sportsman192
Member
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Ok so LUKy strikes are included.. I was misconstrued by the Melee power description in the Master List of Game Formulas. quote:
Melee Power: Melee Power designates the amount of damage done by a Melee weapon supported by stats but disregarding the weapon's special, excluding the effect of Lucky Strikes. This amount of damage is similar to what a Melee weapon does in an armor with an Offensive Lean of 0.9 (often called "mid-defensive") when including the weapon's special. A mid-defensive armor is commonly assumed when considering sources of damage not coming from a player's weapon, so this unit "Melee Power" plays an important role in balance. The bold part is confusing. So you're saying BM's have an additional ~25% Melee advantage added to Pet/Guest power, and the fact that CHA mainstat weapons are just like magic weapons with -25% Melee penalty means its all balanced. Ok I see that. One point I'll bring up is I think investigating the cost-benefit of dumping stats into STR instead of DEX for a BM stat spread is worth a balance check. Double check me on this if you feel like it, but I'm finding you'll lose less %Melee by choosing a Melee weapon with 200 STR, 0 DEX than using a CHA weapon with 200 CHA, 200 DEX (I'm also finding less %Melee loss if you assume 250 stat cap standard). Its about 5%Melee difference. Who knows, maybe CHA weapons or stats need a buff to make it make sense, otherwise, BM's might as well use STR weapons and swing blindfolded for better damage. LOL
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