RE: Classes/Abilities (Full Version)

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Hopeful Guy -> RE: Classes/Abilities (6/23/2012 8:04:41)

For DL, Light Dragon Spirit heals about 1-1.111...% HP. On my main, I have 1710 HP and it healed 19. 1710/19= 90

On an alt, I have 970 HP and it healed 10 HP. 970/10= 97. So a rough estimate is 1.1%.





golden1231 -> RE: Classes/Abilities (6/23/2012 10:00:46)

Updated skill button images for DragonLord Armor. (Some of the images wouldn't load properly, so I uploaded them on another album.)

[image]http://i.imgur.com/i9yxd.png[/image]
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[image]http://i.imgur.com/0JUIv.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Align-1.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Scale-2.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/DOT.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Ice.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Fire-1.png[/image]

Added, thanks. ~Leon




StealthMaster -> RE: Classes/Abilities (9/21/2012 4:59:25)

The page DragonRider says that
quote:

Free Players are able to use their full DragonRider skill set without training in the following quests:
CyseRedux, We now return to your show!, Full Darkness, Extreme Full Darkness and Skweel


However, free players do not get access to fully unlocked skills in CyseRedux or We now return to your show! (they merely get Attack and potions), and cannot even do the titan battle in Skweel. However, they do get access to fully unlocked skills in The Merge (which is not listed there) as well as Full Darkness and Extreme Full Darkness.

"Free Players are able to use their full DragonRider skill set without training in the following quests..." so CyseRedux and We now return to your show! are fine where they are. I've done all the other things, thanks. ~Voodoo

I read "full DragonRider skill set without training" as being able to use all skills without any training (which is not the case), but I suppose it could be interpreted as being able to use the full skill set that is available without training (but that would be better phrased as "Free players are able to use the untrained DragonRider skill set" IMO). But to me, the former seems to be the logical interpretation. -StealthMaster

EDIT: Also, free players can use the untrained DragonRider armor in Garden of Good and Ebil -StealthMaster

Okay, I used your new phrasing and added this quest to the list, thanks. But next time, please don't edit your message after an ArchKnight edit because we might not see it. Just post again (double posting is allowed in the encyclopedia). ~Voodoo




StealthMaster -> RE: Classes/Abilities (9/28/2012 7:16:20)

I came across this page so I decided to fix the formatting. I tracked the image back to its source, and it comes from here. I also used this site for reference. You can see all of the skills in this image from this page of the same forums. There are several other skills listed there as well (I'm not sure they are wanted, so I only formatted the one that currently exists). If you would like the others done, I would be happy to.

This is actually a skill in the original Warrior Armor, so it might be better if it was part of a page with all of the old Warrior skills rather than by itself.


[image]http://i147.photobucket.com/albums/r286/jimbo3211/AQDF%20Pedia/DFrare.jpg[/image]
Water Strike
Attack with Water dmg!
(No DA Required)

Level/Quest/Items required: Level 5

Effect: 1 hit of 100% Water damage

Mana Cost: 20 MP
Cooldown: N/A
Element: Water
Attack Type: As weapon

[image]http://i523.photobucket.com/albums/w355/SnorlaxMonster/DF%20Encyclopedia/WaterStrikeicon.png[/image]
Appearance

This skill was part of beta. I'm not sure we should keep that old entry. Thanks for the research, reading those old forum guides bring a lot of nostalgic. [Niki]




RamDF -> RE: Classes/Abilities (9/29/2012 7:13:28)

There are some skill inaccuracies:

1. enTropy's Putrefying Being hits 9 times, not 11 times.

2. Chronocorrupter's "Fast Forward" skill does NOT have a cooldown.

3. Doomknight's and Kathool Adept's armour descriptions say their "Attack!" button deals 100% damage. This is not the case. KA's deals 200% damage and DmK's varies according to level.

Please update all of this. Thanks.

Updated all but ChronoCorruptor, the Fast Forward skill does have a cooldown of 20.

Signatures only add distractions and are not needed in this forum. ~Leon




bobtehnoob -> RE: Classes/Abilities (9/29/2012 11:11:32)

quote:


2. Chronocorrupter's "Fast Forward" skill does NOT have a cooldown.

3. Doomknight's and Kathool Adept's armour descriptions say their "Attack!" button deals 100% damage. This is not the case. KA's deals 200% damage and DmK's varies according to level.


2. CC's Fast Forward has a hard cooldown turn of 20 turns to fully cooldown, and it carries across battles (like Xan)

3. DmK and KAA both have a permanant damage buff. KAA automatically does double damage for everything (including trinkets I think), and DmK scales (if that's true).




Jorath -> RE: Classes/Abilities (9/29/2012 11:23:27)

Bobtehnoob: The damage output of trinkets (Elemental Unity to name one) is not affected by Kathool Adept.




RamDF -> RE: Classes/Abilities (9/29/2012 19:52:34)

K, two more things:

1. Chronocorrupter is not included in A - Z Armours. Pls include a link.

2. Can you recheck that cooldown for "Fast Forward"? Coz my armour seems to have none.

Thanks.

Added. Please PM the owner of the guide for updates instead of posting here in future. ~Leon




AcidDrago -> RE: Classes/Abilities (10/3/2012 15:38:55)

In A-Z armors the DragonRider link is broken.

Fixed link. Please PM the owner of the guide for updates instead of posting here in future. ~Leon




Niki -> RE: Classes/Abilities (10/14/2012 2:17:09)

Can a non-DA player confirm if enTropy skills Infection and Decay are DA only or not?




odsey -> RE: Classes/Abilities (10/14/2012 3:31:21)

@Above for me yes.

Not you, I'm trying to verify your bug report [8D] [Niki]




Darkrazorflame -> RE: Classes/Abilities (10/14/2012 20:16:58)

Just checked to see if you can still get infected and get the Temporary Zardbie Armor from Resident Sneevil: Uprising and confirmed that you can still get the armor, so it should not be marked as Rare any longer. This allows you to gain access to it in the Armor Closet as well. Sorry if this is the wrong topic to post this in!

It is marked Rare because it is a sessional armor.

Though the ability to still be able to be infected in that quest MIGHT be a bug.

Not a bug. [Niki]




Lady Apocalypse -> RE: Classes/Abilities (11/12/2012 16:29:31)

quote:

April 28th, 2006:
Mage Robes - Bass Class Mage


I believe it should say Base Class Mage, not Bass

Done. Next time please contact the index owner directly, and if you do post it here, make sure to add a link to save us the time searching and guessing. [Niki]




The ErosionSeeker -> RE: Classes/Abilities (11/12/2012 16:50:38)

Soulweaver
Soul Slice

Effect: 2 hits of 100% damage. If foes HP is below 15% at the start of the turn, Annihilation effect is applied and deals roughly 20% of the enemy's maximum HP in damage.

Mana Cost: 35
Cooldown: 5
Element: As weapon
Attack Type: As weapon


corrected it with some data i collected from a healing enemy.

i know it's an amount higher than 15%, since I've tried it against Gary/Sharthallis, and even after receiving a heal that pushed it over 15%, it still died.
another instance (Extreme mode), when Sharthallis received the Slice DOT, he only took 20% of his full HP in damage.




bobtehnoob -> RE: Classes/Abilities (11/13/2012 17:46:37)

quote:

Can a non-DA player confirm if enTropy skills Infection and Decay are DA only or not?


I used to have enTropy before I got my DA. I can safely say Yes, unless it's changed as of late.

Are these skills DA only? [Niki]
Yes.




golden1231 -> RE: Classes/Abilities (11/14/2012 16:29:52)

Skill button images for the Pyromancer entry, once it is posted:

[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Final-1.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Cannon.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Curse-2.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Bind.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Lava.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Multi-1.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Shield.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Burn.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Charge.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Buff.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Fire-2.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Rebirth.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Tri.png[/image]
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[image]http://i1238.photobucket.com/albums/ff494/golden1231AK/Warmth.png[/image]

I'm writing up the entry now. Thanks for these! ~pjc




Zeuster -> RE: Classes/Abilities (11/14/2012 16:38:31)

quote:

Eggteor Shower
Rotten-egg Poison

Level/Quest/Items required: None

Effect: You flap your arms like a chicken and an egg falls down on your opponent dealing 1 hit of 50% damage and a 5 turn DoT dealing 25% weapon damage on the opponent.

Mana Cost: 10
Cooldown: 4
Element: Poison
Attack Type: As weapon


I have tested this and it seems to be 4 hits instead of 1

Confirmed and changed. Thanks! ~pjc




RamDF -> RE: Classes/Abilities (11/15/2012 6:41:39)

Mad Chickencow seems to do 12 hits of 33% damage (rather than 20% damage). Could you confirm this or is my calculation wrong somewhere? Also, the Pedia entry is rather unclear - it says "dealing 10% damage with boost of 100% per hit" - wouldn't it be less confusing to say "12 hits of 20% damage" (or 12 hits of 33% as I think it should be)? Or am I missing something here?

I've tested this with untrained stats. I agree it's wrong, but it seems to me like it should be less rather than more - seems to be a straight 10% weapon damage for me per hit (and there's no bonus). How are your stats trained? Thanks for bringing this to my attention! ~pjc




Niki -> RE: Classes/Abilities (11/15/2012 11:40:11)

Can anyone check if Chronocorrupter skills has any level requirement?




Jorath -> RE: Classes/Abilities (11/15/2012 11:51:44)

Pyromancer also needs confirmation on the skill effects for Malcifer, Warmth and The Phoenix.

I'm busy testing all the skills to see if I can work out accurate values for percentages, etc. If anyone else has Pyromancer, please feel free to contribute for any of them. We also need a female image! Thanks Stephen. ~pjc




Stephen Nix -> RE: Classes/Abilities (11/15/2012 14:16:41)

It was an expensive change, but a worthy change........now to change back.

[image]http://i161.photobucket.com/albums/t222/StephenNix44/Dragon%20Fable/DragonFable%20Classes/PyromancerFemalepic.png[/image]


Got it, thanks. ~Leon




RamDF -> RE: Classes/Abilities (11/16/2012 0:27:57)

Dragon Ability - Refilling MP

It says "105 SP: 9% Mana". It should be "104 SP: 9% Mana".

I know coz I'm training right now.

Thanks.

@ pjc: Also, about Chickencow, I did that with 200 DEX and 45 END, 40 WIS.

Are you using a weapon that deals Pierce damage? If so, I reckon your high DEX is what's inflating yours so much compared to mine. If not, then it's a mystery... ~pjc




kim346 -> RE: Classes/Abilities (11/16/2012 0:33:42)

quote:

Rebirth!
Come back from the ashes!

Level required: 20

Effect:

Mana Cost: 0
Cooldown: 35 (carries over between battles)
Charge Time: 10 (carries over between battles)
Element: N/A
Attack Type: N/A


Effect: Restores 100% of your HP and MP.
From the pyromancer entry.

Thanks! ~pjc




RamDF -> RE: Classes/Abilities (11/17/2012 0:20:06)

For the same "Player Mana Refill" ability of the baby dragon as in my previous post, it restores 10% MP at 112 SP, not 113.

Fixed.

Signatures do not add any real infomation here, and only counts as a distraction. Thanks for understanding. ~Leon




Zeuster -> RE: Classes/Abilities (11/17/2012 11:32:50)

quote:

Summon Zeuster
Zeuster = Crit-hit

Level/Quest/Items required: None

Effect: Blows the horn and Zeuster appears in front the target. He starts shining and a beam of light shoots from below him dealing 10 hits of 20% Damage with guaranteed critical damage each hit.

Mana Cost: 10
Cooldown: 13
Element: As weapon
Attack Type: Magic




..this is not true.....it seems to have a normal..or a boosted critical chance..but NOT guaranteed




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