DemonicDarkwraith
ArchKnight DragonFable
|
Corvak ??? Location: Corvak, the Eternally Devoted, The Fallen Kingdom Level: As player Damage: Scaled Damage Type: Magic Element: Energy HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/4 INT: Level*5/2 CHA: 100 LUK: Level*5/4 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 20 + Level/5 Crit: 20 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 50 * Level/90 + LUK/20 Pierce: 50 * Level/90 + LUK/20 Magic: 50 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Energy: 200 Nature: 200 Light: 200 Attack Types Attack Type 1 - Bites its target for 1 hit of 200% Magic Energy damage; applies 'Elemental Instability' (see other information) to itself for 3 turns. Attack Type 2 - Breathes lightning at its target for 3 hits of ~133.3% Magic Energy damage, amounting to 400% damage; applies 'Energy Cascade' (+50% Boost) to itself for 6 turns inclusive; applies 'Energy Suffused' to target for 3 turns. While affected by 'Energy Suffused', Attack Type 4's damage will be reduced. Attack Type 3 - Breathes earth spikes below its target for 3 hits of ~133.3% Magic Nature damage, amounting to 400% damage; applies 'Erosion' (+75 Health Resist) to target for 3 turns inclusive. Attack Type 4 - Breathes light beams at its target for 3 hits of ~266.6% damage, amounting to 800% damage; if the target was affected by 'Energy Suffused', this attack will use only stat damage and applies 'Stabilized Energy' (+5% Boost) to target for 4 turns. Attack Type 5 - Breathes light beams at its target for 3 hits of ~133.3% damage, amounting to 400% damage; applies 'Light Cascade' (+100 Melee/Pierce/Magic Avoidance) to itself for 6 turns; applies 'Light Suffused' to target for 3 turns. While affected by 'Light Suffused', Attack Type 7's damage will be reduced. Attack Type 6 - Breathes lightning at its target for 3 hits of ~133.3% Magic Energy damage, amounting to 400% damage; applies 'Energy Burn', a 100% Magic Energy DoT effect, to target for 3 turns. Attack Type 7 - Breathes light beams at its target for 3 hits of ~266.6% damage, amounting to 800% damage. If the target was affected by 'Light Suffused', this attack will use only stat damage and applies ''Stabilized Light' (+10 Crit) to target for 4 turns. Attack Type 8 - Breathes earth spikes below its target for 3 hits of ~133.3% damage, amounting to 400% damage; recovers 3% of its maximum HP; applies 'Nature Cascade', a HoT effect equal to 3% of Corvak's maximum HP, to itself for 5 turns; applies 'Nature Suffused' to the target for 3 turns. While affected by 'Nature Suffused', Attack Type 10's damage will be reduced. Attack Type 9 - Breathes light beams at its target for 3 hits of ~133.3% damage, amounting to 400% damage; applies 'Blinding Breath' (-60 Bonus) to the target for 2 turns. Attack Type 10 - Breathes lightning at its target for 3 hits of ~266.6% Magic Energy damage, amounting to 800% damage. If the target was affected by 'Nature Suffused', this attack will use only stat damage and applies 'Stabilized Nature' (+2 All Resist, -2 Health Resist) to target for 5 turns inclusive. Attack Type 11 - Unleashes a massive beam at its target for 12 hits of ~83.3% Magic ??? damage, amounting to 1,000% damage; applies 'Chaotic Cascade' (+100 Bonus, +100% Boost) to itself for 3 turns inclusive. (Pop-up: Without stability, Corvak is overcome by Chaos!) Attack Type 12 - Claws its target for 1 hit of 400% Magic Energy damage; applies 'Chaotic Flux' (-20 All Resist, +20 Health Resist) to target for 3 turns inclusive. Attack Type 13 - Unleashes a massive beam at its target for 12 hits of 125% Magic ??? damage, amounting to 1,500% damage. Attack Type 14 - Claws its target for 1 hit of 200% Magic Energy damage. Attack Type 15 - Flies and charges its target for 6 hits of ~133.3% Magic Energy damage, amounting to 800% damage. Other information If Corvak takes direct damage while stunned (including the first hit of a stun), it will apply 'Adaptive Instability' (+300 Immobility Resist) to itself for 100 turns. (Pop-up: Corvak's instability adapts to your immobility effect.) 'Elemental Stability' is purged upon the next hit of the target's attack or its next turn and will influence the next 3 turns on its rotation. Corvak follows the skill rotation; Attack Type 1 -> (X -> Y -> Z) -> Attack Type 6 -> Attack Type 9 -> Repeat; with Attacks X, Y, and Z influenced by 'Cascade' effects:- Energy Cascade: Corvak uses the rotation; Attack Type 2 -> Attack Type 3 -> Attack Type 4; this rotation is used if the player dealt direct damage with the Energy element as the first hit to Corvak while affected by 'Elemental Stability'. (Pop-up: Corvak absorbs the Energy, beginning an elemental cascade.)
- Light Cascade: Corvak uses the rotation; Attack Type 5 -> Attack Type 6 -> Attack Type 7; this rotation is used if the player dealt direct damage with the Light element as the first hit to Corvak while affected by 'Elemental Stability'. (Pop-up: Corvak absorbs the Light, beginning an elemental cascade.)
- Nature Cascade: Corvak uses the rotation; Attack Type 8 -> Attack Type 9 -> Attack Type 10; this rotation is used if the player dealt direct damage with the Nature element as the first hit to Corvak while affected by 'Elemental Stability'. (Pop-up: Corvak absorbs the Nature, beginning an elemental cascade.)
- Chaotic Cascade: Corvak uses the rotation; Attack Type 11 -> Attack Type 12 -> Attack Type 13; this rotation is used from one of the following sources:
- If the player dealt a direct hit with any other element while Corvak is affected by 'Elemental Stability'. (Pop-up: The new element throws off the tentative balance! Chaotic instability incoming.)
- If the player dealt a direct hit with any of the listed elements (Energy/Light/Nature) twice in a row while affected Corvak is affected by 'Elemental Stability'. (Pop-up: Corvak is over-infused with <Energy/Light/Nature>! Chaotic instability incoming.)
- If Corvak did not take direct damage.
- Attack Y will always apply 'Cascade Descends' for 100 turns. While affected by 'Cascade Descends', Corvak's next attack will be empowered.
< Message edited by DemonicDarkwraith -- 10/7/2024 18:36:51 >
|