A Cha-based light SPell with a compressed armor.
Effect: Both you* (Cha/Luck vs VStat) and the monster** (VStat vs Cha/Luck) make a save with +0 bonus. The one that fails (or both if both fail)*** is inflicted with Fragile (-50 End) for one round.
Attack: 7 hits of light at +10 bth lean, deals 1.5x damage of a standard light spell and gains elecomp bonus to damage. Uses Cha in place of Int for stats.
Effect (MC): Afterwards you gain and equip a temporary Ethereal Bloodhunter armor. It has FO lean and all its weapon attacks are locked to light, with elecomp bonus to damage. It also has the following 3 status effects:
- Light Empowerment (+20% damage), with usual modifiers for spells and magical weapons.
- Price of the Pact, loosing 10% melee sp at the end of every turn.
- Paid in Blood, loosing (67 * Hits/Misses)% melee hp each time you miss with a hit.****
Cost: Sp cost of a standard spell + 100% melee hp.
*You are unable to withstand the majesty of the ethereal entity!
**(MonsterName) is unable to withstand the majesty of the ethereal entity!
***Both you and the monster are unable to withstand the majesty of the ethereal entity!
****You failed to provide enough blood - and so the entity takes some of yours!
Appearance: The screen grows dark and several glowing yellow eyes open up (fragile infliction). Then the screen returns to normal, except the player is floating and surrounded by bright light which unleashes 7 ethereal blades against the monster. Afterwards, the glow fades, revealing the player in Ethereal Bloodhunter armor.
Description: Ancient magical entities slumber deep within the Ethereal Realm. During your travels, you stumbled upon one of them and managed to forge a bargain, allowing you to draw upon a portion of their power for a sacrifice of blood and spirit.