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Moss Dragon Construct

 
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10/9/2021 9:39:00   
  Jay

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Moss Dragon Construct
Golem

Location: The Great One

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Nature

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/4
INT: Level*5/4
CHA: 75
LUK: Level*5/4
END: Level*5/4
WIS: 0

Defenses
Melee: 25 * Level/90 + LUK/20
Pierce: 25 * Level/90 + LUK/20
Magic: 25 * Level/90 + LUK/20
Block: 25 * Level/90
Parry: 25 * Level/90
Dodge: 25 * Level/90

Offenses
Crit: 20 + LUK/10
Bonus: 30 + Level/5
Boost: 0%

Resistances
Energy: 200
Water: 200
Stone: 200
Nature: 200
Fire: -20
Health: -25
All: 25

Attack Types
Attack Type 1 - Casts a spell upon itself, dealing no damage but applying 'Core Projection' (+180 Melee/Pierce/Magic Avoidance) to itself for 2 turns inclusive.
Attack Type 2 - Approaches target and breathes fire at it for 1 hit of 100% damage; applies 'Core Afterburn', a 100% Melee Nature DoT effect, to target for 5 turns.
Attack Type 3 - Approaches target and claws at it for 1 hit of 200% damage, with +200 Crit; recovers HP equal to the damage dealt. (Pop-up: The construct's Core glows and recovers!)
Attack Type 4 / 4.1 - Approaches target, lashes it with its tail, then flies into it for 2 hits of 100% damage, totalling 200% damage, with +100 Bonus; applies 'Core Crush' (-20 All Resist, +20 Health Resist, -180 Melee/Pierce/Magic Avoidance) to player for 4 turns inclusive. (Pop-up: The construct's Core shines brightly! Something big is coming!)
Attack Type 5 - Approaches target and blasts it with large beams of magic for 5 hits of 100% damage, totalling 500% damage, with +200 Crit; applies 'Stunned' to target, stunning it for 2 turns.

Other information
  • If directly hit by a Fire element attack, the Moss Dragon Construct will apply 'Core Overclock' (+2X% Boost) to itself for 99 turns each turn, where X is the number of times directly hit by a Fire element attack. (Pop-up: The construct's Core overclocks in response to the prescence of Fire!)
  • Moss Dragon Construct follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 2 -> Repeat.



    Also See: <Dragon> (1)

    Thanks to AstralCodex for information.

    < Message edited by Jay -- 10/9/2021 19:33:22 >
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