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RE: Flash Q&A thread 2 ** checked everyday

 
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3/17/2006 21:22:07   
somebody621
Member

Unless you're a great actionscripter or really good at flash, there is not too much difference between pro and regular.
Basicly, all the extra stuff is that you can edit actionscript files, and you are able to use more components.

< Message edited by somebody621 -- 3/17/2006 21:23:46 >
Post #: 76
3/17/2006 21:24:43   
Deemahnik
Member

but if there's no difference between Flash Pro 8 and Studio (except Studio has all the other programs), then why shouldn't i use that?
AQ  Post #: 77
3/17/2006 21:29:47   
somebody621
Member

Don't use pro unless you're a pro. Otherwise just get regular Flash 8.
Post #: 78
3/17/2006 21:42:50   
lil boi blue
Member

because studio is a compressed version of flash professional 8, it doesn't include all the many features it has, at this point in my flash career i felt i was good enough to have flash but think of it this way to see if your good,
*do you think you're good
*do other people think your good (in my first 8 pages of my thread or so the only replies i got back were "draw better" it was so annoying)
*do you like flash?
* have you gotten a feel or how to use the hotkeys (very useful)
*do you know most of the things in there (flash)

i used massive discounts from some tutorial dude im using, maybe he works for flash or something i dont know but he was a great help, and no, i can't give discounts to others, that was back in november

hey, worst case its just a trial, 30 days wont kill ya

< Message edited by lil boi blue -- 3/17/2006 21:44:09 >
AQ DF  Post #: 79
3/17/2006 21:48:25   
somebody621
Member

Does anyone happen to know how to do this in an easy and flexible way? I want to make an isometric area. Using the arrays that hold the information for the tiles, I can build my regular map. However, I want to make an array that will show how the arrays are placed - so it's basicly an array inside an array. It's very inconvenient having one huge map, and I don't like tiles that take you the the next map.

< Message edited by somebody621 -- 3/17/2006 21:49:49 >
Post #: 80
3/18/2006 21:37:33   
Deemahnik
Member

Well, i just got Flash 8 in Studio (didn't read lil boi blue's post before :P). Here is one of the things i wanted to draw:



It's an Energy Elemental. I hope to do the other 3 that haven't been made yet (Ice, Light, and Darkness) too.
AQ  Post #: 81
3/18/2006 22:04:33   
mathus the seconth
Member

Hey, LBB Did you make a working battle system yet?

_____________________________

AQ  Post #: 82
3/18/2006 22:28:25   
lil boi blue
Member

nice DF energy elemental deemanahnik!

and mathus, yes i have made one, have i found an easy way to teach it , no lol, its exactly like the ones in AQ except very very basic meaning Attack and health
AQ DF  Post #: 83
3/18/2006 23:33:01   
ericabo123
Member

lil boi blue, would you mind teaching me how to make the battle system? Could you add it to your tutorials?
Post #: 84
3/18/2006 23:59:54   
somebody621
Member

Really. All it is is just a bunch of variables lowering and raising when you press a button or when the MC reaches a certain frame. It isn't much harder than any of the stuff you've already done, if you actually took the time to understand the tutorial. That's the basics.

< Message edited by somebody621 -- 3/19/2006 0:00:38 >
Post #: 85
3/19/2006 0:48:52   
lil boi blue
Member

http://i5.photobucket.com/albums/y158/photo12/tutorialgame.swf i tried to make a tutorial
roll over the boxes on the bottom

oh i forgot something, when pressing the attack button its actionscript is on(press){gotoAndPlay{"attack");}

< Message edited by lil boi blue -- 3/19/2006 0:49:52 >
AQ DF  Post #: 86
3/19/2006 10:10:55   
somebody621
Member

A couple of questions. Why did you make the health text disappear? It's not needed. Why did you put all the animations on the main timeline? That's one of the least conveniant things you could of done. Only a few monsters can be made this way. At least make the peoples lose health when the enmy or char reaches a certain frame. There's really no need to put the first frame. Just put the actionscript from the first frame into the second.
Post #: 87
3/19/2006 10:25:25   
flsg
Member

somebody621: because he use a lot of frames
my game(bubble's adventure) only has one frame, and a lot of codes
LLB: this system is easy for beginners, but you'll see that it won't work for bigger games
ex:if you want to create 10 different squares, then you'll need more than 100 frames

< Message edited by flsg -- 3/19/2006 10:26:06 >


_____________________________

My flash gallery
my game thread

flsg, proud old member of AQ(still playing :O)
AQ  Post #: 88
3/19/2006 10:33:38   
somebody621
Member

For this battle system, it's even best to use actionscript and use shape hitTest(not bounding boxes). Oh well. This battle system was meant for people new at actionscript.

< Message edited by somebody621 -- 3/19/2006 10:34:19 >
Post #: 89
3/19/2006 10:36:50   
flsg
Member

somebody621: are you sure? I never use hitTest in this kind of game
a turn-based game doesn't need hitTest(I think)
AQ  Post #: 90
3/19/2006 10:39:17   
somebody621
Member

if it's not hitTest, it's intense math calculations. To not make too many frames, you can either do what AQ did, or use some other collision detection.
Edit:I'm so stupid! Avatar multiplayer is the exact same as chat except for you send the player's location instead of words! That means you can do multiplayer in XML or PHP.

< Message edited by somebody621 -- 3/19/2006 10:41:36 >
Post #: 91
3/19/2006 11:24:38   
flsg
Member

well, my Bubble's Adventure didn't need a lot of calculations
anyway, I don't think Avatar multiplayer is the same then Chat
or else it would be too easy lol
AQ  Post #: 92
3/19/2006 11:39:04   
somebody621
Member

Is mySQL or ASP a better database for storing information?
Post #: 93
3/19/2006 11:41:07   
flsg
Member

somebody621: ASP isn't a database
if you use PHP then mySQL is better, if you use ASP then Access is better
AQ  Post #: 94
3/19/2006 12:00:13   
lil boi blue
Member

quote:

ORIGINAL: lil boi blue

nice DF energy elemental deemanahnik!

and mathus, yes i have made one, have i found an easy way to teach it , no lol, its exactly like the ones in AQ except very very basic meaning Attack and health


well for all the comments on the game, remember, i said very very basic

by the way i didn't use hitTests in there, if you look at my simulation timeline when the badguy hits the good guy on that FRAME, i just put the actionscript in

< Message edited by lil boi blue -- 3/19/2006 12:03:11 >
AQ DF  Post #: 95
3/19/2006 12:12:39   
flsg
Member

LLB: oops, sorry, didn't see that
somebody621: bad news, I just learn that even a chat room need Java
AQ  Post #: 96
3/19/2006 16:25:27   
ericabo123
Member

quote:

ORIGINAL: lil boi blue

http://i5.photobucket.com/albums/y158/photo12/tutorialgame.swf i tried to make a tutorial
roll over the boxes on the bottom

oh i forgot something, when pressing the attack button its actionscript is on(press){gotoAndPlay{"attack");}


err...Could you explain it in words?
Post #: 97
3/19/2006 18:09:16   
lil boi blue
Member

that'll take forever, i have all the frames on the bottom, just rollover them and it tells you what's in each from
AQ DF  Post #: 98
3/19/2006 18:58:32   
flsg
Member

LLB: why don't you just give him the .fla file?
AQ  Post #: 99
3/19/2006 19:00:19   
somebody621
Member

They won't learn anything if he did, just copy and paste.
Post #: 100
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