TFS -> RE: Classes/Abilities (4/8/2021 3:19:40)
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Entry for the revamped DeathKnight class. I wasn't able to receive guidance on how to format the list of relics, here, so it's just a big long list at the end of the entry (rather than being a separate post like Artifacts or something, I guess?). DeathKnight (No DA Required) Access Point: The Necropolis -> Malifact's Ghost, Armor Closet Level/Quest/Items required: Fully trained Paladin; Fully trained Necromancer; 1 Undead Slayer Badge Release Date: February 26th, 2021 Default Weapon: DeathBlade Defenses Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Offenses Crit: 5 Bonus: 0 Boost: 0% Resistances None Necrotic Shift Bend the necrotic curse for DoT or HoT. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Picks one of the following effects, depending on the player's Presence (see below), before granting the player an extra turn.- If the player is in Consuming Presence, this skill automatically applies 'Necrotic Curse' (a 20-40% damage Curse DoT) to the target for 5 turns. (Pop-up: You impose the necrotic curse on your foe!)
- If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will gain an additional +2.5% damage for each DeathKnight relic equipped.
- If the player has two Utility Relics equipped, 'Necrotic Curse' will gain an additional 5% damage.
- With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will cap at a total of 40% damage.
- If the player is in Healing Presence, this skill immediately heals them for 2% of their maximum HP and grants them 'Necrotic Curse' (a 2% HoT) for 4 turns. (Pop-up: You force the necrotic curse to sustain you!)
- If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will heal them for an additional +0.25% of their maximum HP for each DeathKnight relic equipped.
- If the player has two Utility Relics equipped, 'Necrotic Curse' will heal them for an additional +0.5% of their maximum HP.
- With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will heal the player for up to 4% of their maximum HP and grant them a 4% HoT for 4 turns.
- Shifting between Consuming Presence and Healing Presence will immediately remove any 'Necrotic Curse' effects on the player and all enemies. (Pop-ups: Your necrotic curse recedes as your presence shifts to Consuming. / Your necrotic curse recedes as your presence shifts to Healing.)
Mana Cost: 20 Cooldown: 10 Damage Type: N/A Element: N/A [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button01-Shift.png[/image] Appearance (Consuming) Appearance (Healing) Blood Tap Strike to restore health! Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Deals 1 hit of 90% damage; upon a successful hit, this attack will immediately heal the player for 8% of their maximum HP.- If the player has at least one Utility Relic equipped, this skill will heal them for an additional +0.5% of their maximum HP for each DeathKnight relic equipped.
- If the player has two Utility Relics equipped, this skill will heal them for an additional +1% of their maximum HP.
- With a full set of DeathKnight Relics equipped, this heal will cap at 12% of the player's maximum HP.
Mana Cost: 30 Cooldown: 9 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button02-Tap.png[/image] Appearance Soul Slash Attack and apply a soul-cutting DoT. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Deals 3 hits of 30% damage (90% total) and inflicts 'Soul Slash' (a 40% damage Curse DoT) upon the target for 5 turns.- If the player has at least one Utility Relic equipped, 'Soul Slash' will gain an additional +5% damage for each DeathKnight Relic equipped.
- If the player has two Utility Relics equipped, 'Soul Slash' will gain an additional +10% damage.
- With a full set of DeathKnight Relics equipped, 'Soul Slash' will cap at a total of 80% damage.
Mana Cost: 25 Cooldown: 5 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button03-Soul.png[/image] Appearance Unholy Shadow Strikes all foes. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Deals 1 hit of 110% damage to each foe. Mana Cost: 30 Cooldown: 1 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button04-Unholy.png[/image] Appearance Obliterate Guaranteed Critical. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Deals 2 hits of 57.5% damage (115% total) with +200 Crit. Mana Cost: 25 Cooldown: 10 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button05-Crit.png[/image] Appearance Instill Fear Stun your foe with the fear of death. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Deals 1 hit of 90% damage and attempts to inflict 'Fear of Death' (a stun) upon the target for 3 turns. Mana Cost: 25 Cooldown: 15 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button06-Fear.png[/image] Appearance Garb of Undeath +140 Avoidance. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Grants the player +140 Melee/Pierce/Magic for 2 turns.- If the player has at least one Utility Relic equipped, this skill will grant an additional +5 Melee/Pierce/Magic for each DeathKnight Relic equipped.
- If the player has two Utility Relics equipped, this skill will grant an additional +10 Melee/Pierce/Magic.
- With a full set of DeathKnight Relics equipped, this skill will cap at +180 Melee/Pierce/Magic.
Mana Cost: 30 Cooldown: 9 Damage Type: N/A Element: N/A [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button07-Garb.png[/image] Appearance Attack Level/Quest/Skill/Items required: None Effect: Deals 1 hit of 90% damage. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button-Attack.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Inspire Weakness Weaken your foe's resistance and crit. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Deals 1 hit of 90% damage and inflicts -30 All resistance, +30 Health resistance, and -30 Crit upon the target for 4 turns inclusive.- If the player has at least one Utility Relic equipped, this skill will inflict an additional -2.5 All resistance, +2.5 Health resistance, and -2.5 Crit for each DeathKnight Relic equipped, rounding up.
- If the player has two Utility Relics equipped, this skill will inflict an additional -5 All resistance, +5 Health resistance, and -5 Crit.
- With a full set of DeathKnight Relics equipped, this skill will cap at inflicting -50 All resistance, +50 Health reistance, and -50 Crit upon the target.
Mana Cost: 25 Cooldown: 7 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button08-Weak.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Unholy Will Harden your will, reduce damage taken. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Grants 'Unholy Will' (+20 All resistance, -20 Immobility resistance) to the player for 2 turns.- If the player has at least one Utility Relic equipped, 'Unholy Will' will grant an additional +5 All resistance and -5 Immobility resistance for each DeathKnight Relic equipped.
- If the player has two Utility Relics equipped, 'Unholy Will' will grant an additional +10 All resistance and -10 Immobility resistance.
- With a full set of DeathKnight Relics equipped, 'Unholy Will' will cap at +60 All resistance and -60 Immobility resistance.
Mana Cost: 30 Cooldown: 17 Damage Type: N/A Element: N/A [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button09-Will.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Dark Rite Sacrifice health for Bonus and Boost. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Consumes 25% of the player's maximum HP and applies 'Dark Rite' (+20 Boost, +20 Bonus) to the player for 5 turns before dealing 1 hit of 90% damage.- If the player has at least one Utility Relic equipped, 'Dark Rite' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
- If the player has two Utility Relics equipped, 'Dark Rite' will apply an additional +10 Boost and +10 Bonus.
- With a full set of DeathKnight Relics equipped, 'Dark Rite' will cap at +40 Boost and +40 Bonus.
Mana Cost: 0 Cooldown: 7 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button10-Rite.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Strength Reap Steal your foe's Boost and Bonus. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Deals 1 hit of 90% damage and inflicts 'Reap' (-20 Boost, -20 Bonus) upon the target for 4 turns. If 'Reap' is successfully inflicted upon the target, this attack will also apply 'Reap' (+20 Boost, +20 Bonus) to the player for the next 5 turns.- If the player has at least one Utility Relic equipped, 'Reap' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
- If the player has two Utility Relics equipped, 'Reap' will apply an additional +10 Boost and +10 Bonus.
- With a full set of DeathKnight Relics equipped, 'Reap' will cap at +40 Boost and +40 Bonus.
Mana Cost: 25 Cooldown: 7 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button11-Reap.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]The Edge of Death Stand on the edge of death for 3 turns. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Reduces the player's HP to 1; applies 'On the Edge' to the player for 3 turns. While affected by 'On the Edge', the player cannot take more than 50% of their remaining HP, rounded down, from any fatal direct attack. Upon expiration, 'On the Edge' immediately heals the player for 15% of their maxmum HP. (Pop-up: Returned from the edge.)- If the player has at least one Utility Relic equipped, this effect will recover an additional +1.25% of their maximum HP for each DeathKnight Relic equipped.
- If the player has two Utility Relics equipped, this skill will recover an additional +2.5% of their maximum HP.
- With a full set of DeathKnight relics equipped, this heal will cap at 25% of the player's maximum HP.
Mana Cost: 40 Cooldown: 20 (carries between battles) Damage Type: N/A Element: N/A [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button12-Edge.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Cursed Strike Every DK item increases Dmg. Level/Quest/Skill/Items required: 1 Undead Slayer Badge Effect: Deals 1 hit of 105% damage. This attack gains an additional +10% base damage for every DeathKnight relic the player has equipped, capping at 165% damage. Mana Cost: 15 Cooldown: 2 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button13-Strike.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Dreadblade Destroy your foe. Dmg up with missing HP. Level/Quest/Skill/Items required: 1 Undead Slayer Badge; Effect: Deals 3 hits of 55% damage (165% total). This attack gains an additional +1% base damage for every 1% of HP the player is missing, capping at 265% total damage. Mana Cost: 35 Cooldown: 10 Damage Type: As weapon Element: As weapon [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DK-Button14-Dread.png[/image] Appearance Other information Clicking the DeathKnight Blade widget above the Attack button will toggle between Consuming Presence and Healing Presence. (Pop-ups: Shifted to Consuming Presence. / Shifted to Healing Presence.) While the player is in Consuming Presence:- Each of this class's skills besides Necrotic Shift will consume 5% of the player's maximum HP, as will potions and trinket skills.
- Each of this class's skills will gain an additional +60% total base damage.
- If the player has at least one Offensive Relic equipped, each of this class's attacks will gain an additional +5% total base damage, +5 Bonus, and +5 Crit for every DeathKnight Relic the player has equipped.
- If the player has two Offensive Relics equipped, each of this class's attacks will gain an additional +10% total base damage, +10 Bonus, and +10 Crit in addition to all of the above effects.
- With a full set of DeathKnight Relics equipped, Consuming Presence will cap at a total of +100% base damage, +40 Bonus, and +40 Crit.
While the player is in Healing Presence, each of this class's skills (besides Necrotic Shift), as well as potions and trinkets, will immediately heal the player for 3% of their maximum HP upon use. If the player has at least one Defensive Relic equipped, 'Relic Barrier' (+X All resistance, -X Health resistance) will be automatically applied to the player for 1 turn at the start of every turn.- X is equal to [(Level/16)*(number of Relics equipped)], capped at 5 per Relic while the player is level 80 or higher.
- If the player has two Defensive Relics equipped, 'Relic Barrier' will grant an additional +10 All and -10 Health.
- If the player changes their equipped items, 'Relic Barrier' will automatically be removed from the player for the rest of their turn.
- With a full set of DeathKnight Relics equipped, 'Relic Barrier' will cap at +40 All resistance and -40 Health resistance if the player is level 80 or higher.
The list of DeathKnight relics is as follows:- Offensive Relics:
- Defensive Relics:
- Utility Relics:
This armor's trim is color-custom to your base color. The DeathKnight class was originally released on December 24th, 2007, but was revamped on October 6th, 2014. It was revamped again, to its current version, on February 26th, 2021. Fully train this class to obtain the DeathKnight badge. [image]https://raw.githubusercontent.com/DF-Pedia/DF-Pedia/master/classes_abilities/DeathKnight.png[/image] Relic Armor Set Appearance Ornate Armor Set Appearance Classic Armor Set Appearance Spectral Armor Set Appearance Thanks to: Verlyrus for skill information. Solanaceae for formatting. Jay for skill buttons. Another overdue update; added to the original entry. Thanks! ~ Demonic
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