Home  | Login  | Register  | Help  | Play 

Corvak

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Monsters >> Corvak
Forum Login
Message << Older Topic   Newer Topic >>
9/10/2022 18:05:01   
  DemonicDarkwraith

ArchKnight DragonFable


Corvak
???

Location: Corvak, the Eternally Devoted, The Fallen Kingdom

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Energy

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/4
INT: Level*5/2
CHA: 100
LUK: Level*5/4
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 20 + Level/5
Crit: 20 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 50 * Level/90 + LUK/20
Pierce: 50 * Level/90 + LUK/20
Magic: 50 * Level/90 + LUK/20
Block: 50 * Level/90 + LUK/20
Parry: 50 * Level/90 + LUK/20
Dodge: 50 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 300
Energy: 200
Nature: 200
Light: 200

Attack Types
Attack Type 1 - Bites its target for 1 hit of 200% Magic Energy damage; applies 'Elemental Instability' (see other information) to itself for 3 turns.
Attack Type 2 - Breathes lightning at its target for 3 hits of ~133.3% Magic Energy damage, amounting to 400% damage; applies 'Energy Cascade' (+50% Boost) to itself for 6 turns inclusive; applies 'Energy Suffused' to target for 3 turns. While affected by 'Energy Suffused', Attack Type 4's damage will be reduced.
Attack Type 3 - Breathes earth spikes below its target for 3 hits of ~133.3% Magic Nature damage, amounting to 400% damage; applies 'Erosion' (+75 Health Resist) to target for 3 turns inclusive.
Attack Type 4 - Breathes light beams at its target for 3 hits of ~266.6% damage, amounting to 800% damage; if the target was affected by 'Energy Suffused', this attack will use only stat damage and applies 'Stabilized Energy' (+5% Boost) to target for 4 turns.
Attack Type 5 - Breathes light beams at its target for 3 hits of ~133.3% damage, amounting to 400% damage; applies 'Light Cascade' (+100 Melee/Pierce/Magic Avoidance) to itself for 6 turns; applies 'Light Suffused' to target for 3 turns. While affected by 'Light Suffused', Attack Type 7's damage will be reduced.
Attack Type 6 - Breathes lightning at its target for 3 hits of ~133.3% Magic Energy damage, amounting to 400% damage; applies 'Energy Burn', a 100% Magic Energy DoT effect, to target for 3 turns.
Attack Type 7 - Breathes light beams at its target for 3 hits of ~266.6% damage, amounting to 800% damage. If the target was affected by 'Light Suffused', this attack will use only stat damage and applies ''Stabilized Light' (+10 Crit) to target for 4 turns.
Attack Type 8 - Breathes earth spikes below its target for 3 hits of ~133.3% damage, amounting to 400% damage; recovers 3% of its maximum HP; applies 'Nature Cascade', a HoT effect equal to 3% of Corvak's maximum HP, to itself for 5 turns; applies 'Nature Suffused' to the target for 3 turns. While affected by 'Nature Suffused', Attack Type 10's damage will be reduced.
Attack Type 9 - Breathes light beams at its target for 3 hits of ~133.3% damage, amounting to 400% damage; applies 'Blinding Breath' (-60 Bonus) to the target for 2 turns.
Attack Type 10 - Breathes lightning at its target for 3 hits of ~266.6% Magic Energy damage, amounting to 800% damage. If the target was affected by 'Nature Suffused', this attack will use only stat damage and applies 'Stabilized Nature' (+2 All Resist, -2 Health Resist) to target for 5 turns inclusive.
Attack Type 11 - Unleashes a massive beam at its target for 12 hits of ~83.3% Magic ??? damage, amounting to 1,000% damage; applies 'Chaotic Cascade' (+100 Bonus, +100% Boost) to itself for 3 turns inclusive. (Pop-up: Without stability, Corvak is overcome by Chaos!)
Attack Type 12 - Claws its target for 1 hit of 400% Magic Energy damage; applies 'Chaotic Flux' (-20 All Resist, +20 Health Resist) to target for 3 turns inclusive.
Attack Type 13 - Unleashes a massive beam at its target for 12 hits of 125% Magic ??? damage, amounting to 1,500% damage.
Attack Type 14 - Claws its target for 1 hit of 200% Magic Energy damage.
Attack Type 15 - Flies and charges its target for 6 hits of ~133.3% Magic Energy damage, amounting to 800% damage.

Other information
  • If Corvak takes direct damage while stunned (including the first hit of a stun), it will apply 'Adaptive Instability' (+300 Immobility Resist) to itself for 100 turns. (Pop-up: Corvak's instability adapts to your immobility effect.)
  • 'Elemental Stability' is purged upon the next hit of the target's attack or its next turn and will influence the next 3 turns on its rotation.
  • Corvak follows the skill rotation; Attack Type 1 -> (X -> Y -> Z) -> Attack Type 6 -> Attack Type 9 -> Repeat; with Attacks X, Y, and Z influenced by 'Cascade' effects:
    • Energy Cascade: Corvak uses the rotation; Attack Type 2 -> Attack Type 3 -> Attack Type 4; this rotation is used if the player dealt direct damage with the Energy element as the first hit to Corvak while affected by 'Elemental Stability'. (Pop-up: Corvak absorbs the Energy, beginning an elemental cascade.)
    • Light Cascade: Corvak uses the rotation; Attack Type 5 -> Attack Type 6 -> Attack Type 7; this rotation is used if the player dealt direct damage with the Light element as the first hit to Corvak while affected by 'Elemental Stability'. (Pop-up: Corvak absorbs the Light, beginning an elemental cascade.)
    • Nature Cascade: Corvak uses the rotation; Attack Type 8 -> Attack Type 9 -> Attack Type 10; this rotation is used if the player dealt direct damage with the Nature element as the first hit to Corvak while affected by 'Elemental Stability'. (Pop-up: Corvak absorbs the Nature, beginning an elemental cascade.)
    • Chaotic Cascade: Corvak uses the rotation; Attack Type 11 -> Attack Type 12 -> Attack Type 13; this rotation is used from one of the following sources:
      • If the player dealt a direct hit with any other element while Corvak is affected by 'Elemental Stability'. (Pop-up: The new element throws off the tentative balance! Chaotic instability incoming.)
      • If the player dealt a direct hit with any of the listed elements (Energy/Light/Nature) twice in a row while affected Corvak is affected by 'Elemental Stability'. (Pop-up: Corvak is over-infused with <Energy/Light/Nature>! Chaotic instability incoming.)
      • If Corvak did not take direct damage.
    • Attack Y will always apply 'Cascade Descends' for 100 turns. While affected by 'Cascade Descends', Corvak's next attack will be empowered.


    < Message edited by DemonicDarkwraith -- 10/7/2024 18:36:51 >
  • DF  Post #: 1
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Monsters >> Corvak
    Jump to:






    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition