| Jorath Advocator of Wills
 
 
 
   | Rogue (No DA Required)
 
 Access Point:  Character Creation Screen,
 Access Point:  Falconreach (Books 1 and 2) -> Left -> Approach  B.M. Moglin -> Who's That? -> Class -> Switch! -> Rogue,
 Access Point:  Cysero's Superstore of Savings! (Book 3) -> Up -> 2 Left ->  B.M. Moglin -> Class -> Switch! -> Rogue,
 Access Point:  Falconreach Inn (Books 1 and 2) -> Up ->  Serenity -> Reset Base Class,
 Access Point:  Falconreach Inn (Book 3) -> Up ->  Gaelan -> Reset Base Class,
 Access Point:  Falconreach Guardian Tower (Books 1 and 2) -> 3 Left ->  Trainer Eckhard -> Guardian Armor -> Save Base Armor,
 Access Point:  Dragonsgrasp (Books 1 and 2) -> Down -> Right -> Up Right -> Down->  Mi'Kael -> Equip / Save Base Rogue,
 Access Point:  Dragongrasp (Book 3) -> Up -> Right -> Up Right -> Up Right -> Right -> Down ->  Mi'Kael -> Equip / Save Base Rogue,
 Access Point:  Shattered (Temporary),
 Access Point:  Falconreach Libraseum -> 2 Right -> WEAR Retro Rogue
 Access Point:  Orb of Saving -> Load Base Class,
 Access Point:  Armor Closet,
 Access Point:  Base Armor Closet
 Requirements: Rogue chosen as base class
 Release Date: May 5th, 2006
 
 Default Weapon:  Dagger
 
 Offense
 Boost: 0%
 Bonus: 0
 Crit: 5
 
 Damage Modifiers
 Non-Crit: 100%
 Dex: 100%
 DoT: 100%
 Crit: 175%
 
 Defense
 Melee: 5
 Pierce: 5
 Magic: 5
 Block: 0
 Parry: 0
 Dodge: 0
 
 Damage Reduction
 Non-Crit: 0%
 DoT: 0%
 Crit: 0%
 
 Resistances
 Light: 5
 Darkness: 5
 
 
 
 Potion
 Self: Once per battle, heal HP equal to Potion value.
 
 Requirements: Level 14; skill performed less than once per battle to use
 
 Effect: Instantly consume a standard HP potion to heal the player equal to its value.
 
 Mana Cost: 30
 Cooldown: 0
 Damage Type: N/A
 Element: N/A
 
 Other information
 Selecting certain Arms  Armor Customization modifies the skill's appearance.
 MP cost was  increased from 7 to 30 on  June 20th, 2025.
 
 
   Original / Retro:  Appearance
 DragonKeeper:  Appearance
 
 
 
 Aimed
 1 hit x 100% damage
 Self: +20 Bonus for 5 turns.
 
 Requirements: Level 12
 
 Effect: Applies 'Aimed' (+20 Bonus) to player for next 5 turns; 1 hit of 100% damage.
 
 Mana Cost: 7
 Cooldown: 4
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance
 
 
 
 Tangle
 1 hit x 100% damage
 Target: (On hit) +30 Health resist for 4 turns.
 
 Requirements: Level 10
 
 Effect: 1 hit of 100% damage; applies 'Tangled' (+30 Health Resist) to target for 4 turns inclusive.
 
 Mana Cost: 3
 Cooldown: 9
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance
 
 
 
 Throw
 1 hit x 175% Pierce damage
 
 Requirements: Level 8
 
 Effect: 1 hit of 175% damage.
 
 Mana Cost: 4
 Cooldown: 2
 Damage Type: Pierce
 Element: As weapon
 
 Other information
 Selecting certain Arms  Armor Customization modifies the skill's appearance.
 
 
   Original / Retro:  Appearance
 DragonKeeper:  Appearance
 
 
 
 Daze
 2 hits x 25% damage
 Target: (On hit) Stun for 3 turns, 33% DoT for 3 turns.
 
 Requirements: Level 6
 
 Effect: 2 hits of 25% damage, amounting to 50% damage; applies 'Daze' to target, stunning it for 3 turns; applies 'Daze', a 33% Melee weapon element DoT effect, to target for 3 turns.
 
 Mana Cost: 17
 Cooldown: 14
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance
 
 
 
 Smoke
 Self: +150 Defense for 4 turns.
 
 Requirements: Level 4
 
 Effect: Applies 'Smoke' (+150 Block/Parry/Dodge Defense) to player for 4 turns.
 
 Mana Cost: 6
 Cooldown: 9
 Damage Type: N/A
 Element: N/A
 
 
   Appearance
 
 
 
 Rapid Attack
 4 hits x 50% damage (200%)
 Available if your previous attack hits.
 Does 2 hits x 100% damage (200%) if a Dagger or Scythe is not equipped.
 
 Requirements: Level 2; successful attack where the last hit connects to unlock
 
 Effect: With a Dagger/Scythe equipped, 4 hits of 50% damage, amounting to 200% damage.
 Mana Cost: 7With any other weapon item type equipped, 2 hits of 100% damage, amounting to 200% damage.
 Cooldown: 2
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance 1 /  1.1 /  2
 
 
 
 Attack
 2 hits x 50% damage (100%)
 Recover 15 MP.
 Does 1 hit x 100% damage if a Dagger or Scythe is not equipped.
 
 Requirements: None
 
 Effect: Recovers 15 MP; deals damage based on weapon type;
 Mana Cost: 0With a Dagger/Scythe equipped, 2 hits of 50% damage, amounting to 100% damage. 
With any other weapon item type equipped, 1 hit of 100% damage.
 Cooldown: 0
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance 1 /  2
 
 
 
 Stealth
 Self: +20 Crit and +45 Avoidance for 4 turns
 Requires a Dagger or Scythe equipped.
 
 Requirements: Level 3; Dagger/Scythe equipped
 
 Effect: Applies 'Stealth' (+20 Crit) to player for 4 turns inclusive; applies 'Stealth' (+45 Melee/Pierce/Magic Avoidance) to player for 4 turns. (Message: +20% to Critical Hit)
 
 Mana Cost: 6
 Cooldown: 9
 Damage Type: N/A
 Element: N/A
 
 
   Appearance
 
 
 
 Surprise Attack
 1 hit x 150% damage
 Target: (On hit) 50% DoT for 1 turn. This attack has +30 Bonus.
 Can only be used while Stealth is active, requires a Dagger or Scythe equipped.
 
 Requirements: Level 5; Dagger/Scythe equipped; player affected by 'Stealth' to unlock
 
 Effect: 1 hit of 150% damage, with +30 Bonus; applies 'Ambush Strike', a 50% Pierce weapon element DoT effect, to target for 1 turn.
 
 Mana Cost: 4
 Cooldown: 1
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance
 
 
 
 Poison
 1 hit x 50% damage
 Target: (On hit) 25% DoT for 5 turns.
 
 Requirements: Level 7
 
 Effect: 1 hit of 50% damage; applies 'Poison', a 25% Pierce weapon element DoT effect, to target for 5 turns.
 
 Mana Cost: 3
 Cooldown: 4
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance
 
 
 
 Flashing Blades
 4 hits x 25% damage (100%)
 Target: (On hit) -20 Boost and Bonus for 4 turns
 Can only be used while Stealth is active, requires a Dagger or Scythe equipped.
 
 Requirements: Level 9; Dagger/Scythe equipped; player affected by 'Stealth' to unlock
 
 Effect: 4 hits of 25% damage, amounting to 100% damage; applies 'Disoriented' (-20 Bonus, -20% Boost) to target for 4 turns.
 
 Mana Cost: 7
 Cooldown: 0
 Damage Type: As weapon
 Element: As weapon
 
 Other information
 Prior to  September 5th, 2025, skill was previously named 'Mind Numb' and had the  'Mind' label.
 
 
   Appearance 1 /  1.1
 
 
 
 Wild Daggers
 1 hit x 120% damage to all targets
 
 Requirements: Level 11
 
 Effect: 1 hit of 120% damage to all foes.
 
 Mana Cost: 14
 Cooldown: 2
 Damage Type: Pierce
 Element: As weapon
 
 Other information
 Selecting certain Arms  Armor Customization modifies the skill's appearance.
 
 
   Original / Retro:  Appearance
 DragonKeeper:  Appearance
 
 
 
 Blind
 1 hit x 100% damage
 Target: (On hit) -50 Bonus for 3 turns
 
 Requirements: Level 13
 
 Effect: 1 hit of 100% damage; applies 'Blind' (-50 Bonus) to target for 3 turns.
 
 Mana Cost: 13
 Cooldown: 9
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance
 
 
 
 Final Strike
 4 hits x 32% damage (128%)
 This attack has +200 Crit. Does 1 hit x 125% damage if a Dagger or Scythe is not equipped.
 
 Requirements: Level 15
 
 Effect: With a Dagger/Scythe equipped, 4 hits of 32% damage, amounting to 128% damage, with +200 Crit.
 Mana Cost: 8With any other weapon item type equipped, 1 hit of 125% damage, with +200 Crit.
 Cooldown: 14
 Damage Type: As weapon
 Element: As weapon
 
 
   Appearance 1 /  1.1 /  1.2 /  2
 
 < Message edited by DemonicDarkwraith -- 10/2/2025 8:02:40  >
 
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