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Retro Necromancer (DA Required) Access Point: Falconreach Libraseum -> 4 Right -> WEAR Retro Necromancer! Requirements: Dragon Amulet, fully trained Necromancer Release Date: October 16th, 2020 Default Weapon: Necrostaff Avoidance and Defense Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Offense Crit: 5 Bonus: 0 Boost: 0% Resistances Light: 5 Darkness: 5 Shadow Seed 200-300% delayed dmg in 3 turns Requirements: None Effect: Initiates a 3-turn counter that, when expired, adds an additional attack type before any skill, at random;Mana Cost: 20 Cooldown: 9 Damage Type: N/A Element: N/A Other information The base damage of each hit and other properties of this attack will match those of the skill selected on the turn of its execution; if the conjoined skill does not deal damage, each hit of this attack will deal 100% damage with no additional effects. Appearance Life Tap Steal life to heal 15% HP over 3 turns Requirements: None Effect: Applies 'Life Tap', a 5% player's max HP HoT effect, to the player for 3 turns; applies 'Life Tap', a Melee Fear DoT effect equal to 5% of your maximum HP, to target for 3 turns. Mana Cost: 26 Cooldown: 6 Damage Type: N/A Element: N/A Appearance Inner Will Concentrate to restore MP Requirements: None Effect: Restores 10% of player's max MP. Mana Cost: 0 Cooldown: 9 Damage Type: N/A Element: N/A Appearance Raise Minion Call an undead minion. Requirements: None Effect: 1-3 hits of 130% damage, at random;- If Boot Minion, Misshapen Minion, or Spearman Minion attacks: 1 hit of 130% damage.
- If Knight Minion or Mage Minion attacks: 2 hits of 130% damage, amounting to 260% damage.
- If Commander Minion attacks: 3 hits of 130% damage, amounting to 390% damage.
Mana Cost: 12 Cooldown: 2 Damage Type: As weapon Element: As weapon Boot / Misshapen / Spearman / Knight / Mage / Commander Appearance Inner Rage Cast to all enemies Requirements: None Effect: 1 hit of 130% damage to all foes. Mana Cost: 15 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Dark Dreams Puts target to sleep for 3 rounds Requirements: None Effect: 1 hit of 120% damage; applies 'Sleep' to target, stunning it for 3 turns. Mana Cost: 18 Cooldown: 15 Damage Type: Magic Element: As weapon Appearance Fear Ward +180 defense for 3 turns Requirements: None Effect: Applies +180 Block/Parry/Dodge Defense to player for 3 turns. Mana Cost: 15 Cooldown: 6 Damage Type: N/A Element: N/A Appearance Attack Requirements: None Effect: 1 hit of 120% damage; 50% chance to perform either one of two different animations. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance 1 / 2 Shroud of the Undead +140% Resist to last attack's element. Requirements: None Effect: Applies +140 Resist to the element of the target's last attack to player for 3 turns.- If the target has not attacked in the previous turn, instead applies +140 Darkness Resist to player.
Mana Cost: 35 Cooldown: 19 Damage Type: N/A Element: N/A Appearance Dark Boon +30% damage and +25 to BtH Requirements: None Effect: 1 hit of 80% damage; applies 'Boon' (+30% Boost, +25 Bonus) to the player for 3 turns; performs one out of three different animations. Mana Cost: 18 Cooldown: 4 Damage Type: Magic Element: As weapon Boot / Misshapen / Spearman Appearance Summon Champion Guaranteed Crit Requirements: None Effect: 3 hits of 60% damage, amounting to 180% damage, with +200 Crit. Mana Cost: 25 Cooldown: 14 Damage Type: As weapon Element: As weapon Appearance Summon Familiar My Little Undead Requirements: None Effect: 1 hit of 160% damage. Mana Cost: 10 Cooldown: 1 Damage Type: As weapon Element: As weapon Appearance Inspire Terror Target attacks self or deals 160% Dmg. Requirements: None Effect: 1 hit of 100% damage; performs either of two outcomes;- Applies 'Grip of Terror' to target, automatically stunning it for 1 turn; applies 'Inner Fear', a Melee Fear DoT effect equal to 100% of the target's base damage range, for 1 turn. (Rate: 85%)
- Applies 'Power Boost' (+60% Boost) to target for 1 turn. (Rate: 15%)
Mana Cost: 18 Cooldown: 4 Damage Type: As weapon Element: As weapon Appearance Corruption 200% Disease Dmg over 5 turns Requirements: None Effect: 1 hit of 80% damage; applies 'Corruption', a 40% Melee Disease DoT effect, to target for 5 turns. Mana Cost: 15 Cooldown: 5 Damage Type: As weapon Element: As weapon Appearance Dark Intent -40 to hit, -35% Dmg to Monster Requirements: None Effect: 2 hits of 40% damage, amounting to 80% damage; applies 'Dark Intent' (-40 Bonus, -35% Boost) to target for 3 turns. Mana Cost: 20 Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Other information Each of this class's skills applies one stack of 'Fear Aura', a stacking Melee Fear DoT effect, to the target for 99 turns. Fear Aura deals 5% of the player's weapon damage per stack, capping at 100% damage at 20 stacks. (Pop-ups: Your enemy is unable to defend against your aura of fear! / Your aura strengthens as your enemy trembles before you! / Your aura is at its full strength as your enemy trembles before you!) This class has a retro face model and will remain expressionless in cutscenes. Knight Minion's boot is color-custom to player's base and trim colors. This class previously existed as a cosmetic option for the Necromancer class on June 3rd, 2016, but was separated on October 16th, 2020. Also See: Necromancer, Necro Paragon Thanks to Jay for skill buttons and image. Jay, Solanaceae, and The ErosionSeeker for information.
< Message edited by DemonicDarkwraith -- 6/9/2023 13:00:42 >
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