when you're hit by a light attack!
 
 -  Circle of Doom. A shield that harms both you and the monster each round.
 
 -  Axiomatic Chipmunk. This chipmunk is particularly fond of chewing on armor, though with some Cha you may point him and his teeth at your foe.
 
 -  Eldritch Portal. A portable doorway to the shadow dimension, capable of attacking your enemy with creepy tentacles.
 
 -  Spellcharger. Charge up your shield to reduce the mp you spend on spells.
 
 -  Abjuration Ward. An energy shield to protect a spellcaster!
 
 -  Duelist's Dagger. A versatile shield that can be used to parry attacks or wielded as an off-hand weapon!
 
 -  Assassin's Off-hand Crossbow. An offensive shield for a block-based build.
 
 -  Thermostabiliser. A fire/ice compression shield that reduces the damage you take from burns.
 
 -  Lucky Shield. An earth shield that boosts your Luck when you block a hit!
 
 -  Dragonrider's Shield. A heavy-duty defensive fire shield.
 
 -  Champion's Guard. A light shield with togglable on-block effects.
 
 -  Gourdian Shield. A water/fire shield with backlash-style EleVuln infliction.
 
 -  In Memoriam. A beastmaster shield with a Daze skill.
 
 -  Giant's Rib Club. A darkness shield with a trigger againt mobs that have Luck. Gives an extra bonus to necromancers.
 
 -  Memento Mori. Darkness shield with a Deathproof mechanic.
 
 -  Dead of the Knight. Darkness shield for beastmage builds that favor dodge-based playstyles.
 
 -  Soulbinder Rod. Necromancer-themed shield with Backlash and Lifesteal mechanics.
 
 -  Twilight Reflector. A shadow-themed shield with a Backlash mechanic.
 
 -  Zombie Head Shield. A darkness shield with a compressed skill.
 
 -  Shamanic Totem. A wind shield for spellcasters of any lean.
 
 -  Net. An earth shield that can be thrown at your foe to leave them trapped and vulnerable!
 
 -  Writ of the Forgotten. A dual fire-dark shield with a toggle for Panic that boosts your own damage.
 
 -  Rune of Domination. A block-based darkness shield with a spell to control your foe.
 
 -  Pirate's Sidearm. Sacrifice some outright damage to punish any openings in your opponent's defenses! Inspired by the revamped pirate class in DF.
 
 -  Mocking Shield. A wind shield for beastmasters with a blocking focus.
 
 Spells:
 
 -  Carpe Diem. Seize the day - or suffer the consequences.
 
 -  Quid pro Quo. As a truly generous person, you're always willing to share your pain with the monster.
 
 -  Ghost Shapeshift. Zorbak gave you this spell, promising that it would make the enemy attacks phase through you. But should you really trust him?
 
 -  Changeling Shapeshift. Access the ultimate skill of any shapeshifter - that of transforming into your foe!
 
 -  Dreams of the Endless Sky. Sing a soothing lullaby, putting both you and the monster to sleep.
 
 -  Scaled Up. Turn your foe into a wicked dragon.
 
 -  Sunder Essence. An earth spell that deals double damage - but at a cost.
 
 -  Chain Lightning. Anti-mob spell.
 
 -  Icefire. Ice spell inflicting fire ele-vuln.
 
 -  Complex Defence. A multi-layered protection spell.
 
 -  Call Trebuchet. A powerful, if inaccurate guest that can be charged for double the damage.
 
 -  Song of Inspiration. Condense all the skill of a true bard in a short song, inspiring your pets and guests to new heights.
 
 -  Elemental Menace. A DoT spell, inflicting burn, bleed and poison.
 
 -  A Gift and a Curse. Transform your foe into a mighty werepyre!
 
 -  Haunting. Burn your foe with a ghostly chill!
 
 -  Restful Sleep. Get some much needed rest after all those all-nighters fighting monsters - and gain some Tranquility, while you're at it!
 
 -  Call Elf Power Armor. Call the greediest of elves to fight by your side and force the spirit of Frostval upon your foe all year long!
 
 -  Summon Laplace's Demon. Summon a mind so demonic that it can calculate any event before it happens!
 
 -  Purify. Call upon the Lady of Light to purify undead foes!
 
 -  Loco's Blessing. Chaos Imbuement!
 
 -  Cosmic Radiation. An autohit light spell.
 
 -  Summon Werepyre. An offensive guest for werepyre beastmaster builds.
 
 -  Signature Spell. An energy spell that deals more damage the less spells you have.
 
 -  Powerword Red Fog (revamp). A type other attack that can be called into existence by anybody that dares say its name.
 
 -  Call Xerxes. Call a powerful ice guest that has no concept of teamwork!
 
 -  Sepulchure's Gift. A dark imbue spell for your pet.
 
 -  Heir to the Night. A passive effect that makes you use werepyre stats for melee and magic weapon attacks!
 
 -  Infernal's Aura. A sustained spell that makes the monster take a portion of damage dealt as a Burn effect.
 
 -  Mana Purifier. A harm spell that gives bonus Int for several turns.
 
 -  Ethereal Pact. An sp-costing light spell that gives you an elelocked armor.
 
 -  The Standard of Unity. A qc effect spell for beastmasters.
 
 -  Spiritual Reinforcement. A stat-boosting sustained spell for hybrids.
 
 -  Bloodtheft Ancestry. A stat-boosting sustained spell for beastmages.
 
 -  Call Zombie Paladin. A guest with a light/dark toggle.
 
 -  Summon Sentry. An energy guest with a focus on defensive gameplay.
 
 -  Tactician's Choice. A qc spell that uses trade-offs to get variable no-cost buffs.
 
 -  Plot Armor. Heroes never die!
 
 -  Bone Wall. A necromantic spell imitating the Ringleader's mechanics.
 
 -  Spectral Howl. A wind spell using werepyre stats. Can grant celerity if the monster is Bleeding or Panicked.
 
 -  Whispers of the Dream. A beastmaster spell inspired by the Dragonlorn MC set.
 
 -  Audacious Stratagem. A beastmaster spell that can enhance your pet by granting the monster celerity.
 
 -  Nightmare of Pursuit. A dark/ice spell inspired by the latest Frostval quest.
 
 -  Horror's Embrace. A background altering spell that puts the monster to Sleep.
 
 -  The Light's Judgement. A light spell with a save-based bonus and undead trigger for paladins.
 
 -  Temporal Snares. A defensive caltrops-like spell.
 
 -  Conjure Fairies. A buff spell that enhances your attacks for several rounds.
 
 -  Sentinel Invocation. A buff spell for dodge builds.
 
 -  Deploy Drone. An energy spell that trades your damage and defences for a chance to stun the monster.
 
 -  Necromancer Workshop. A composite darkness spell that can be customized to fit your needs.
 
 -  Tenebral Collapse. A light/dark spell that both grants you a guest and leaves an aftereffect that can be used for the next few rounds.
 
 -  Call Unaffiliated Necromancer (Steve). One of your connections from the Orcus Archive, a talented, but accident-prone scholar.
 
 -  Call Unaffiliated Necromancer (Jesse). One of your connections from the Orcus Archive, passionate and powerful.
 
 -  Call Zhoom. A guest that seeks between earth and darkness with several attacks to both assail and defend.
 
 -  Call Pyromancer. Another visitor from the realm of Dragons and Fables, this wizard can either set your foe on fire or immolate them with a powerful spell attack!
 
 -  Shroud of Burning Vitality. End-based spell for a more offensive playstyle.
 
 -  Grave's Chill. Another End-based spell, good against fire monsters and undead.
 
 -  Krodha. An energy spell that strikes at both self and foe.
 
 -  Call Umazen Hoplite. An energy guest with several statuses to enhance both offensive and defensive playstyles.
 
 -  Call Vephoma. Invite a beastmaster guest that can alter your pet's attacks!
 
 -  Call Captain Lestrad. Invite a guest that can shield you from monster attacks or reduce the power of your own to strike harder!
 
 -  Call Hansa. A Harm guest that modifies your attack and comes with a few skills of her own!
 
 -  Chromatic Funnel. A spell that inflicts powerful but random Poison with a chance to restore mp.
 
 -  Call Warlock. A fire/ice guest with a freeze-like effect.
 
 -  Call Witch of the Woods. A chaotic guest that can brew potions.
 
 -  Blade Ward. A spell that defends you against melee attacks at the expense of your damage.
 
 -  Mind Blank. A qc spell to shield yourself from mental statuses.
 
 -  Call Ancient Reigndragon. A DoT ice guest that gives you one of three random buffs.
 
 -  Conjure Rune of Silent Flame. A fire guest that boosts your attacks with Burning power.
 
 Pets:
 
 -  Soul-Sealed Spear. A magical spear that attacks for a % of the damage you deal.
 
 -  Gogg (revamp). This pet causes you to take more damage, but has a chance to attack again.
 
 -  Zorbak. The ebilest of moglins has graciously agreed to let you accompany him on his quest to turn everyone he meets into undead.
 
 -  Cor-Dem (revamp). The little psychic lowers your enemy's Int and Magic defences.
 
 -  Fenrir. A vicious ice wolf that's not afraid to bite the hand that feeds it.
 
 -  Sniffler. This little creature will rob your foe out of house and home! Don't forget to give it a firm shake to get all that gold, though.
 
 -  Zorbak the Pallythrope. Zorbak has been turned into a paladin!
 
 -  Calamity-Born. A darkness pet that inflicts immobility weakness and a caltrops-like effect.
 
 -  Drums of War. A wind pet that can increase damage and reduce accuracy for the entire field.
 
 -  Technomancer. An energy pet for beastmages, based on the eponymous class from Dragonfable.
 
 -  Soulweaver Arcanist. A wind pet for beastmages, based on the eponymous class from Dragonfable.
 
 -  Mogpyre. A reminder that not all those inflicted with the curse of a Dracopyre see it as a power-up.
 
 Miscs:
 
 -  Holy Water Vial. Designed to counter regeneration of vampires and werewolves.
 
 -  Symbiote. Hp-costing misc that heals you based on damage dealt.
 
 -  Heckflame Crown. Command your beastly armies to rip apart the burning bodies of your foes!
 
 -  The Lost Pot. LS-boosting misc with a compressed spell.
 
 -  Blood of the Nosferatu. A DF-style artifact, altering the last 5 skills of the Vamp subrace armor.
 
 -  Pet Whistle (revamp). A revamped misc to increase the power and versatility of your pet.
 
 -  Taurisian Scripture. A magical misc to manipulate the anima of your opponents.
 
 -  Mantle of Unforgiving Light. A light backlash misc, inspired by Shadowslyer class.
 
 -  Cloak of Bloodthirsty Darkness. A vampiric Bleed-based misc,inspired by Nighthunter class.
 
 -  Sepulchure's Helm. A darkness misc for warriors, providing bonuses to both offense and defense.
 
 -  Vanilla Milkshake. A qc damage boost with a risk of being frozen.
 
 -  Necrotic Artifact. A beastmaster misc with a chargable darkness spell.
 
 -  Adept of the Waning Moon. A DF-style artifact, altering werewolf for a spellcaster plastyle.
 
 -  Beard of War. Because you can't spell bard without beard. Or was it the other way around?
 
 -  Evocation of the Sun. An omni-burn light misc with a beastmaster toggle.
 
 -  Haunted Commander's Ring. A dark beastmaster misc with a trigger against ghosts.
 
 -  Reforged Commander's Ring. A beastmaster misc that follows the element of your knight order and can grant bonus Luck.
 
 -  Spellblade Ring. An energy misc that can summon a magical weapon and gather power whenever the monster casts spells.
 
 -  Stimpack. Contains 2 qc skills that boost your performance - but at a price.
 
 -  Whisperer's Orb. A mage misc with skills that can boost your defenses or make your foes Bleed.
 
 -  Binding Gem. An ice misc for beastmages with compressed guest and skill.
 
 Sets:
 
 -  The Meta Series. Z-token no-drop equipment, designed to complement the current meta.
 
 -  The Dresden Series. A tribute to the Dresden Files by Jim Butcher, complete with a Leather Duster, a Shield Bracelet and a Blasting Rod.
 
 -  Packmaster Set. Beastmaster set with a focus on dogs/wolves.
 
 -  Hexlord Set. A set that switches between status-infliction darkness and damage-dealing fire.
 
 -  Ninja Crash. A mini-set of axe and hammer-type shield for unorthodox ninja!
 
 -  Contagion Set. Status infliction darkness set with necromancer triggers.
 
 -  Orc Battlerager. Earth set that makes you tougher whenever you're hit, and makes you hit harder the tougher you are!
 
 -  Manic Shielder. A mini set that focuses on using mana shield.
 
 -  Shifting Tides Set. A mini-set with shield and weapons, whose skills and effects shift over the course of the battle.
 
 -  Holy Night Set. Anti-undead FD set with a focus on blocking.
 
 -  Wizard's Implements. A set of three guests designed for beastmages.
 
 -  Born of War. Four FD armors that can be enhanced with specialized miscs.
 
 -  RWBY weapon set. 4 weapons with theme-appropriate effects.
 
 -  Blood Shedder set. A darkness set with a focus on Bleed.
 
 -  Fallen Guardian set. A wind armor and armament belonging to a slain guardian.
 
 -  The Warden set. An energy set designed for dodging and shutting down the monster.
 
 -  MageKnight set. An energy set for hybrids or warriors that dabble in Int.
 
 -  Shock Trooper set. An energy set for warriors, featuring dynamic blocking-based combat.
 
 -  Adept of the Deeps set. A spellcasting water set inspired by Lovecraft (and a bit of DF's Kathool Adept).
 
 -  Fallen Phoenix set. A more offensive version of the Demon Knight class.
 
 -  Black Knight set. A darkness set for charismatic knights.
 
 -  Dragonsgrasp Relics. An energy set inspired by DF's Dragonlords and their flying fortress.
 
 -  Void-Twisted Armaments. A multi-elemental set of 3 weapons with random and chaotic effects.
 
 -  Arachnomancer set. Water spellcaster set with a focus on Poison and Entanglement statuses.
 
 -  Weaver of Souls set. A wind spellcaster set inspired by DF's Soulweaver armor.
 
 -  Hallowed Armaments. A light mini-set for werepyre paladins.
 
 -  Vizalain Corruption set. A dark mini-set that slowly corrupts your foe and uses that corruption to enhance your lucky strikes.
 
 -  Perun's Might set. An energy mini-set for FD werepyre beastmasters.
 
 -  Magehunter set. Exactly what it says on the tin.
 
 -  Cursed Warrior set. Weapon, shield, and armor of a minotaur cursed to roam the land.
 
 -  Last Quest set. The equipment of an old dwarf, seeking one last good fight.
 
 -  Balanced Mind set. Man, this telepath is a total troll.
 
 -  Redcap Swiftspear set. Everything a goblin needs to become a proper mercenary.
 
 -  Guardian Stables (revamp). Because we all deserve more rider armors!
 
 Classes:
 
 -  Dracomancer (revamp). Learn ancient dragon secrets, calling upon a variety of draconic allies and channeling raw mana directly through your body to empower your spells!
 
 -  Beast Master (revamp). Learn the ways of the wild. Beastwarrior class.
 
 -  Alchemist. Mix and combine your potions to achieve a wide variety of effects.
 
 -  Human. Subrace armor emphasizing variety and versatility.
 
 -  Master of Chess. A class designed solely to augment your pets/guests in every way possible. Master of Chess even has the player acting as booster!
 
 -  Martial Artist (revamp). A versatile combo-based class with four advanced armors designed for a variety of offensive playstyles!
 
 -  Ninja (revamp). An advanced rogue class, using tools, tricks and shadow techniques to take down your foe!
 
 -  Knight (revamp). An FD warrior class that uses melee weapons and status inflictions. Has 4 advanced armor variants.
 
 -  ExTerminator. An FO class with powerful offensive skills and a set of toggles to customize your lvl 0 passive.
 
 -  Shaman. An FD beastmage class with three branching Paths!
 
 -  Dragonslayer (revamp). Updating the original class to modern standards with a few new ideas and skills.
 
 -  Shadowslayer (revamp). Slay creatures of the night with new weapons and skills of this revamped armor!
 
 -  NightHunter (revamp). Draw upon the fell powers of Darkovia and hunt your enemies through the dark of the night!
 
 -  Pirate (revamp). A versatile offensive class for warriors and rogues.
 
 -  Wizard (revamp). Do I really need to spell this out? A magical armor to get the most out of your spells.
 
 -  Fighter (revamp). A basic beginning class for warriors.
 
 -  Rogue (revamp). A basic starting class for rogues.
 
 -  Mage (revamp). A basic class with everything a starting spellcaster might need.
 
 -  Necromancer (revamp). Study the forbidden arts of undeath! A spellcaster class with a focus on beasts and resource trading.
 
 -  Assassin (revamp). A tier 3 glass cannon class.
 
 -  Guardian. A versatile class, providing multi-faceted defensive and offensive capabilities.
 
 -  Graceful Dracopyre. Final Darkovian subrace, the beastwarrior variant.
 
 -  Dracopyre of the Night. Final Darkovian subrace, the beastmage variant.
 
 -  Berserker (revamp). Go berserk!
 
 -  Ranger. A ranged class for offensive and defensive builds alike!
 
 Monsters:
 
 -  Primordial Phoenix. Unlike the more modern ones, this phoenix does in fact return from the dead.
 
 -  Gray Boy. A tribute to wildbow's web serial Worm, this monster is truly immune to all forms of nuking.
 
 -  Cherish. Another member of S9, Cherish specializes in controlling her opposition.
 
 -  King. The original founder of S9 can transfer any damage from himself onto the player.
 
 -  Wolfwing (Challenge Version). Lord of all Werepyres. Dare you challenge him?
 
 -  Rioting Umazen Workers. Two different energy mobs, created as a tribute to Cray's excellent writing.
 
 -  Moglin War Party. Three-moglin mob that supports each other.
 
 -  Ancient Runed Golem. A synergetic multi-elemental boss mob.
 
 - The Undrawn, parts  1 and  2. A void challenge gautlet to battle a series of alternate Smittens!
 
 -  Pala-dean. Do not mistake this paladin's age for a weakness!
 
 -  The Faithful. Not all paladins agree with Artix's new policies!
 
 -  Koschei the Deathless. A multi-stage monster that's exceedingly difficult to kill.
 
 -  Zmei Gorynych. A seven-headed dragon from slavic mythology.
 
 -  Baba Yaga. A forest witch from slavic folklore.
 
 -  Solovei the Brigand. A bandit lord from russian folk stories.
 
 -  Baron Samedi. Loa of the dead from Haitian Vodou.
 
 -  Fae Knight. A fairly easy boss, based on Melissa from DF.
 
 -  Zhoom, the Bounty Hunter. A powerful ranger/necromancer hybrid.
 
 -  The Angel of Azaveyr. A skilled and enduring boss hailing from the land of dragons and fables!
 
 -  Annihilator Droid. A shielded droid inspired by Star Wars.
 
 -  Mycelium Growth. A horde mob inspired by DF's Main Story.
 
 -  Sir Tathlin (revamp). Because the man who trains us to become a knight should be at least this impressive.
 
 -  Experienced Adventuring Party. (Leeroy Jenkins not included)
 
 -  Scourge. Face the Eidolon of rage!
 
 Gameplay Suggestions:
 
 -  Play Dead. Get a chance to skip the battle.
 
 -  Terrain. The background actually has an effect on your playstyle.
 
 -  Custom Ally Assist. Create an avatar of yourself that will help other AQ players for generations to come!
 
 -  Wisdom stat. A seventh stat, designed for DoT enhancement and sp regen.
 
 -  Returning Player Quest. Exactly what it sounds like - a quest series for returning players.
 
 -  Necroquest. An idea for the upcoming necromancer class quests.
 
 -  Armor Closet. House item that fills a similar function to its DF analogue.
 
 
 < Message edited by Primate Murder -- 10/10/2023 3:10:05  >
 
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