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3/8/2022 20:48:47   
sekaii
Member
 

Current character page: https://aq.battleon.com/game/flash/charview?temp=1032376

As a returning player who doesn't understand most of the acronyms and jargon of battleon (other than simple ones like armor lean), I need some easy-to-understand suggestions regarding character gear. My current goal is that I want to farm shadow grog & shadow roc. In order to do that I realized I need the Sizzilers spell, but I can't defeat the final boss of that quest. So first I need some gear suggestions in order to beat that boss (and other bosses for whatever gear you guys recommended), and then gear suggestions moving forwards after that goal.

Thanks for the help!
Post #: 1
3/8/2022 22:00:07   
Primate Murder
Member

It's generally a good idea to concentrate your stat points in three stats. For mages it's Int, Dex and either Cha or Luck, depending on whether they prefer offensive or defensive gameplay.

Which one are you going for?
AQ DF  Post #: 2
3/9/2022 23:35:49   
sekaii
Member
 

I want to go for a mage beastmaster kind of build, mostly defensive. Any recommendations for gears?
Post #: 3
3/10/2022 4:35:37   
Primate Murder
Member

I would recommend focusing your stats on Int, Dex and Cha, then.

It would also be a good idea to level up Necromancer and set that as your Class.

Weapons

Darkness seems like the best no-drop element for beastmasters, as it lacks any outstanding shields or weapons.

As an FD beastmage, you'd benefit the most from tome weapons, as they free up several spell slots for guest summons:

- Healing Branch (water and healing),

- Lightning Rod (energy),

- Loremaster's Tome (light, earth and harm spells).

New Year's Baton inflicts Burn, which works nicely with Neko's lvl 8 passive.

With Destruction Burst and Warmaster's Burst you don't really need weapons for fire, wind or darkness, so you can fill the rest of the slots with utility:

- Lord of Thunder's Staff toggles between Burn and autohit.

- Nightbane Clawstaff summons an earth guest that toggles to heal you based on damage dealt.

- Havarti Blade gives 50% chance for pet/guest celerity after you attack with it.


Armors

No-drop Sol-Neko should cover light/earth, and with three elemental subrace variants you can cover every remaining element, leaving you with four slots for utility armors:

- First of all, Necromancer! It's an exceptional endgame armor, with a variety of passives, toggles and skills, as well as several pets and guests you can summon.

- Though Necromancer title will lock out some of the skills, I'd still suggest grabbing yourself a Paladin armor (Arcanist variant). It comes with several damaging skills, several light guests (including one that does 2x damage) and a toggle that boosts both your resistance and damage of pets/guests.

- Archmage Apprentice is a spellcaster armor, which works nicely with Lightning Rod's spells.

- And, of course, a wizard armor of your choice for farming.

If you find yourself with an excess of URs, pick up some Bards of War, as they have toggles for pet/guest celerity.


Shields

Snuggle Hearts has Burn Potency, which works nicely with Neko's Burn toggle, burn pets and guests and New Year's Baton.

Celtic shield still remains a top water shield for mages.

Fujin shields have a Dex drive.

Pies has Cha drive.

Mother's Growth shield (returns around Mother's Day) also has Cha drive. Until then, Sol Shield gives an extra Neko charge each turn and slightly reduces damage taken based on your Cha.

Umazen Aspis has Paralysis Potence.

Mana Crystal Defender gives you a small Barrier each time you cast a spell.


Spells

Destruction Burst and Warmaster's Burst (wind) deal +50% damage for an hp cost.

Sizzler 'Splosion is a staple of Shadow Roc farming.

Frigid Fury remains pretty much the best ice spell we have.

Necromancer provides fairly good guests for fire, ice, wind and darkness, Paladin fills the niche for light, and Nightbane Clawstaff summons an earth guest, so to fill in the remaining elemental slots you only need:

- Fruitcake Zard (returns to the Void in ~2 months) has paralysis toggle, which pairs nicely with Umazen Aspis shield. Until then, you have a choice between Gaiden (toggles to heal) and Abyssal Undead Hydra (daze toggle).

- Prototype Hunter Drone (Warlic's Shop -> Quests -> War Between Shadows -> Land of Rising Evil) toggles between Harm and Energy and deals +50% damage for an increased upkeep cost.

That leaves two slots for utility spells:

- Purple Rain (SFP / Love Potion / MG spam),

- Moonwalker's Grace gives extra Dex, which is useful when facing the rare high-MRM mob.


Pets

Underwyrmling toggles to attack monster's sp. Great utility pet against certain bosses.

Mutant Egg toggles to paralyze, which has great synergy with Umazen Aspis shield. Comes back on Grenwog (next months), so Protean (EleVuln toggle, so synergy with Healing Branch) should fill you in until then.

Spotter Drake toggles between +10 Status Potency and +50% damage, making it the best wind pet in the game.

When Woolzard returns to the Void, grab the pet, as it toggles between inflicting Sleep, EleVuln, and boosting the power of both statuses for an sp cost. Until then, pick up another Protean (also EleVuln) in the meantime.

A final pair of Proteans would work for light and energy, and Aberrant remains the strongest dark pet.

Necromancer provides a nice ice pet, so you have a spare slot for Fairy Godmother.

P.S. Maybe pick up Fae Wanderer while you can?


Miscs

Elemental resistance miscs have slowly moved out of meta. They may be worth keeping in storage, but you rarely want to clog up your active slots with them. If you want a safety net, Cyclops' Eye should fill mostly the same niche for all elements.

Essence Orb is a key misc for any playstyle, as it allows for quickcast (doesn't take a turn) conversion of hp into sp, which allows you to spam skills a lot more often.

Rejuvenating Necklace restores mp based on damage dealt. It's not a lot, but can come in handy for both casting spells and supporting guests.

Love Potion and Shadowfeeder Pendant are both miscs with spammable quickcast skills, which have great synergy with Purple Rain. One stuns the monster, other gives you celerity (an extra turn).

Goggernaut Helm gives +10 bth to every attack on the field. This extends to your pet/guest and doesn't /2 for spells.

Frostgale's Remorse gives +20 Freeze/Paralysis potence.

Sunburst Amulet gives +20 Burn Potence and has a pure Burn infliction skill.

When April Fools comes around, pick up Clever Disguise. The misc pays your turn and some sp to grant your pet and guest guaranteed celerity.

P.S. If you find yourself with a UR GGB, Prime Chaos Orb would be your first priority. It has a quickcast skill that scrambles monster resists and increases all damage on the field by 10%.


Hope the info's useful and don't hesitate to ask if you have any questions!

< Message edited by Primate Murder -- 3/10/2022 4:39:55 >
AQ DF  Post #: 4
3/12/2022 19:18:02   
sekaii
Member
 

Thanks for the suggestions! Whats the difference between spellslinger necromancer armor and commanders, and obsidian cloak?
Post #: 5
3/12/2022 20:45:33   
Guardswordian
Member
 

There are some slight differences.
Spellslinger's is basically for pure mages. It uses MP for almost everything. It uses INT and LUK for Anima Ward.
Commander's is for Beastmasters. It uses SP for almost everything. It uses CHA and LUK for Anima Ward, and DEX, CHA, and LUK for Fear skill's stat bonuses.
Normal Obsidian is for Beastmages. It uses INT and LUK for Anima Ward, and INT, CHA, and LUK for Fear skill's stat bonuses. It uses SP for some things, and MP for some others.
Post #: 6
3/12/2022 20:46:21   
sekaii
Member
 

Also, is DEX or CHA more important for beastmage? I want to keep my luck around 100, so I would have to lose 100 stats from somewhere. Or lose 50 stat from each of them?

< Message edited by sekaii -- 3/12/2022 20:47:33 >
Post #: 7
3/12/2022 22:02:59   
Primate Murder
Member

Int and Cha are your main stats for damage and statuses; both should be maxed out if possible.

If you want to move 100 points to Luck, use Dex - though that will leave you with ~8% extra chance of missing with an attack.




< Message edited by Primate Murder -- 3/12/2022 22:07:38 >
AQ DF  Post #: 8
3/12/2022 22:17:56   
Sapphire
Member

Dex will provide more accuracy for you and your pets/guests. It will provide WAY more blocking.

Luck will give you first turn most of the time, lucky strikes for you and your pet (not guest), and will enhance your status inflictions a lot. I notice a huge difference with a luck build over a non luck build.

Just depends on your preference.

As for accuracy, though, if you decide to run with and use Sol Neko, it has an ability to bump pets/guests bth by +5, and has a +50 charisma and +50 luck toggle for even more accuracy. For those with dexterity this makes it so they dont miss much, with those with luck it helps makes up for the loss of dexterity.
Post #: 9
3/12/2022 22:27:08   
sekaii
Member
 

Ah I see. Thanks for the explanation. Also, if my weapons is a tome, and I run out of mana, what attacks do I use? (since tomes also require mana to use)

Or do I just need to use a turn to refill mana?
Post #: 10
3/12/2022 23:44:38   
sekaii
Member
 

Also, where is Fae Wanderer?
Post #: 11
3/13/2022 1:58:58   
Primate Murder
Member

If you run out of mana, you either spend a turn on tome's Regen Mana option or use a mana potion (or one of Necro's two mana healing skills, if fighting a dark monster). There are several quickcast mp regen options, but all are currently rare, iirc. You can also use an sp skill like Sunburst Amulet or switch to another weapon like Havarti Blade.

But generally, yeah, the tomes are designed with the intent that you deal higher initial damage with spells, but then sacrifice a turn for mp.

Fae Wanderer is this Frostval's pet. Find Frostval quest in Today's Event, finish it, then click Replay Part 2. That's the one with the pet.
AQ DF  Post #: 12
3/13/2022 13:42:57   
Sapphire
Member

Rejuvenating necklace is a misc option, and essence of carnage guest will regen MP based on weapon attack damage. I would personally have basic weapons just in case, and there's nothing wrong with mixing and matching tomes and basic weapons. Zardwarts Wand is a hybrid, and acts as a tome and a wand. The spells contained within aren't great for damage, but have powerful effects and 2 different guest summons.
Post #: 13
3/15/2022 2:24:41   
sekaii
Member
 

What stuff combos well with Fae Wanderer? Not sure what inflicts panic in the gear recommendations you provided.
Post #: 14
3/15/2022 2:42:02   
Sapphire
Member

Werepyre has quick cast panic, its the easiest way to get there.

There's a guest/pet combo in the UR shop called creature 72.

Jania's Orb of Power -Energy spell that does panic

Seeing Red from spell scroll quest- Fire spell that does panic

z token misc that takes darkness damage, and then heals half back and inflicts a very smallpanic per turn. I forget its name blah

The Fae set's weapons inflict panic

Paladin armor has a toggle to inflct panic on one of it's abilities

Eating at Taco Bell has been known to create Panic sometime later.

< Message edited by SapphireCatalyst2021 -- 3/16/2022 19:05:25 >
Post #: 15
3/15/2022 2:59:59   
Primate Murder
Member

quote:

z token misc that takes darkness damage, and then heals half back and inflicts a very smallpanic per turn. I forget its name blah
Shattered Horizon.


Like SC mentioned, there's a variety of ways to inflict Panic, but most either cost tokens or don't fit your build (outside of Paladin, good catch). It's why I suggested it for storage rather than active slots.

It's a good habit in general, picking up Frostval equipment. It goes rare for a year, costs 2.5k tokens afterwards, and you never know what kind of stuff the staff might release that has crazy synergy with it. Eater effects tend to be both rare and powerful - I think this Frostval's pets were actually the first (and so far only) ones with a gimmick like this.

< Message edited by Primate Murder -- 3/15/2022 3:00:13 >
AQ DF  Post #: 16
3/16/2022 19:29:02   
sekaii
Member
 

What pets/guests/weapon summons give mana and/or SP healing?
Post #: 17
3/16/2022 20:36:09   
dizzle
Member
 

Some of the more notable regen items I can think of

For pets
MP: Fairy God Mother, Soluna, Cometoid/Meteoid Jelly
SP: Plush Mort, Vampoglin Lord, Cometoid/Meteoid

For Weapons:
MP: Dragonlord Magic Weapons, Infinita staff
SP: Dragonlord Melee/Ranged Weapons, Infinita Staff, Niths Fang

For Guests
MP: Essence of Carnage
SP: Werepyre Bats
AQ  Post #: 18
3/16/2022 23:27:22   
sekaii
Member
 

I misworded my question, sorry. I meant as in, what kind of pets/guests/weapons do damage AND heals MP or SP (at the same time, not choosing between damage or heal). The damage/heal doesn't have to be great.

So something like fairy god mother isn't what I'm looking for here.

< Message edited by sekaii -- 3/16/2022 23:28:51 >
Post #: 19
3/17/2022 11:41:13   
Guardswordian
Member
 

Most weapons heal while attacking.

SP recovery methods:
https://forums2.battleon.com/f/tm.asp?m=22399021

MP recovery methods:
https://forums2.battleon.com/f/tm.asp?m=22386982&mpage=1&key=recover�

The magic Dragonlord weapons heal MP instead of SP. Most magic versions of the weapons shown in the link above heal MP isntead of SP.

The pets
MP/SP: Cometoid/Meteoid Jelly
Don't know about Plush Mort or Vampoglin Lord, I don't have them

The werepyre bats also heal SP while attacking.
Scathing Dreamseer heals if your SP/MP is below 50% while dealing 55% of normal damage.
Mana bat heals MP while attacking.
Post #: 20
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