It's probably a good idea to check out Commonly Used Strategies, particulalry the Purple Rain loop one, if you want as much damage as possible at minimum risk. The basic idea is to cast Purple Rain as a save point, stun-lock the monster, stack buffs and debuffs, cast Purple Rain again to regain all sp/mp spent, and nuke the monster with elecomped skills.
Based on your stats, I presume you're going for a pure warrior, so that's what I'm basing my suggestions on.
Unfortunately, you missed out on both Regal Dragonblade and Thundersplitter, so I suggest making energy your no-drop, with the Awe special aligned to PWD.
Lorekeeper's Oath in your storage gives you harm compression for low-resist monsters.
As mentioned by RJ, the Kindred sword has great utility, giving you a chargable autohit.
The best wind weapons are rare or premium, so just pick something simple like the Fujin spear.
MagnaBlade is one of the 2 remaining weapons that still give you +30% damage boost (at the expense of taking +25/1.4% damage).
When you have a spare Rare GGB, grab Terrazerker Blade, as it is undisputably the strongest earth weapon, paying a small hp cost for+20% damage. Until then, the Frogzard Sword compresses an elelocked earth armor with a skill.
For light, you have several good choices. Lumenomancer Bloodblade is pretty much a light copy of the Terrazerker. Zabura's Hammer and Morningstar Cross, on the other hand, can be clicked on to activate a skill dealing increased damage - which has great synergy with Beast From or Bloodzerker armor toggles. The Cross' skill is a little stronger, but it's a 100-proc weapon, meaning it will be weaker on regular attacks.
If you can afford the tokens, keep upgrading Terror Eater as you level up - its Eat Terror skill has great synergy with Werewolf' quickcast Snarl, Ironthorn and Beast Form / Bloodzerker. If not, grab Jalek's Panic Reaver. It also eats fear, but instead of damage it increases your accuracy and Lucky Strike rate.
The strongest skills (outside of stackables like Kindred or Eat Fear) are on old standard armors - ones that have literally op (by modern standards) elecomp bonus to damage and can be further booster by Ironthorn. Outside of premiums and permarares, we have 3 of them - Horo Show, Taladosian and White Knight Z (tokens).
Blazing, Quenching and Terra Bloodzerkers are the strongest armors for their respective elements, with hp-cost damage boost and a toggle for 2x elelocked damage that synergizes with Eat Fear / Zabura's / Cross - but they're all URs. Until you can afford them, Torontosaurus Rex (stronger than usual weapon-based skill), WHEEL (old standard, but a bit weaker due to compression) and your Werewolf Transformation should cover those elements.
Wind doesn't really have anything exceptional (that's not premium, at least), so just keep Rage Beast.
Angel of Souls has a weapon-based darkness skill that's only exceptional in that it costs hp, not sp or mp, making it easily spammable.
Finally, 2 utility armors worth mentioning:
Whispering Raiment gives you +105 Initiative (as long as you're at least lvl 5 Assassin), increasing your chances to go first in battle.
Kindred, mentioned by RJ, can unleash a skill with up to 6x damage of a standard attack, that follows your weapon element and can be boosted by Ironthorn - but it has to be charged beforehand. What makes it really broken is the fact that the Kindred charges transfer between battles - meaning you can spend 5 minutes with the Combat Trainer stacking charges, then go and kill nearly any boss in the game with a barrage of Kindred Strikes. Probably not something you'd want as an everyday armor, but certainly worth a storage slot.
Cerberus Ward compresses fire/dark, allowing you to fit in Ironthorn.
Water has several good options. Celtic Wheel has an Int drive, giving you enough mp to cast Moonwalker's Grace. Kindred shield gathers charges for a quickcast sp heal. Logos, on Satonis secondary character, has a toggle to boost your blocking.
Fujin shield gives you a Dex drive for extra accuracy and blocking.
Ice has several good choices, but as you don't have Dunamis/Thernda pet and guest, I'd suggest Pies - its Cha drive gives a little extra boost to your beasts. Help them help you!
Golem Guard has a toggle to lower incoming damage.
When you get a spare UR, grab Dragon Head shield for a boost to your LS rate. Until then, Moonfang Omen heals your sp on block.
As mentioned by RJ, Essence of Carnage guest provides a boost to your melee and ranged damage, while also giving Backlash.
Purple Rain, mentioned in the beginning, allows you to stack qc buffs/debuffs at no cost.
Moonwalker's Grace gives you bonus Dex (accuracy, blocking and Ranged damage), though it costs mp.
If you're up to buying premium packages, Buffalot's Beach Bod is a qc Str booster.
Imanok Edoc (in your storage) gives a qc MRM bonus.
Warmaster's Burst SPells deal 1.5x spell damage for an hp cost. There are also more generic Str-using SPells for every element, but you'll probably do more damage in Beast Form, so there's no real reason to use them.
Finally, there's the Imbues. They all cost tokens, so I don't know how relevant it would be to you, but Imbues are qc SPells that change the element of your next attack or skill (not spell!) and oftentimes have some other useful gimmick. For example, using Fire Dragon Talon, you change Horo Show's skill to fire element and gain 50% extra damage. Terror Fist can change WKZ's nuke to darkness and inflict damage-based Fear which can then be nuked using Eat Fear (which can also be imbued for an infinite fear-eating loop).
The best pets for a pure build would be Thernda and Dunamis, which boost your Ranged and Melee damage using Dex and Str respectively (instead of Cha), but they're both premium. With that in mind, here are some reasonable alternatives:
Underwyrmling is the only pet in the game that can harm monster sp.
Kindred pet gathers charges - enough that you can autohit with your Kindred sword every turn.
Mutant Egg pet from Grenwog (may go rare next week!) has a chance to paralyze the monster. It's a pretty reasonable choice for both wind and energy elements.
Frost Effigy has a chance to Freeze the monster, giving it great synergy with Blazing Bloodzerker or Torontosaurus.
Morningstar pet toggles to randomly inflict either DefLoss or EleVuln, increasing accuracy or damage of your attacks.
Your Lepre-Chan boost the damage of all light element attacks.
Model 294 toggles to inflict EleVuln.
Keep Essence Orb to take care of your sp.
When you reach lvl 105, grab Shadowfeeder Pendant for qc celerity. Likewise, when Snugglefest comes back. make sure to pick up Love Potion, as a qc stun is pretty op.
There are several miscs you can use for damage - Sword Master Emblem,mentioned by RJ, Minotaur's Pride (from lvl 102) and Sniper's Scope, Eye of Osiris for Str and bth, and a pretty wide variety of others.
Goggernaut Helm gives a cheap accuracy boost to every attack on the field - not good for your blocking, but great for helping your skills and your pets hit the monster.
Bell Shell heals your hp for a portion of damage dealt. The heal is less than CoRS', but it doesn't reduce your damage, making the misc overall better for offensive builds.
Morningstar Helm gives immunity to paralysis. If you want something a little more sp-efficient, Blood Ruby and Liquid Courage give resistances to paralysis and fear respectively.
Terror Visage increases your chances of inflicting fear (for Terror Eater / Jalek's Reaver shenanigans).
Hope the info's useful and don't hesitate to ask if you have any questions!
< Message edited by Primate Murder -- 5/3/2020 2:52:05 >