Ash
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Necromancer Armor (No DA Required) Location: Necropolis -> Artix -> Other Classes! -> Necromancer, Armor Closet Price: N/A Level/Quest/Items to unlock: Completion of Noxus Fumes; Must have fully trained Paladin Armor; 1 Undead Slayer Badge to unlock the class Sellback: N/A Level: Scaled Rarity: N/A Category: Armor Equip Spot: Body Default Weapon: Necroblade Necrostaff Defenses: Melee: 5, Pierce: 5, Magic: 5, Parry: 0, Dodge: 0, Block: 0 Offenses: Crit: 5 , Bonus: 0, Boost: 0% Resistances: None Seed 100-300% delayed dmg in 3 turns Level/Quest/Items required: 1 Undead Slayer Badge Effect: Cast a Purple glowing aura around you. After 3 turns, if the skill/attack is an attacking one, you summon 1 extra Creature dealing a random amount of hits of 100-300% damage. quote:
ORIGINAL: xan0519 Seed - Here is how it works: 1. Cast Seed 2. Attack 3. Attack 4. Attack - With seed bonus using an attacking move like crit, pet, summon, or normal you will get to summon an extra monster, if you still don't understand look below. Normal Attack w/seed = Summon 1 of the undead monsters to attack then attacks normally (2-4 hits). Pet w/seed = Summons creature then pet (2-4 hits). Summon w/seed = Summons 2 random undead monsters to attack (2-6 hits). Crit w/seed = Hits with random monster then normal axe monster all crits (4-6 hits). The undead minion summoned through Seed takes its attack modifiers from the skill that will have it summoned on the third turn. Seed's 3 turns requirement carries over multiple fights. If the skill Dominate is used during the 3 turns requirement, it counts as 2 of the 3 turns. Summon effect will be cancelled by Zombify and/or Dominate if either of them is used on the 3rd turn. Mana Cost: 10 Cooldown: 9 Element: As weapon Attack Type: As weapon Appearance of the casting Appearance of the attack Mend Steal Life and replenish 7% HP over 3 turns Level/Quest/Items required: 1 Undead Slayer Badge Effect: Cast a skull in front of you that cause "Mend" status, heals 7% of your total health and deals the same amount of damage to your target, lasts for 4 turns Mana Cost: 30 Cooldown: 9 Element: Heal Attack Type: N/A Appearance Horrify Call an undead minion who targets MP. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Summon an undead minion that attacks the target, deals random number of hits with 100% damage to the target's MP. Mana Cost: 5 Cooldown: 2 Element: As weapon Attack Type: As weapon Appearance Summon Call an undead minion. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Calls a random undead minion; damage depends on the summoned minion; The damage applied does not include stat bonuses. Mana Cost: 5 Cooldown: 3 Element: As weapon Attack Type: As weapon Appearance Multi Cast to all enemies. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Throws your weapon and cast an arc of black lightning at the enemy, deals 1 hit of damage to every opponent in battle Against 1 enemy: 100%-110% damage. Against 2 enemies: 75%-85% damage each. Against 3 enemies: 65%-75% damage each. Mana Cost: 10 Cooldown: 0 Element: As weapon Attack Type: Magic Appearance Sleep Puts target to sleep for 3 rounds. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Runs up to the target and stabs it once, deals 100% damage and causes the enemy to sleep for 3 turns. Note: It does not inform you when the stun effect is resisted. Mana Cost: 20 Cooldown: 19 Element: As weapon Attack Type: As weapon Appearance Shield +80% Block for 2 turns. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Cast a purple aura that shields you, +80 Block for 2 turns. Mana Cost: 5 Cooldown: 4 Element: N/A Attack Type: N/A Appearance Attack Level/Quest/Items required: None Effect: Runs up to the enemy and claws it for once, deals 1 hit of 100% damage Mana Cost: 0 Cooldown: 0 Element: As weapon Attack Type: As weapon Appearance Turn +200% Resist to last attack's element. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Cast a purple aura around you that applies a status effect to self, +200% resistance to the last attack's element, lasts for 2 turns Mana Cost: 22 Cooldown: 9 Element: N/A Attack Type: N/A Appearance Diversion Target: +80% to Block. All: 150% dmg. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Cast a skull in front of you that cause "Diversion" status, +80 Block and -50 on the element of your current weapon to the enemy Mana Cost: 10 Cooldown: 4 Element: As weapon Attack Type: N/A Appearance Final Blow Guaranteed Crit. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Summon a minion that deals 3 hits of 55% damage; each hit has a 100% chance to crit Mana Cost: 5 Cooldown: 14 Element: As weapon Attack Type: As weapon Appearance Pet Wild Damage Range Attack. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Summon a skeletal dog, deals 1 hit of 75%-150% damage to the target. Mana Cost: 5 Cooldown: 14 Element: As weapon Attack Type: As weapon Appearance Dominate Target attacks self or deals 150% dmg to you. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Cast a black and purple bolt of energy at the enemy, a skull appears when enemy gets hit and one of the following happens: If dominated - Target enemy is stunned for 1 turn, and attacks itself (for its own dmg range and element, not affected by stat boosts). Note: Damage target does to itself is taken as a DoT effect on the target. Otherwise, target enemy gains +50% Boost for 1 turn. Boost gained stacks with Mystify's Boost. If used during Seed's 3 turn requirement, it counts as 2 of the 3 turns. Will Cancel Seed's Summon if used on the 3rd turn. Mana Cost: 20 Cooldown: 2 Element: As weapon Attack Type: As weapon Appearance 1 Appearance 2 Zombify 120% Disease dmg over 10 turns. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Cast a black and purple bolt at the enemy that deals 1 hit of 25% damage; causes Rot status that deals 12% Disease DoT to enemy for 10 turns Mana Cost: 5 Cooldown: 2 Element: As weapon Attack Type: As weapon Appearance Mystify -50 to hit, monster does +75% dmg. Level/Quest/Items required: 1 Undead Slayer Badge Effect: Summon the skeleton boot which deals 1 hit of 20% damage; causes Mystify status, -50 Bonus and +70% Boost to the enemy for 4 turns Note: Damage Boost gained does not affect Dominate's "Dominated Hold" effect. Mana Cost: 5 Cooldown: 4 Element: As weapon Attack Type: As weapon Appearance Here is a list of all minions you can summon: Skeleton Spear / Skeleton Dog / Skeleton Boot - 100% Warrior with sword / Mage without staff - 200% Warrior with axes - 300% Fully train this armor to unlock Necromancer badge.
< Message edited by Jay -- 8/16/2019 7:46:12 >
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